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Arasta-The Endless Web Solitary, Huge, Divine, Organized, Monster, -MYTHIC- Claws (d10+4 damage 2 piercing) 24 HP 3 armor Forceful, Near, Far Special Qualities: spider reflex, poison immunity A victim of the gods' petty rivalries, Arasta was once one of Nylea's most beloved dryad companions. Phe nax's bitterness saw her transformed into an arachnid monstrosity and driven into the darkest depths of the Nessian Wood. Now she broods on her unjust fate and the ckleness of the gods who left her cursed with monstrous immortality. When Arasta, drops to 0 HP, instead of it dying, she gains 15 HP and 2 additional Armor. Special: Summon spiders. Arasta can summon 2d4 giant spiders. They act as a army- 12HP 1 Armor, dmg.(1d6 piercing +1 for each adjacent) Instinct: To summon spiders
- Spread webs
- Summon spiders
- Nyx Weave
- Armor of Spiders
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Bullywug Strider Solitary, Huge, Divine, Construct, Amorphous Ballista (b[2d10+7] damage 1 piercing) 23 HP 5 armor Reach, Forceful, Far Special Qualities: Haphazard construction Perched atop two spindly mechanical legs, this pile of scrap totters around the battlefield dealing destruction to friend and foe alike. The size of a large elephant and in the shape of a giant frog, the Strider safely houses up to 5 Bullywugs and is constructed of steel, wood and anything else these folk were able to scavenge. Powered by a mixture of other worldly and mechanical means, the Strider sports a couple of ballista on the top, 2 mechanical pincers on the bottom and a hatch at the back for access. Instinct: To destroy
- Create wanton mayhem and destruction.
- Winch loaded ballistas (though who knows what they will hit?)
- Nasty pincers, perfect for grabbing and ripping (but not always when intended)
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Orc One-Eye Solitary, Magical, Intelligent Sacred dagger (d10 damage) 12 HP 0 armor Close, Ignores Armor, Far This one eyed orc cleric is always accompanied by a naked and chained disciple. When they spot a suitable target to pain I prefer to please their god, they offer up a loud prayer and name their target by description. When they stab or slice their disciple, the damage inflict on them is akin to religious bliss, though it does them real damage. Any injury incurred by the disciple is immediately mirrored on the target. Rather than removing hit points, this damage leads to a debility or fictional injuries. Instinct: Inflict pain and suffering to appease it's god.
- Announces it's target.
- Harms its disciple to inflict pain on others.
- Seeks to inflict as much pain as possible.
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Iron Knuckle Solitary Greataxe (b[2d10+4] damage 3 piercing) 16 HP 5 armor Close, Forceful, Near Instinct: To guard
- Swing its massive axe
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Dwarven Guardian Solitary, Small, Intelligent, Cautious Weapons (b[2d10+2] damage 2 piercing) 12 HP 6 armor Close, Forceful Instinct: to obliterate offenders
- Protect the Master Geomancer
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Dwarven Master Geomancer Solitary, Small, Magical, Divine, Intelligent, Cautious Molten-stone-breath-weapon (d10+2 damage) 18 HP 5 armor Close, Near An old dwarven wizard, outcast by most of his people. He gained the ability to call upon the forces inhabiting the very ground, earth and stone. Instinct: to destroy who stands between him and his goal
- Gain power to overthrow the Dwarven Ore-Kings.
- Summon a huge Earth-Elemental
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L'Ombra Guardiana Group, Large, Magical, Intelligent, Cautious, Planar, Terrifying Catene Spirituali Puntute (d8 damage 1 piercing) 10 HP 5 armor Near, Far Special Qualities: Spaventare i Viventi. Svantaggio. L'Ombra Guardiana è stata schiavizzata da Asheen per proteggere la fonte dell'Incantesimo che controlla l'intera Ambervale. Grazie alla Chiave, lei è riuscita a darle ordini che è costretta a seguire. Essendo un essere totalmente di Sorgente, la magia la influenza ma meno di quanto ci si possa aspettare. Combatte con due catene magiche appuntite e puntute, che fa roteare per tenere lontani i nemici. È in grado anche di dividersi in altre due entità forti e intelligenti quanto lei. Instinct: Controllare la Città
- Proteggere l'Incantesimo
- Duplicare sé stesso
- Intrappolare nell'Oscurità
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Cephelephant Small groups, Large, Intelligent, Organised Tusks (2d8 damage 2 piercing) 16 HP 1 armor Reach A hybrid of the common elephant and large octopus, the Cephelephant is an omnivore that hunts and isolates prey for their herd. With the head and tentacles of an octopus and the tusks and body of an elephant, the Cephelephant is awkward but deadly on both land and in water. Instinct: To provide for the herd.
- Squirt ink to blind.
- Grapple and squeeze.
- Gore with tusks.
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Archpresident Trent Solitary, Stealthy, Magical, Intelligent, Planar Greatsword (d10+4 damage) 16 HP 3 armor Close, Forceful Trent is the Archpresident of the Adventuring Brotherhood of Pi. Instinct: Subjugate others to his will.
- Name his prey. (Add 1d4 damage to his chosen target.)
- Make an uneven deal.
- Cast a Domination Palidin spell.
- Reveal knowledge from another world.
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rakshasa Solitary, Stealthy, Divine, Magical, Devious, Planar claws and blades d10+2 damage) 18 HP 1 armor Close cat man stealthy stab magic assassin Instinct: infiltrate, enjoy, mastermind
- devil
- master of infiltration and deception
- charming, mind reading, invisibility, illusion, fly, plane shift
- you never know if ones by you