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  • Furia de Catan Solitary, Huge, Divine, Planar
    Garras como espadas (b[2d12+7] damage 3 piercing) 22 HP 1 armor
    Reach

    La Furia de CATÁN se alimenta de Devorax que caza y persigue a donde quiera que vayan. Se la relaciona con la proximidad de Tokens que se dice que protege pero no se sabe con certeza. Es enorme y fue enviadda por los dioses antes de las primeras razas. Aunque fuera destruida, siempre retorna por su conexión divina. Instinct: Alimentarse en abundancia

    • Cazar para comer
    • Crear una tormenta de tierra con sus alas
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  • The Substance Solitary, Stealthy, Devious, Intelligent, Hoarder, Amorphous
    Tentacle (w[2d8] damage) 15 HP 1 armor
    Close, Reach, Near
    Special Qualities: A tentacle will act as a weapon

    The substance mimics humanoids and leads them to his maze of traps where they get hurt or dead ant it feeds on their bones. In it's true form it is a wriggling mass of flesh and veins. No one who saw its real form survived. If it dies, it explodes in a burst of acid all around while you can hear the moans and yells of the voices of all who did to it. Instinct: Consume flesh

    • It takes on the shape of someone or something
    • Use a stolen ability or memory
    • Beware of its acid blood!
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  • Ice Dragon Solitary, Huge, Greedy

    Huge white dragon with thick scales to protect itself. Known for large hordes and the actions they take to protect and grow them. They will use minions for collecting, but will eat any minions who bring something deemed not worthy. Once every 5-6 rounds (have target of attack roll 1d6: 1-3 recharge is 5 rounds, 4-6 recharge is 6 rounds) Dragons can use Cold Breath. Cold breath releases a cone of icy breath, any player who fails to pass the defense roll is frozen in place for 1d6 / 2 rounds (round up) Instinct: To hoard high valuable shiny things

    • Claws (1d6 slashing damage)
    • Teeth (1d10 piercing damage)
    • Tail (1d8 bludgeoning damage)
    • Cold Breath (1d12 damage)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Hasim ibn Karim Solitary, Stealthy, Magical, Intelligent, Hoarder
    Säbelhieb (b[2d10] damage) 17 HP 2 armor
    Close
    Special Qualities: Anführer 1, Alchemist (einfach)

    Hasim führt eine Einheit von Abigors Söldnern an und verdient gut am Silber der Sozietät. Allerdings ist er kein Abigor-Paktierer. Er verabscheut die Schwäche der meisten Kultisten und glaubt nur an sich selber. Er stammt aus dem osmansischen Reich und hat auf beiden Seiten des Krieges viele Menschen getötet. Er ist ein purer Materialist und wechselt sofort die Seiten, bekommt er ein besseres Angebot. Seine Hingabe zu Abigor ist ein reines Lippenbekenntnis. Instinct: Gold verdienen um jeden Preis

    • Söldner anführen
    • Eine Finte durchführen
    • Einfache Feuertricks (durch Alchemie)
    • Seine Leute herbeirufen
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Abigors Söldner Group, Stealthy, Intelligent, Cautious, Hoarder
    Säbelhieb / Pistole (b[2d6] damage) 6 HP 2 armor
    Close, Near

    Söldner die von der Sozietät des Reiters bezahlt werden, die nun aber auch unter Abgigors Bann stehen. Sie wirken wie normale Menschen, sind aber völlig gewissenlose Mörder, die alles tun für ihre dämonische Herrin und ein paar Gulden. Instinct: Feinde Abigors töten

    • Abigor und ihrem Kult dienen
    • Sich als jemand anderes ausgeben
    • In der Gruppe einen Kriegsdiener beschwören
    • In einen kalten Blutrausch geraten
    • Menschenopfer darbringen
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Quergel Group, Small, Stealthy, Magical, Intelligent, Terrifying
    Felsgeschoss (d6 damage) 6 HP 2 armor
    Close, Near
    Special Qualities: Blick der Lähmung

    Albenvolk, dass in den magisch getränkten Felsen des Staffelsteins magisce Steine züchtet, die es mit interessierten Parteien als Handelsgut einsetzt. Bewachen durch einen uralten Schwur mit keltischen Druiden gebunden einen Runenstein, tief in ihren Höhlen, der ein Eckpunkt des Schutzbannes über Bamberg ist. Instinct: Tötet Eindringlinge

    • Kristalle züchten
    • Sich im Stein verstecken
    • Feld und Stein beherrschen
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Goopy gasbag Group, Huge, Devious, Amorphous
    Explode and spread goop (b[2d6+3] damage) 21 HP 2 armor
    Reach, Near

    A giant floating gas bladder filled with combustible vapours and corrupting black-purple slime. Strikes in a small group, aiming to contaminate the highest profile target. It appears like a floating, dripping ball of black-purple ooze. Instinct: To discharge

    • Explode
    • Spreads corrupting goop
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  • House Guard – Bowmen Group, Organized, Intelligent, Cautious
    Crossbow (b[2d8] damage 1 piercing) 6 HP 1 armor
    Close, Near, Far

    There are many Men and Women like these in the Vale, sworn to protect their Noble house against intruders and other threats. In smaller Towns and Villages they support the Militia or Watch, or function as such. These Men and Women chose a different kind of Weapon to support their brothers and sisters on the front lines: Crossbows. Their specialty is to take out intruders even before they enter the premises. While those with a bow excel at volume of fire, These men and women have to make their shots count. And count they do, ripping through lighter Armor and taking the intruders off their feet. Instinct: To protect the Noble Family

    • Aim, Fire, Reload
    • Call for SUpport
    • Durck and Cover
    • Switch to Melee (DAggere d6 damage)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • House Guard Group, Organized, Intelligent, Cautious
    Spear (d8 damage) 6 HP 1
    Close, Reach

    There are many Men and Women like these in the Vale, sworn to protect their Noble house against intruders and other threats. In msaller Towns and Villages they support the Militia or Watch, or function as such. Depending of the Size and affluence of theri Masters their equipment and Training varies, but nay House that holds itself to a certain Standard will supply them with the best they can. Their lives depend on it after all. They live and train and fight together, all in Service to their House. Instinct: Protect the Noble Family

    • Keep the objective behind them
    • Sound the Alarm
    • Flank and Support
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Armaduras Animadas Group, Large, Construct, Amorphous
    Espadada (b[2d8+2] damage) 17 HP 4 armor
    Special Qualities: Vazias, acionadas quando invasores entram no local errado

    Criadas como forma dupla de proteção e também de armadilha. São acionadas ao entrar em certas construções erradas. Essas fichas foram criadas para serem utilizadas com a aventura Tomb of Gilgamesh lançada pelo one page dungeon contest 2022. Instinct: Proteger o local de intrusos

    • Proteger os tesouros de Gilgamesh
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