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  • Waspen queen Solitary, Large, Devious, Intelligent, Hoarder
    ghost sting (d8 damage) 12 HP 2 armor
    Ignores Armor, Far

    Humanoid wasp queen. Hoards "treasure" (anything of interest brought back by workers) and breeds. Never outside the hive (in underground tunnels or cave systems) except when the colony moves. Very clever. Known to make deals with other intelligent beings. Instinct: to expand the colony

    • command all wasp-like creatures
    • distracting dialogue
    • ghost sting (magical, causes pain and sickness
    • call the swarm
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Waspen Commander Solitary, Organized, Intelligent
    claws (d6 damage 1 piercing) 3 HP 2 armor
    hand, messy
    Special Qualities: wings, venomous stinger, pheromones

    Larger battle commanders. Usually command guardians and workers. Only directly engage if necessary. Pheromones control any lesser waspen and all swarming insects. Instinct: protect the hive

    • command a swarm
    • sting
    • fly-by attack
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Waspen Guardian Group, Organized, Intelligent
    adapted halberd (d6 damage 1 piercing) 6 HP 1 armor
    reach
    Special Qualities: wings, venomous sting

    Humanoid wasps. Guardian pairs patrol land and air near the colony, protecting workers collecting food. Instinct: to protect the hive

    • investigate
    • buzz for backup
    • attack from the air
    • sting
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Baron Archon Solitary, Huge, Stealthy, Divine, Intelligent, Cautious, Hoarder
    Nightfall (b[2d12+9] damage 4 piercing) 30 HP 6 armor
    Reach, Forceful, Ignores Armor, Near

    Large and powerful, the newest Black Baron and Overlord is just as impressive as his predecessors. Wielding heavy plate, a massive mace, and near godly like protection and powers, it will take a true band of heroes to end his reign. Instinct: To Destroy and Dominate Instinct: To Dominate and Destroy

    • Horde: Commands minions
    • For the Master: Commands the Horde to complete task
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  • Snipe Horde, Tiny, Stealthy, Devious
    Teeth (d4-2 damage) 3 HP 0 armor
    Hand, Reach

    sdfasdfasdf Instinct: to eat

    • A small creature that traps its pray by convincing their prey they are alone. Snipes always travel in large groups. If you see one, there are thousands.
    • If the player follows it by themselves
    • Once alone many ocme down
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  • Fallen Darkness Solitary, Planar, Terrifying, Amorphous
    Blades of Darkness (d10+2 damage 2 piercing) 15 HP 4 armor
    Close
    Special Qualities: Looks like a tortured human

    As a result of the failed ritual and rendering the host useless, the soul of darkness had no other option but to leech into the next host. At its weakest, he is still lethal. But this time, he won't let them leave. Instinct: Screech of agony

    • To rip to shreds
    • Smog of Darkness
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  • Hellknight Group, Magical, Organized, Intelligent, Cautious, Planar, Terrifying
    Infernal lances, and other foul weapons (b[2d10+4] damage 4 piercing) 10 HP 6 armor
    Close, Forceful, Reach, Near, Messy
    Special Qualities: Aura of Infernal Terror

    Even creatures from the fell pits have nobility, it turns out. Incredibly ornate and complex, not to mention difficult to decipher but important nonetheless. As on earth as in hell. Their hellish planes themselves follow their commands, and they possess a mockery of chivalry, backed with hellfire. A chilling profanity of a noble knight. However they possess an honour, of sorts. Instinct: To conquer and subjugate

    • Shatter bone, rank, and mind in a furious charge
    • Challenge someone to unbreakable duel-oath, enforced sorcerously
    • Beckon forth infernal infantry with but a profane gesture
    • Command the fabric of the infernal planes themselves
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Diablo Corruptor Solitary, Divine, Intelligent, Planar, Terrifying
    Lanza corrupta (d10+2 damage 1 piercing) 16 HP 3 armor
    Close, Near
    Special Qualities: una apariencia de otro mundo que perturba a cualquiera

    En los bosques del Misted, muchas almas se han perdido, la gente teme a estos bosques por esto, el amo del bosque se ha enterado de los visitantes, y planea darles una grata bienvenida. Instinct: Corromper

    • Jugar con los mortales
    • Corromper memorias
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Zombie Horde, Terrifying
    Bite (d6+2 damage) 11 HP 0 armor
    Close
    Special Qualities: Bones/flesh showing

    Instinct: To feast

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  • Omgylabe Solitary, Large, Magical, Divine, Intelligent, Hoarder
    Manos destructoras (d12+2 damage) 26 HP 4 armor
    Forceful, Ignores Armor

    El Gigante es antiguo como las montañas y deambula las tierras devorando criaturas desde antes de la glaciación. Es insolente y se divierte sometiendo a todo. Afirma que una noche escaló el pico más alto del mundo y llegó hasta la Luna, donde vivió por años mirando la Tierra, y donde vió la pequeñez de los espíritus, comparados al cosmos. Entonces volvió para ser el más fuerte y dominar. Instinct: Demostrar poder abusivamente

    • Destrozar y devorar
    • Revivir con la luz de la luna llena
    • Torturar por diversión
    • Aceptar un desafío
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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