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Burning Wight Group, Organized, Intelligent, Cautious, Terrifying Longsword (b[2d8] damage 1 piercing) 14 HP 5 armor Close Special Qualities: Undead, Skull burns with white flame Undead warriors Instinct: To vanquish the living
- Slash and claw
- Cry out for reinforcements
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Matschschnapper Group, Small, Organized Biss (d10 damage) 6 HP 2 armor Close Special Qualities: Unterwasseratmung Matschnapper die an den Ufern der Feuerinsel leben. Instinct: Verstecke dich in der Brandung
- Leute ins Wasser ziehen und ertränken
- Grlglrglrlgl
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Spore Kids Group, Small, Devious Rending Claws (d6 damage) 6 HP 1 armor Close Special Qualities: Looks like a big mushroom Spore kids are small bipedal creatures. While not inherently violent they will attack if their growing grounds are disturbed too much. Their small claws may not deal much damage but breathing too much of their spores could be fatal to even the hardiest of heroes. Instinct: to spread
- Spread spores
- Infect those that breathe their spores
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Bugbear Solitary, Stealthy, Intelligent, Hoarder, Terrifying Wicked Blade (d10+4 damage 2 piercing) 12 HP 1 armor Close, Forceful Special Qualities: Thick fur and a bear-like head with eerily human eyes Bugbears, sometimes called boogeymen, terrorize people living on the frontiers. Like all beastmen, bugbears feed on humans. Unlike most beastmen, bugbears tend to be loners. If bugbears join others, they might team up with a few other bugbears or serve as scouts for a larger beastman army, but only for as long as the rampage continues. Bugbears regard other beastmen in their chosen territories as threats and drive them off, killing them if necessary. Instinct: to consume
- Grapple an opponent
- Maul an unsuspecting victim
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Minotaur Solitary, Large, Intelligent, Hoarder, Terrifying Vicious Greataxe (d10+4 damage 1 piercing) 20 HP 0 armor Forceful Special Qualities: Bull-headed, covered in brands, tattoos, and fur The largest and fiercest of the beastmen, minotaurs are feared by other beastment, with good reason. Minotaurs love fighting, eating, and drinking. Other creatures—including beastmen—exist solely to feed their appetites. Shamans keep these powerful beastmen under control by supplying them with great quantities of booze and raw meat. Instinct: to consume
- Bull-rush its enemies
- Sweep its horns at a challenger
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Warg Group, Hoarder, Terrifying Rusty Battleaxe (b[2d8+2] damage) 6 HP 1 armor Close Special Qualities: Patchy fur and a wolf-like head The most aggressive of the beastmen, wargs gather in howling bands of hunters, scouring the forests where they live for fresh meat, preferably human. Wargs enslave lesser beastmen, such as fomors, driving them ahead to flush out prey for the wargs to pick off one at a time. Instinct: to consume
- Snap and snarl at a source of pain
- Dominate a weaker ally
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Fomor Horde, Intelligent, Cautious, Terrifying Crude Spear (d4 damage) 3 HP 2 armor Close, Reach Special Qualities: fur-covered, with a goat head perched atop a scrawny neck The most numerous of the accursed beastmen, these bleating bands live out their days struggling for survival, feeding on those weaker than themselves and being preyed upon by their betters. In the face of the powerful, individual fomors cringe and whine. When they have numbers, though, they are every bit as dangerous as the other wild folk of the woods and hills. Instinct: to consume
- Charge in bleating
- Flee from danger
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Blind Reptile Solitary, Large, Stealthy Teeth and Claws (d10+4 damage 1 piercing) 20 HP 1 armor Messy A massive red reptile, about 3 meters long and 1 metre high. It has long claws, many pointed teeth, and it slavers. It has bright crimson skin instead of scales. There in nothing where it 'face' should be and appears to be blind. It appears that the reptile has some intelligence, as it has shown to use appropriate responses, like answering "polo" to "marco", or answering yes or no questions. However, it seems it does not engage in conversation. (Adapted from SCP Foundation) Instinct: To Hunt
- Mimic the sounds it has heard
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Weeping Beast Solitary, Terrifying charging wildly (d12+4 damage) 16 HP 1 armor Close, Forceful Special Qualities: Weeping beasts cry and wail when looking for their quarry, it's horribly unsettling like the wailing of a child Weeping Beast are as old as the soil in Eyien. They're the size of a large dog with dark manged fur, it's big enough on it's hind legs to be taller than any human. It's head is wide and square. It's front two legs are rippling with muscle and its gnashing teeth producing anxious clacking sounds. It's eyes are bright, reflective orange and yellow, almost hypnotic. From the corner of it's eyes almost like drool, it cries big heavy tears. Instinct: to kill those who know secrets of She Who Slumbers
- answer the call of the manic
- speak through a conduit
- spread despair