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Ball of Mouth Solitary, Small, Construct, Terrifying, Amorphous Chamäleon Zungen (d10 damage) 19 HP 1 armor Close, Reach, Far Special Qualities: Monströs, Verschlingend, Fleischkugel mit Mäulern Eine monströse Fleischkugel, die mit Mäulern überseht ist, die mit Chameleonzungen alles in seiner Umgebung attackiert Instinct: Eat everything around it
- Dinge aus dem Himmel fangen
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Resin Golem Group, Construct, Amorphous Resin Fists (d8+2 damage 1 piercing) 13 HP 4 armor Close, Reach, Forceful Special Qualities: Resinous Golems can be made from many materials. What's to say that the kaorti, if given enough of their wicked resin could not just create golems from it? Unfortunately that seems to be the case. Instinct: To obey
- Move through/across resin.
- Use frightening changeability to reshape and reform
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Ape-Man Shaman Solitary, Magical, Intelligent, Hoarder Twisting Branches (d12 damage) 12 HP 1 armor Close, Reach, Far Dressed in feathers, furs and bones, serving primeval gods long forgotten by all but its tribe, the shamans of the Ape-Men are the last thing standing between their people and extinction. Instinct: Serve its apish gods
- Turn nature against intruders
- Turn life into a weapon
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Ape-Man Elder Solitary, Intelligent Bone Axe (d12+2 damage) 16 HP 3 armor Close Clad in the bones of a hundred successful hunts, the Elders of the Ape-Men guide their primal brethren through peace and war. Instinct: Protect it's tribe
- Guide it's tribe in war
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Ape-Man Horde, Organized Spear (d6 damage) 3 HP 0 armor Close, Reach, Near Special Qualities: Able to move faster in trees than on land A relic from ages beyond memory, ape-men live in the depths of jungles and caverns, hidden from prying eyes, worshipping their primal gods. Instinct: Protect its home and its gods
- Attack from the treetops
- Grunt for reinforcements
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Dark Elf Mage Solitary, Stealthy, Magical, Organized, Intelligent, Hoarder Eldritch Blast (d10 damage) 12 HP 1 armor Close, Reach, Near, Far The Dark Elf Mage is on an eternal quest for lost arcane power: Ancient spells, scrolls, artifacts, etc. The mage's ultimate goal is to dominate all other creatures. But he or she is patient. If it takes decades working under the command of another, so be it. As soon as the mage has enough power, however, all will bend the knee... The Dark Elf Mage usually commands a force of dark elf warriors. In combat, the mage will create duplicate illusory images of him- or herself, to confuse and distract, then fire bolts of dark magic. Instinct: To dominate others
- Search for arcane power
- Creates illusions to confuse opponents
- Casts eldritch blasts of dark magic
- Commands Dark Elf warriors
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