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  • The Rotten Solitary, Huge, Terrifying
    Butcher's Knife (d10+7 damage 2 piercing) 28 HP 0 armor
    Reach, Forceful
    Special Qualities: Made up of corpses stitched together

    A living pile of corpses formed into a vaguely humanoid shape, crawling with the arms of corpses where its legs would be. The Rotten embraces all, in the sanctuary for all things unwanted or tossed away. Instinct: To amass flesh

    • Expel thick, oily sludge
    • Regrow a limb
    • Ignore heat and flame
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Belfry Gargoyle Group, Large
    Halberd (d8+2 damage) 10 HP 2 armor
    Reach
    Special Qualities: Wings, Tail

    Elaborate stone statues depicting armored beasts with large bat-like wings. May or may not come to life. Instinct: To destroy intruders

    • Breath fire
    • Take to the air
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Pursuer Solitary, Large
    Ultra Greatsword (b[2d10+4] damage 2 piercing) 19 HP 5 armor
    Forceful, Reach
    Special Qualities: Hovers one foot above the ground, highly aggressive, fearless

    The Pursuer lurks in Drangleic. He is a large, aggressive knight in heavy black armor, wielding a massive sword and shield. His chest plate is emblazoned with the screaming faces of past victims. He seeks the bearer of the sign and will not rest until his target is slain. Instinct: To slay the bearer of the dark sign

    • Rapidly close a distance
    • Infuse an attack with dark magic (ignores armor)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Arcane Sniper Solitary, Magical, Intelligent
    Tactical Staff of Lightning Bolt (b[2d10] damage 3 piercing) 10 HP 0 armor
    Near, Far

    Instinct: To eliminate hostiles

    • Take overwatch from a hidden position
    • Teleport to a nearby location when compromised
    • See through invisibility and darkness
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Capital Soldier Horde, Organized, Intelligent
    Spear (b[2d6] damage) 3 HP 1 armor
    Close, Near

    A soldier of the Capital wields a spear. They come in groups and always fight in threes. Instinct: Obey its superior

    • Thrusting its spear
    • Calling for back up if less than three
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Riot Cleric Group, Divine, Organized, Intelligent, Cautious
    Combat Censer (d8+2 damage 1 piercing) 8 HP 4 armor
    Close, Forceful

    Instinct: To enforce order

    • Block passage
    • Call for back up
    • Push an attacker down to the ground
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Covert Arcane Tactics Agent Group, Stealthy, Magical, Organized, Intelligent
    Silent Takedown (b[2d8] damage Ignores Armor) 6 HP 1 armor
    Hand, Close

    Instinct: To neutralize target hostiles

    • Execute a coordinated ambush
    • Sneak into a tactical position
    • Magically distract or hide from sight
    • Silently communicate with squad members
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Arcane Tactics Officer Group, Magical, Organized, Intelligent
    Wand of Force Bolts (d8 damage 1 piercing) 6 HP 2 armor
    Close, Near
    Special Qualities: Avoids lethal takedowns when possible

    Sometimes the normal guards can't hack it. The threat might be too strong or too smart, but for whatever reason the situation is critical and calls for a more specialized approach. That's where these guys come in. Highly trained and equipped with advanced magical weaponry, criminals everywhere fear the day they face a team of these expert paramilitary officers. Instinct: To neutralize and apprehend

    • Breach and clear
    • Use a magic item to stun, disorient, or restrain
    • Call for back up!
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Angel of Valor Horde, Medium, Magical, Divine, Planar, Angel
    Sword of Hope (d4-2 damage) 10 HP 4 armor
    Hand

    Instinct:

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Halaster Blackcloak Solitary, Magical, Stealthy, Intelligent, Hoarder
      Magic Missles (d10 damage) 18 HP 4 armor
      Close, Ignores Armor, Near, Far
      Special Qualities: Magic Resistance

      Halaster is fastidious, meticulous, and quite proper, though still thoroughly evil. Halaster can be honorable, and even noble in a way. He brooks no insolence in any case, and remembers any slight or aid given him. He also tries to get his own way in everything, caring not for the harm he does to others in the process. Blackcloak's interests include collecting new monsters and magic, but after thousands of years, nothing is really new to him. Whilst waiting for such delights, he amuses himself by manipulating events and politics to suit his whims. Instinct: Cast Spells

      • Dominate
      • Lightning Bolt(d12+4)
      • Flying Daggers (d8+3)
      • Wall of Fire
      • Animate Dead
      • Fireball (2d8+3)
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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