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  • Forest Spider Group, Stealthy, Terrifying
    Stinging Bite (d8+2 damage) 6 HP 0 armor
    Close, Hand
    Special Qualities: 8-eyed, clicking mandibles: A terrible sight to behold

    Lurking in the treetops, this forest predator waits patiently for it's prey to stir the fine webbing on the forest floor. Once alerted, the spider waits for the opportune moment to fasten a long strand of webbing on a conveniently placed branch and fall silently downward, landing directly on it's prey. Now ensues what is often enough just an unfair fight. Eight strong legs grapple the victim, as the spider's mandibles inject it's dreadfully painful venom again and again, until it's prey is nothing else but future food. Take care and stay alert, or you might share this fate. Instinct: To feed on unsuspecting prey

    • Drop from above
    • Firmly grasp prey
    • Carry off their prey into the treetops
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Archer (Soldier) Horde, Organized, Intelligent
    Bow [Standard Issue] (d6 damage) 3 HP 1 armor
    Close, Near, Far

    The life in the army is mostly boring, but sometimes dangerous. Less so for the Archer that waits in the back rows until he sees the signal to release it's arrow on targets that seem tiny in the distance. Still, at the end of the day you want to be alive to spend your lousy pay. Along with his trusty bow, the archer carries a small sword, more like a dagger. The archer tries to avoid situations in which he would need to unsheathe his blade. Instinct: To obey his superior

    • Release volley of arrows
    • Blow the horn to call reinforcements
    • Reposition
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Leviathan, Elder Elemental Solitary, Gargantuan, Magical, Divine, Cautious, Planar, Amorphous, Elemental
    Cold Splash (d12+3 damage 1 piercing) 23 HP 4 armor
    Reach, Near, Far
    Special Qualities: Immune to Cold and Fire

    Instinct: Flood the world

    • Tidal Wave
    • Moving Current
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Hutijin Group, Large, Divine, Magical
    Infernal Mace (b[2d10] damage 2 piercing) 18 HP 2 armor
    Near

    An arch devil that leads armies of Pit fiends in Hell. Instinct: Command

    • Wall of fire
    • Fireballs
    • Charm
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gourdos Group, Magical, Construct, Amorphous
    arm strike, leg strike (d8 damage) 12 HP 3 armor
    Close, Near
    Special Qualities: It doesn't have a central place in the nervous system to target. The knowledge and instincts are spread throughout the body equally, the shape they take is born out of the will to mimic *real life* more than out of necessity, Mimicry

    Created by the lizard folk experimenting with creating life out of nothing, Gourdos have more in common with plants than animals even though they move like ones. Taking the shape of any living thing they come in touch with upon hatching out of the "gourds", Gourdos try to collect as many living creatures to use for taking shape and, in a weird, primitive way, study. They don't find it necessary to feed the captives, though, keeping them in sun and with plenty of water. What else would a living thing need, though? Instinct: Try to suck up and mimic the essence of animals and humanoids alike, to be more like them.

    • Jump and strike the target with extra strong limbs.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Arch Druid Group, Magical, Organized
    Quarterstaff (w[2d6] damage) 14 HP 2 armor
    Close, Near

    Instinct: Protect Nature

    • Wild Shape
    • Control Elements
    • Summon Animals
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Empyrean Angel Group, Large, Magical, Divine, Intelligent, Cautious, Planar
    Divine Sword (d8+2 damage) 12 HP 7 armor
    Ignores Armor

    Instinct: Protect

    • Divine Strike
    • Celestial Word
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  • Tiamat, Dragon Queen Horde, Gargantuan, Magical, Divine, Planar, Dragon God
    Tail (2d8+7] damage) 30 HP 4 armor
    Reach, Forceful, Near, Far
    Special Qualities: fire immunity

    Tiamat was a unique chromatic dragon, who had one head for each primary color of the most common species of chromatics (black, blue, green, red, white). Each head was able to operate entirely independently of each other and had the powers of a member of the respective race of dragonkind.[4] Her body also had traits in common with a wyvern, including a long tail tipped with a poisonous stinger.[3] Instinct:

    • Claws
    • Breath Weapons
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Zuggtmoy Group, Large, Divine, Magical, Planar, Demon Lord
    Psuedopods (d10+2 damage 1 piercing) 20 HP 2 armor
    Reach, Near

    Zuggtmoy rules from the center of the layer in a palace that consists of two dozens or so gigantic mushrooms, each connected to each other by shelf-fungi, and each four miles tall. Numerous chambers and corridors has been carved within the mushrooms; it is said not even Zuggtmoy herself knows the full extent of the palace Instinct: Pseudopods

    • Rot
    • Poison Spores
    • Sleep spores
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Infernal War Machine Solitary, Huge, Magical, Divine, Hoarder
    (d10+7 damage) 22 HP 4 armor
    Reach, Forceful, Near

    Instinct: Cannon

    • Transport
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