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Aphayay Aliyu Pygmy Group, Small, Intelligent Blowgun (d4 damage) 3 HP 0 armor Close, Far Special Qualities: May summon other pygmies The Aphayay Aliyu are an indigenous people of Darkest Peru, shrunken and made primitive by the magic of the Old Growth tree. They stand between 1 and 2 feet tall, have cocoa brown skin that they decorate with ash. Their heads are hard, swollen, and resemble cocoa pods. They keep what hair they have slicked back. They are superstitious, barbaric, and mean spirited; a far cry from the civilized Aphayay Aliyu tribe they once were. The force they fear and respect most in the world is Lucia de Castillo. If the Old Growth is the Pygmy’s god, then Lucia is akin to a prophet to them. It is her commandments that they obey and her wrath that they fear. It is only by her infinitesimal mercy that they are spared from the ‘cold outside world’, as Lucia often reminds them.(From the LofFP Award-winning module "Blood in the Chocolate" by Kiel Chenier) Instinct: Obey Lucia
- Often uses poisoned darts
- Ambush
- and then Flee
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LUCIA DE CASTILLO Solitary, Stealthy, Hoarder Pistols (d10 damage);Rapier (d8) 12 HP 2 armor Close, Far Lucia wears chain armor under her clothes, and carries 2 wheel lock pistols in holsters on her chest. She fires them one after another, dropping them when empty and switching to her rapier. Lucia is a villain. She is not being controlled by some eldritch force, she is not an agent of some more sinister power, she is not a wounded soul acting out of noble intent, nor is she twisted because she is ‘a product of her time’. She is an evil business woman. She enslaves those weaker than her because she truly believes she is better, and causes pain and torment because it delights her. She is sadistic, perverted, gluttonous, impossibly vain, and greedy. (From the LofFP Award-winning module "Blood in the Chocolate" by Kiel Chenier) Instinct: Be Ruthless
- Manipulates for profit
- That said, Lucia is also an intelligent, beautiful, and charming (after a fashion) woman.
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Mercurial Lizard Horde, Small, Organized teeth and poison (d6+2 damage 1 piercing) 3 HP 1 armor Close Special Qualities: Mercurial breath A neon green lizard with sharp teeth and bright teal spots Instinct: to guard it's den
- Leaps forward to bite
- When it dies it releases it mercury attracting more of itself
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Testament Walker Solitary, Intelligent, Devious, Organized Chain Lightning (d8 damage) 12 HP 0 armor Close, Ignores Armor, Near, Far An emissary from Gallid Keep. Ostensibly sent to broker a truce with the Goblins, but he has his own motives. He is a sorcerer, but relies on his cunning and deceit more than anything else. Instinct: to colonize
- Cast a spell
- Obfuscate the terms of an agreement
- Conceal with illusions and lies
- Call upon his cabal
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THA'RIK UHN Solitary, Large, Intelligent Great Sword (b[2d12+2] damage) 16 HP 2 armor Forceful, Reach A champion of legend, forgotten to time. Tha’rik Uhn. His name a prayer and a riddle. A remembrance of times that were better for Goblin-kin. Guards his own grave, a mausoleum he built with his son. Instinct: To protect
- Be still as stone.
- Step lightly, like falling leaves.
- Present a riddle.
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Fire-drake Solitary, Huge, Magical, Cautious, Intelligent, Terrifying, Hoarder Vicious jaws (b[2d12+7] damage 3 piercing) 26 HP 7 armor Reach, Forceful, Ignores Armor, Near Special Qualities: Winged, Fire resistant, Terrifying presence Fire-breathing, long-lived, powerful, cunning, possessed of subtle intelligence and great physical strength, and covered in nearly impenetrable scales, Fire-drakes are among the eldest races of the world. A truly terrify creature bent on domination and hoarding wealth, the Fire-drake can be reasoned with, but what could possibly appease such a creature? Instinct: To dominate others
- Belch forth Dragon-fire
- Dragon-spell (hypnotism)
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The Salamander King Solitary, Huge, Divine, Magical, Intelligent Flame Blasts (b[2d12+5] damage) 26 HP 3 armor Reach, Forceful, Ignores Armor, Near, Far Special Qualities: Fire Immunity The Salamander King, or Red Giant by some, is a salamander that has drawn enough power from the flames that it's become remarkably large. Practically a dragon, its goal is to ascend to becoming as ferocious and hot as the sun itself. Instinct: Become Eternal
- Consume the mortal flame
- Control Flames
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Ice Queen Solitary, Magical, Devious, Intelligent, Cautious, Hoarder Shards of ice (b[2d8] damage) 12 HP 1 armor Close, Near, Far Special Qualities: Resistance to elements Long ago, the Ice Queen retreated to her mountain keep in fear of her own powers. Her beloved sister perished to the teeth of wolves in an attempt to reach her and persuade the Ice Queen to return. Cold fury has ruled her heart ever since, and she governs her kingdom from on high with an icy iron fist. Instinct: To rule unchallenged in isolation
- Cause a blizzard, encase in ice
- Conjure constructs of snow and ice
- Freeze the heart
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Possessed Critter Horde, Tiny, Terrifying Claws (d6-2 damage) 3 HP 0 armor Hand Special Qualities: It's possessed glowing eyes These possessed Critters crave one thing flesh. They come in all shapes and sizes and have only one thing in common the glowing red eyes. Instinct: To attack humanoids
- Go For the Eyes
- Pee your pants
- Group UP