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Herald of Nightmares Group, Small, Magical, Devious, Planar Screech (d4 damage) 6 HP 1 armor Close, Ignores Armor, Near Description Instinct: To disrupt magic to fuel its summoning
- Summoning demons
- Magebane screech: interrupts/dispells magic
- Communicate with demonkind
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Aesthetician Statue Solitary, Large, Magical, Devious, Construct, Amorphous Stone arms (d10+2 damage) 27 HP 5 armor Forceful Special Qualities: It will not stop unless broken or allowed to complete its The aesthetician statues of Zerzura are strange beings that do not want "violence" in the proper sense, but will violently force transformation on anyone or anything they view as "ugly," or even "insufficiently beautiful." Such transformations can change one's clothing, appearance, or even species--painfully, and possibly lethally. Death is preferable to ugliness in the minds of its long-gone creators. Instinct: Force beauty upon the world
- Change its shape to defend itself
- Permanent alteration of body
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Eanwulf Organized, Intelligent, Hoarder Cutlass & bow (b[2d10] damage) 12 HP 4 armor Close, near Special Qualities: Captain of the Slave Lords Captain Feetla Eanwolf, commands the pirate fleet of the slave lords. He is a cruel and brutal man, who brooks neither dissent or failure. Instinct:
- Command the pirate fleet
- Make a brutal example
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Targil Stealthy, Hoarder, Intelligent Wand & Blade (d4+2 damage 1 piercing) 6 HP 2 armor Close, Far Special Qualities: Agent of the Slave Lords Targil often poses as a magic-user, wearing robes and carrying a wand. He is a political radical, working for the slavers since they are hastening the collapse of the current rulers of the area. Instinct: Overthrow the state
- Manipulate someone
- Attack from an unexpected angle
- Report back to the slavers
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Agnar Ock Broadsword (b[2d8+2] damage) 6 HP 3 armor Close Special Qualities: Agent of the Slave Lords Agnar is not an overly clever fellow, relying on his animal instincts to see him through most situations. He has a natural savagery that comes to the fore in combat, seeing him through many deadly encounters. In other situations, he lets Targil do the thinking. Instinct: Spill some blood
- Unleash his natural savagery
- Let Targil do the thinking
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Mountain Ghost, Boss Solitary, Huge, Magical, Divine, Intelligent, Construct Blade, stomp (b[2d12+7] damage 2 piercing) 26 HP 6 armor Reach, Forceful, Near Special Qualities: Posessed by the spirit of the Arch-Druid Huge many-limbd spider, made entirely out of obsidian, full of veins of precious ores and crystal. The only vulnerable spots of the creature are the belly-"mouth" for a short amount of time while breathing ore/shards & the large runes on the back of the creature. The (3) runes can only targeted from range, when at least 3/10 legs are damaged and not regrown yet. Or if someone gets on the back of the ghost into melee-range of the runes. Instinct: to destroy intruders
- Protect the Main Gate
- Grow a huge blade from molten ore or crystal..
- Spew molten ore & crystal shards.
- Jump & crushing landing
- Control elements (cold, heat, water, earth)
- Grow spikes from the main body for defense.
- Regrow limbs
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Mountain Ghost, Swarm Horde, Magical, Organized Stone fists. (d8+4 damage) 7 HP 3 armor Close, Forceful Special Qualities: Be one with the stone. Instinct: to destroy intruders
- Protecting the Main Gate.
- Conjure a weapon/shield of molten ore (1d10, AP).
- Fire a flare of molten ore.
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Star Trek Ruk Solitary, Intelligent, Construct Strike (d12+2 damage 2 piercing) 20 HP 0 armor Close, Forceful Special Qualities: Android, Master of voices, Silent movement Ruk was an android built on Exo III half a million years before the 23rd century by the Old Ones. Ruk was tall, broad and immensely strong, capable of lifting a Human male easily with one hand. Despite his size, he could move silently and gracefully, making him an extremely dangerous physical opponent. He could duplicate voices effortlessly – his actual voice was very low-pitched and gravelly. He was discovered in the underground ruins of that planet in 2261, by Dr. Roger Korby, where he was still tending the machinery the Old Ones had left behind. Even he did not remember how many centuries he had been doing this work. Ruk helped Korby learn how to use the ancient machinery, including the android duplicator. With Ruk's help, Korby built other androids, including Brown and Andrea. In 2266, Captain James T. Kirk and Christine Chapel arrived at Exo III in search of Korby. By then, Korby had reprogrammed Ruk to serve him, and had devised a scheme to infiltrate android duplicates into society slowly and carefully. As part of that scheme, Korby and Ruk imprisoned Kirk and Chapel, and built a duplicate of Kirk to take control of the USS Enterprise. Instinct: Corrupt by offering power
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Solitary, Intelligent, Construct Strike (d12+2 damage 2 piercing) 20 HP 0 armor Close, Forceful Special Qualities: Android Ruk was an android built on Exo III half a million years before the 23rd century by the Old Ones. Ruk was tall, broad and immensely strong, capable of lifting a Human male easily with one hand. Despite his size, he could move silently and gracefully, making him an extremely dangerous physical opponent. He could duplicate voices effortlessly – his actual voice was very low-pitched and gravelly. He was discovered in the underground ruins of that planet in 2261, by Dr. Roger Korby, where he was still tending the machinery the Old Ones had left behind. Even he did not remember how many centuries he had been doing this work. Ruk helped Korby learn how to use the ancient machinery, including the android duplicator. With Ruk's help, Korby built other androids, including Brown and Andrea. In 2266, Captain James T. Kirk and Christine Chapel arrived at Exo III in search of Korby. By then, Korby had reprogrammed Ruk to serve him, and had devised a scheme to infiltrate android duplicates into society slowly and carefully. As part of that scheme, Korby and Ruk imprisoned Kirk and Chapel, and built a duplicate of Kirk to take control of the USS Enterprise. Instinct: