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  • Giant Lizard Skeleton Group, Large, Amorphous
    Bite (d8 damage) 13 HP 4 armor

    Animated skeletons of lizards of unusual size. Instinct: To consume.

    • Mimic life.
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  • White Walker Group, Devious, Construct, Terrifying
    Ice Weapon (d6 damage) 12 HP 2 armor
    Close
    Special Qualities: Undead, Immune to Cold

    A White Walker is an icy undead man or women from the HBO television series Game of Thrones. It may only be damaged by magic or obsidian weapons ("dragon-glass"). A single hit from a magical weapon ("Valyrian Steel") with a "Hack and Slash" or "Backstab" roll of 10+ will destroy the White Walker immediately. It is also destroyed if its evil necromancer creator is destroyed at any time. White Walker can raise large "wight" (zombie or skeleton) hordes quickly from any corpses present and parties may have to act quickly to avoid being overwhelmed.Any undead the White Walker creates will perish if it is destroyed. Instinct: End the warmth of the living

    • Serve its creator
    • Raise undead legions
    • Create endless night
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Grinning Golem Solitary, Large
    Smash (d10+2 damage) 20 HP 3 armor
    Forceful

    A massive iron golem designed to work in the mine. It will follow the orders of its master. Are you that person? Instinct: To serve.

    • Follow orders implacably.
    • Use a special tool or adaptation, built-in.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Giant Bat Solitary
    Bite (d6 damage) 3 HP 1 armor
    Close
    Special Qualities: Flight

    Instinct: To hunt

    • To hide up high.
    • Make fly-by attacks.
    • Extinguish light.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Giant Cave Cricket Horde, Small
    Kick (w[d6 damage] 1 piercing) 3 HP 1 armor
    Close, Far

    The cave cricket eats what's available, including adventurers. Instinct: To devour

    • Jump.
    • Swarm.
    • Kick.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dire Pigeons Group, Small, Devious, Idiotic
    Pestilance Peck (1 damage) 2 HP 0 armor
    Flying
    Special Qualities: Terrible smell, Idiocy

    His mother always said if he stuck out his lip when pouting a dire pigeon would shit on him. Alas when the pigeons homed in on him he hadn't thought of that as the slimy white feces hit his lower lip. Always listen to your mother or the pigeons will find you. Instinct: To consume, to digest, to humiliate

    • Flies a short distance out of reach
    • Swoops and shits into any open mouth with unnerving accuracy
    • Tangles up unsuspecting legs as they travel underfoot
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dark Phantom Solitary, Stealthy, Intelligent, Cautious
    Curved Sword (b[2d10+2] damage) 12 HP 4 armor
    Close
    Special Qualities: Fearless

    The soul of a being from another world, consumed with nefarious intent. Can take many forms, but is never to be trusted, regardless of how friendly they may act. When a dark phantom is about, one must always keep their guard up. Instinct: To invade. To defeat. To humiliate.

    • Taunt an opponent
    • Pretend to be an ally
    • Parry and riposte
    • Ambush from a great height
    • Lure with promises of treasure
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Lost Sinner Solitary, Large, Intelligent
    Greatsword (b[2d10+2] damage 1 piercing) 20 HP 0 armor
    Forceful, Reach
    Special Qualities: Unhindered by total darkness, Disfigured from torture, Moves very quickly

    Prisoner of Sinner's Rise, the Lost Sinner eternally punishes herself for the sins of her past. Indeed, she committed what some would believe to be the ultimate sin - she attempted to relight the First Flame. Instinct: To find penance in duty

    • Extinguish a light source
    • Disappear into shadow
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Flexile Sentry Solitary, Large, Terrifying
    Scimitars and Spiked Clubs (b[2d10+2] damage 1 piercing) 14 HP 2 armor
    Special Qualities: Twin torsos face opposite directions

    Instinct: To guard

    • Attack on all sides
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Skeleton Lord Group, Magical, Organized, Hoarder
    Scythe (d8+2 damage) 10 HP 0 armor
    Close, Reach

    Instinct: To raise the dead

    • Become a horde of skeletons upon dying
    • Throw a fireball
    • Raise skeleton minions
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