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  • Grambel Solitary, Large, Terrifying
    Slam with its massive jaw (d10+4 damage 2 piercing) 20 HP 3 armor
    Forceful, Ignores Armor
    Special Qualities: Its a massive head with feet and large jaws

    Grey skinned if you could call it that, Large jaws that seem to be all you can see it can crush almost anything most of its body is its powerful jaws Instinct: CRUSH

    • Crush everything it can with its powerful jaws
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  • Vedalken Group, Magical, Intelligent
    Magic Missle (d10 damage) 6 HP 0 armor
    Close, Near

    Vedalken are tall and slender, standing almost a head taller than humans on average but weighing about the same. Their hairless skin comes in a range of shades of blue. Their eyes are darker shades of blue or violet. They lack external ears, their noses are broad and flat, and they are partially amphibious. Instinct: Survey Law

    • Magic Shield
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  • Baphomet Solitary, Huge, Divine, Devious, Planar
    Hammer b(2d8+5] damage 2 piercing) 25 HP 1 armor
    Reach, Forceful

    Baphomet's realm of the Endless Maze was the 600th layer of the Abyss, supposedly infinite in size. Here, Baphomet dwelt in his palace, the Lyktion, and spent his time creating various new demonic breeds in his infamous Tower of Science Instinct: To Destroy

    • Charge
    • Gore
    • Labyrinth
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Horned Devil (Cornugon) Group, Large, Magical, Planar, Devil
    Spike Chain (b[2d8+3] damage) 16 HP 4 armor
    Near
    Special Qualities: immune to poison, immune to fire

    Horned devils are bold fighters. They rarely retreat, even against overwhelming odds. They love to fight with their spiked chains, usually singling out the most powerful foes to stun and eliminate quickly. A horned devil’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction. Instinct: Hurl Flames

    • Claw
    • Hurl Flames
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Flayed Rex Group, Huge, Terrifying
    Giant sized bite (d8+7 damage 2 piercing) 14 HP 1 armor
    Reach, Forceful,messy, Ignores Armor
    Special Qualities: Parasitic veins yearn for your flesh

    A mated pair of demon corrupted and infested T-rex's that consume everything in their path. Sometimes called the twins of teeth and hunger. Should you come across these four story tall beasts ... run. Instinct: Consume anything that moves

    • Rip away hunks of flesh
    • Swallow the flesh whole
    • Spread the infection and the hunger
    • Outrun titans to get food
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • D.F.E Solitary, Large, Terrifying, Amorphous
    Claws and sykle (b[3w[3d12+4] damage 2 piercing) 23 HP 4 armor
    Forceful, Near, Far
    Special Qualities: Melted face

    Melted face bone armor and claws Instinct: Wonder around dor food

    • It grad its victims nake and snap it
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  • Salamander Pox Horde, Tiny, Devious
    Lunge out and chew (d4 damage) 7 HP 0 armor
    Hand

    Salamander Pox are thin stringy creatures, like tapeworms. Jet black and covered in tiny blisters, they find dark and damp places to burrow and nest. They are telltale signals of Salamander Blight, and should be dealt with quickly and fully. Instinct: to burrow and nest

    • Burrow into its surroundings
    • Collapse surroundings
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Waterlogged Metal Golem Solitary, Large, Magical, Cautious, Construct
    Rusty Fist (d10+2 damage) 20 HP 5 armor
    Forceful, Reach
    Special Qualities: Rusting Joints

    Looming in the partially submerged depths of the dungeon, the Waterlogged Metal Golem waits patiently for it's shift in the lower levels that never came. Normally resistant to rust, millenia of musty waters has began to peel away at this golems defenses. Instinct: To Await Replacement

    • Bludgeon & Crush
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  • Stirge Group, Tiny, Devious, Terrifying
    Suck (d6-2 damage 1 piercing) 6 HP 0 armor
    Hand, Ignores Armor
    Special Qualities: Flight.,

    This horrid monster looks like a cross between a large bat and an oversized mosquito. Its legs end in sharp pincers, and its long, needle-like proboscis slashes the air as it seeks to feed on the blood of living creatures. Instinct: To feed.

    • Attach.
    • Drain blood.
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  • Rukanyr Group, Large, Stealthy, Intelligent, Planar, Construct, Terrifying
    Teeth and many claws (d8+4 damage) 14 HP 3 armor
    Forceful, Reach
    Special Qualities: Quick to heal, Immune to sonic effects, Hideous beyond understanding

    Another fell creation of the Kaorti, appearing as some sort of baffling hybrid of giant scorpion and tree, the creature is heard much sooner than it is seen - despite its size. A constant cacophony scrapes the air around it as the armour plates that cover it rub together - a danger to anyone who would close to melee and risk getting their weapon (or worse) trapped in there and crushed. However should it wish it can let loose a roar so powerful it shatters doors, walls, arms and armour, and flesh and bones even. A living siege weapon deployed by the Kaorti in places that they dare not tread, and due to how much collateral damage it is capable of they, they are not observed in being used too close to the Kaorti's own lairs. Even if they have an alien mindset to us, even the Kaorti are not fools. Instinct: To serve/destroy

    • Roar so loud it breaks objects and creatures
    • Paralyse with its poisonos bites
    • Crush weapons between its ever-shifting plates
    • Stun those its strikes with deleterious vibrations
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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