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Giant Lizard Skeleton Group, Large, Amorphous Bite (d8 damage) 13 HP 4 armor Animated skeletons of lizards of unusual size. Instinct: To consume.
- Mimic life.
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White Walker Group, Devious, Construct, Terrifying Ice Weapon (d6 damage) 12 HP 2 armor Close Special Qualities: Undead, Immune to Cold A White Walker is an icy undead man or women from the HBO television series Game of Thrones. It may only be damaged by magic or obsidian weapons ("dragon-glass"). A single hit from a magical weapon ("Valyrian Steel") with a "Hack and Slash" or "Backstab" roll of 10+ will destroy the White Walker immediately. It is also destroyed if its evil necromancer creator is destroyed at any time. White Walker can raise large "wight" (zombie or skeleton) hordes quickly from any corpses present and parties may have to act quickly to avoid being overwhelmed.Any undead the White Walker creates will perish if it is destroyed. Instinct: End the warmth of the living
- Serve its creator
- Raise undead legions
- Create endless night
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Grinning Golem Solitary, Large Smash (d10+2 damage) 20 HP 3 armor Forceful A massive iron golem designed to work in the mine. It will follow the orders of its master. Are you that person? Instinct: To serve.
- Follow orders implacably.
- Use a special tool or adaptation, built-in.
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Giant Cave Cricket Horde, Small Kick (w[d6 damage] 1 piercing) 3 HP 1 armor Close, Far The cave cricket eats what's available, including adventurers. Instinct: To devour
- Jump.
- Swarm.
- Kick.
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Dire Pigeons Group, Small, Devious, Idiotic Pestilance Peck (1 damage) 2 HP 0 armor Flying Special Qualities: Terrible smell, Idiocy His mother always said if he stuck out his lip when pouting a dire pigeon would shit on him. Alas when the pigeons homed in on him he hadn't thought of that as the slimy white feces hit his lower lip. Always listen to your mother or the pigeons will find you. Instinct: To consume, to digest, to humiliate
- Flies a short distance out of reach
- Swoops and shits into any open mouth with unnerving accuracy
- Tangles up unsuspecting legs as they travel underfoot
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Dark Phantom Solitary, Stealthy, Intelligent, Cautious Curved Sword (b[2d10+2] damage) 12 HP 4 armor Close Special Qualities: Fearless The soul of a being from another world, consumed with nefarious intent. Can take many forms, but is never to be trusted, regardless of how friendly they may act. When a dark phantom is about, one must always keep their guard up. Instinct: To invade. To defeat. To humiliate.
- Taunt an opponent
- Pretend to be an ally
- Parry and riposte
- Ambush from a great height
- Lure with promises of treasure
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Lost Sinner Solitary, Large, Intelligent Greatsword (b[2d10+2] damage 1 piercing) 20 HP 0 armor Forceful, Reach Special Qualities: Unhindered by total darkness, Disfigured from torture, Moves very quickly Prisoner of Sinner's Rise, the Lost Sinner eternally punishes herself for the sins of her past. Indeed, she committed what some would believe to be the ultimate sin - she attempted to relight the First Flame. Instinct: To find penance in duty
- Extinguish a light source
- Disappear into shadow
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Flexile Sentry Solitary, Large, Terrifying Scimitars and Spiked Clubs (b[2d10+2] damage 1 piercing) 14 HP 2 armor Special Qualities: Twin torsos face opposite directions Instinct: To guard
- Attack on all sides
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Skeleton Lord Group, Magical, Organized, Hoarder Scythe (d8+2 damage) 10 HP 0 armor Close, Reach Instinct: To raise the dead
- Become a horde of skeletons upon dying
- Throw a fireball
- Raise skeleton minions