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  • Lady of Crows Solitary, Stealthy
    Corrupted Staff (d10 damage) 12 HP 1 armor
    Close

    Instinct:

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  • Ball of Mouth Solitary, Small, Construct, Terrifying, Amorphous
    Chamäleon Zungen (d10 damage) 19 HP 1 armor
    Close, Reach, Far
    Special Qualities: Monströs, Verschlingend, Fleischkugel mit Mäulern

    Eine monströse Fleischkugel, die mit Mäulern überseht ist, die mit Chameleonzungen alles in seiner Umgebung attackiert Instinct: Eat everything around it

    • Dinge aus dem Himmel fangen
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  • Resin Golem Group, Construct, Amorphous
    Resin Fists (d8+2 damage 1 piercing) 13 HP 4 armor
    Close, Reach, Forceful
    Special Qualities: Resinous

    Golems can be made from many materials. What's to say that the kaorti, if given enough of their wicked resin could not just create golems from it? Unfortunately that seems to be the case. Instinct: To obey

    • Move through/across resin.
    • Use frightening changeability to reshape and reform
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Banshee Solitary, Devious, Amorphous
    Urlo (d8+2 damage) 19 HP 1 armor
    Close, Ignores Armor

    Instinct: Vendetta contro giusti e ingiusti

    • Lancia un urlo spaccatimpani
    • Evoca terribili paure
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  • Ape-Man Shaman Solitary, Magical, Intelligent, Hoarder
    Twisting Branches (d12 damage) 12 HP 1 armor
    Close, Reach, Far

    Dressed in feathers, furs and bones, serving primeval gods long forgotten by all but its tribe, the shamans of the Ape-Men are the last thing standing between their people and extinction. Instinct: Serve its apish gods

    • Turn nature against intruders
    • Turn life into a weapon
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  • Ape-Man Elder Solitary, Intelligent
    Bone Axe (d12+2 damage) 16 HP 3 armor
    Close

    Clad in the bones of a hundred successful hunts, the Elders of the Ape-Men guide their primal brethren through peace and war. Instinct: Protect it's tribe

    • Guide it's tribe in war
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  • Ape-Man Horde, Organized
    Spear (d6 damage) 3 HP 0 armor
    Close, Reach, Near
    Special Qualities: Able to move faster in trees than on land

    A relic from ages beyond memory, ape-men live in the depths of jungles and caverns, hidden from prying eyes, worshipping their primal gods. Instinct: Protect its home and its gods

    • Attack from the treetops
    • Grunt for reinforcements
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dark Elf Mage Solitary, Stealthy, Magical, Organized, Intelligent, Hoarder
    Eldritch Blast (d10 damage) 12 HP 1 armor
    Close, Reach, Near, Far

    The Dark Elf Mage is on an eternal quest for lost arcane power: Ancient spells, scrolls, artifacts, etc. The mage's ultimate goal is to dominate all other creatures. But he or she is patient. If it takes decades working under the command of another, so be it. As soon as the mage has enough power, however, all will bend the knee... The Dark Elf Mage usually commands a force of dark elf warriors. In combat, the mage will create duplicate illusory images of him- or herself, to confuse and distract, then fire bolts of dark magic. Instinct: To dominate others

    • Search for arcane power
    • Creates illusions to confuse opponents
    • Casts eldritch blasts of dark magic
    • Commands Dark Elf warriors
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  • Bruiser Group, Intelligent, Cautious
    long sword, chained mace (b[3w[2d8+1] damage 1 piercing) 20 HP 1 armor
    Close, Forceful, Near

    Big beefy bandit with no intention except to kill Instinct: works for the headmaster

    • Attack with immense force
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Solitary, Small
    (d10+2 damage 1 piercing) 12 HP 2 armor
    Close, Reach, Near

    Instinct:

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