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  • Devorax Group, Small, Hoarder
    Mordida (b[2d8+4] damage) 6 HP 2 armor
    Close, Forceful, Reach

    Es una especie de lagarto del desierto que se confunde con su entorno y busca comida constantemente por lo que ataca los asentamientos con frecuencia. Instinct: Devorar

    • Se camuflajea con el entorno
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  • Nothic Solitaire, Intelligent, Furtif, Informe, Magique, Terrifiant
    (d6 dégâts, griffes / d6+2 dégâts nécrotiques, regard) 8 PV 2 armure
    Contact (Griffes), Proche (Griffes, Regard), Courte (Regard)

    Instinct: Se nourrir de chair

    • Attaque avec ses griffes
    • Etrange intuition : Le nothic peut apprendre par magie un fait ou un secret concernant la cible
    • Regard décomposeur : Le nothic peut viser une créature dans son champs de vision et décomposer sa cible
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ruffian Fer Rouge Groupe, Intelligent, Fourbe, Organisé
    Epée courte (m[2d6] dégâts) 8 PV 1 armure
    Contact, Proche

    Instinct: Profiter des faibles

    • Intimider, menacer
    • S'allier avec le plus riche
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Vine Mephit Group, Small, Stealthy, Devious
    Claws (d6 damage) 10 HP 0 armor
    Close
    Special Qualities: Wings

    This small humanoid creature formed of entangled vines and leaves with thin, leathery wings, small horns, and a mischievous smile Instinct: To trick and trap

    • Cause vines to grow ensnaring its victum
    • Claws entangled creatures
    • Drags/Suspends entangled creatures
    • Blends into their enviroment
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Magma Mephit Group, Small, Stealthy, Devious
    Breathe, Claws (d6 damage) 10 HP 1 armor
    Close, Near
    Special Qualities: Wings

    This small humanoid creature formed of magma has thin, leathery wings, small horns, and a mischievous smile. Instinct: To trick and trap

    • Breathe out a cone of flame igniting those around it
    • Explodes into a burst of lava
    • Blends into their enviroment
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Smoke Mephit Group, Small, Stealthy, Devious
    Claws (d6 damage) 10 HP 0 armor
    Close
    Special Qualities: Wings

    This small humanoid creature formed of smoke has thin, leathery wings, small horns, and a mischievous smile. Devious, reduce its damage die size by one, write a move about why it’s dangerous? Instinct: To trick and trap

    • Breathe out a cloud of poisonous smoke
    • Burst into smoke cloud and reform in another nearby location
    • Blends into their enviroment
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ice Mephit Group, Small, Stealthy
    Breath (ignores armour), Claws (1 piercing), d8 damage 10 HP 0 armor
    Close, Near
    Special Qualities: Wings

    This small humanoid creature formed of ice has thin, leathery wings, small horns, and a wicked smile. Instinct: To trick and trap

    • Breath out a jet of icy shards
    • Burst into cloud of snow flakes and reform in another nearby location
    • Blends into their enviroment
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dust Mephit Group, Small, Stealthy, Devious
    Claws (d6 damage) 10 HP 0 armor
    Close
    Special Qualities: Wings

    This small humanoid creature formed of dust has thin, leathery wings, small horns, and a mischievous smile. Instinct: To trick and trap

    • Breathe out a cloud of blinding dust
    • Burst into dust cloud and reform in another nearby location
    • Clawing foes from ambush
    • Blends into their enviroment
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Selachii Void Cultists Horde, Magical, Organized, Intelligent, Planar, Terrifying
    Razor Teeth (d6 damage 1 piercing) 3 HP 2 armor
    Close
    Special Qualities: Sharkskin, Gaze of the Void

    The Selachii never existed. This much is true. They never ruled a profane empire ruling over all, nor did they try to eat the world. They were never defeated, nor did they swear themselves to the Hungering Void in a moment of desperation, and become unmade as a result. Nor do they lurk upon the threshold waiting to return. Instinct: To eat and serve

    • Swim through surfaces with uncanny ease
    • Unleash void rituals
    • Usher forth more peons from the void
    • Drag the unfortunate screaming into the void
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  • Void Cockerel Solitary, Huge, Magical, Divine, Planar, Terrifying
    Talons of the Void (d12+7 damage 3 piercing) 26 HP 4 armor
    Reach, Ignores Armor, Near, Far
    Special Qualities: Voidspawn, Aura of Horror

    The void brings forth many horrors: Some say there are myths about a giant black cockerel that will unmake the world. But who would believe such stories? Instinct: To devour

    • Crow the Song of Unmaking
    • Unleash Feathers of Annihilation
    • Change Its Location With Uncanny Ease
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