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  • Acechador Mant Oor Horde, Planar, Terrifying
    Hoja del averno (d6+2 damage 1 piercing) 7 HP 0 armor
    Close
    Special Qualities: Animado por el fuego

    Humanoides de piel roja, con semblantes menores de caprino u otra bestia, como cuernos, pezuñas, pelaje, etc. Esclavos por contrato (era eso o la muerte definitiva). Su fuente de poder es la Pira local. Estúpidos pero brutos y rápidos. Blanden hachas, mazos u hojas armas con brutalidad. Instinct: Cumplir el designio del fuego

    • Dar caza y someter
    • Viajar por el Averno
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  • Mant Oor esclavista Solitary, Organized, Intelligent, Cautious, Hoarder, Planar, Terrifying
    Lanzadardos de brazo / Látigo (b[2d12] damage 1 piercing) 16 HP 5 armor
    Close, Far
    Special Qualities: Látigos , Partes de su cuerpo arden con magia

    Un esclavista del averno luce como un humanoide cuya escencia, tanto física como mental, han sido quemados por el fuego, volviéndolo en el mejor de los cazos un servidor diligente y tenaz. Llevan un escudo que hacen arder con fuego. Tienen dos látigos distintos, uno para apresar y otro para "entintar". Este último es el tentáculo de una criatura amorfa que los avernarios cultivan con fines bélicos. Una persona entintada atraerá a todos los acechadores en un radio de 100 metros. Además tienen en su antebrazo una maquina que lanza dardos, tipo ballesta. Instinct: Capturar con cadenas ardientes

    • Capturar criaturas de la superficie
    • Entintar
    • Comandar esclavos
    • Viajar por el Averno
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sapphire Ray Group, Large, Devious
    (d4 damage) 10 HP 1 armor

    A broad, purple-blue ray that soars easily through the air, held aloft by some intrinsic quirk of biology and magic. Instinct: to fling things skyward

    • pick up treasure
    • pick up people
    • hurl things into the air
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Wereshark Group, Intelligent, Hoarder
    Sharktoothed bite (d8+2 damage) 10 HP 2 armor
    Close

    A half-shark half-human amalgamation created by the divine power of the Cleansing Flood cult. Like sharks, it must always keep moving lest it fall into torpor. Its bites can are messy, they can remove limbs, weapons, etc. Instinct: Lead the Cleansing Flood

    • Bite with unreasonable force
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  • Brass Sentinel Group
    A pair of bronze scimitars, flashing in the light. (d8+4 damage 1 piercing) 14 HP 3 armor
    Close, Forceful, Reach
    Special Qualities: constructed

    A humanoid automaton, nine foot tall. They are formed of a brass skeleton and mechanisms, surrounded with bronze armour plates that are painted with a white tin glaze giving them an appearance of muscles like porcelain and joints like gold. They fight with oversized twin scimitars made from bronze. Instinct: To defend the prince's treasury (and heart).

    • what it does
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sand Skate swarm, Small
    bite (d6 damage 1 piercing) 3 HP 1 armor
    Close
    Special Qualities: camouflage

    Groups of 5-20 hunt their territory, striking at anything that moves on the ground above them. Instinct: to hunt

    • detect vibration
    • swim through earth
    • hobble
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Nure-Ona Solitary, Intelligent, Terrifying
    Tail strikes (d10 damage 1 piercing) 12 HP 2 armor
    Close, Near
    Special Qualities: drowned snake woman

    Instinct: Kill and devour young women

    • strangle
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Shadow Shinji Gowa Solitary, Intelligent, Hoarder, Construct, Terrifying
    Good Thrashin' (b[2d10+2] damage) 20 HP 1 armor
    Close, Forceful
    Special Qualities: H-Virus, Marked with scars from many diseases, Tentacle Summoning

    Shinji was once an unassuming, yet somewhat perverted Gym instructor at Special K College in the town of Kagemusha, in the Kagemusha Prefecture of Japan. Some years ago (7 as of this writing) Shinji witnessed some tentacle monster attacks on the town, and tried to save some of the victims. He himself was carried off. Due to his perversion, no rescue attempt was mounted. He has come to resent this in the passing years, and seeks any who were involved in the original incident for revenge, and/or perhaps a little pervin'. Instinct: To pay them back for abandoning Him

    • Pervin' Out
    • Waves of Guilt
    • Bind them in tentacles
    • Violate them
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mr. Fluffy Solitary, Large
    Claws (d10+2 damage 1 piercing) 16 HP 1 armor
    Special Qualities: Low light vision, Always lands on its feet

    It is said that the common house cat does not murder its keepers because its keepers are too big to kill. Mr. Fluffy proves this theory wrong. This house cat the size of a draft horse does not kill his keeper. He kills for his keeper. Mr. Fluffy is the enlarged pet of the Sorceress, and keeps her tower clean by removing pests. He brings all his kills back to his keeper, and she rewards him by removing the metal, leather and cloth from them, and letting him feast. Instinct: Play with its prey

    • Pounce and pin its prey.
    • Corner its prey
    • Follow a shiny object
    • Mark its keeper with scent glands
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Waspen worker Horde, Small, Organized, Intelligent
    bite (d4 damage 1 piercing) 3 HP 2 armor
    Close
    Special Qualities: wings (flying), venomous sting (single use)

    Smaller, more common waspen. Forage in groups of 5-10, but many groups may be in proximity of each other. If they sting, they may die. If they don't die, they will be rejected by the colony. Instinct: to feed the colony

    • alert guardians
    • swarm a threat
    • collect items of interest for the queen
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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