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The Rotten Solitary, Huge, Terrifying Butcher's Knife (d10+7 damage 2 piercing) 28 HP 0 armor Reach, Forceful Special Qualities: Made up of corpses stitched together A living pile of corpses formed into a vaguely humanoid shape, crawling with the arms of corpses where its legs would be. The Rotten embraces all, in the sanctuary for all things unwanted or tossed away. Instinct: To amass flesh
- Expel thick, oily sludge
- Regrow a limb
- Ignore heat and flame
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Belfry Gargoyle Group, Large Halberd (d8+2 damage) 10 HP 2 armor Reach Special Qualities: Wings, Tail Elaborate stone statues depicting armored beasts with large bat-like wings. May or may not come to life. Instinct: To destroy intruders
- Breath fire
- Take to the air
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The Pursuer Solitary, Large Ultra Greatsword (b[2d10+4] damage 2 piercing) 19 HP 5 armor Forceful, Reach Special Qualities: Hovers one foot above the ground, highly aggressive, fearless The Pursuer lurks in Drangleic. He is a large, aggressive knight in heavy black armor, wielding a massive sword and shield. His chest plate is emblazoned with the screaming faces of past victims. He seeks the bearer of the sign and will not rest until his target is slain. Instinct: To slay the bearer of the dark sign
- Rapidly close a distance
- Infuse an attack with dark magic (ignores armor)
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Arcane Sniper Solitary, Magical, Intelligent Tactical Staff of Lightning Bolt (b[2d10] damage 3 piercing) 10 HP 0 armor Near, Far Instinct: To eliminate hostiles
- Take overwatch from a hidden position
- Teleport to a nearby location when compromised
- See through invisibility and darkness
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Capital Soldier Horde, Organized, Intelligent Spear (b[2d6] damage) 3 HP 1 armor Close, Near A soldier of the Capital wields a spear. They come in groups and always fight in threes. Instinct: Obey its superior
- Thrusting its spear
- Calling for back up if less than three
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Riot Cleric Group, Divine, Organized, Intelligent, Cautious Combat Censer (d8+2 damage 1 piercing) 8 HP 4 armor Close, Forceful Instinct: To enforce order
- Block passage
- Call for back up
- Push an attacker down to the ground
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Covert Arcane Tactics Agent Group, Stealthy, Magical, Organized, Intelligent Silent Takedown (b[2d8] damage Ignores Armor) 6 HP 1 armor Hand, Close Instinct: To neutralize target hostiles
- Execute a coordinated ambush
- Sneak into a tactical position
- Magically distract or hide from sight
- Silently communicate with squad members
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Arcane Tactics Officer Group, Magical, Organized, Intelligent Wand of Force Bolts (d8 damage 1 piercing) 6 HP 2 armor Close, Near Special Qualities: Avoids lethal takedowns when possible Sometimes the normal guards can't hack it. The threat might be too strong or too smart, but for whatever reason the situation is critical and calls for a more specialized approach. That's where these guys come in. Highly trained and equipped with advanced magical weaponry, criminals everywhere fear the day they face a team of these expert paramilitary officers. Instinct: To neutralize and apprehend
- Breach and clear
- Use a magic item to stun, disorient, or restrain
- Call for back up!
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Angel of Valor Horde, Medium, Magical, Divine, Planar, Angel Sword of Hope (d4-2 damage) 10 HP 4 armor Hand Instinct:
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Halaster Blackcloak Solitary, Magical, Stealthy, Intelligent, Hoarder Magic Missles (d10 damage) 18 HP 4 armor Close, Ignores Armor, Near, Far Special Qualities: Magic Resistance Halaster is fastidious, meticulous, and quite proper, though still thoroughly evil. Halaster can be honorable, and even noble in a way. He brooks no insolence in any case, and remembers any slight or aid given him. He also tries to get his own way in everything, caring not for the harm he does to others in the process. Blackcloak's interests include collecting new monsters and magic, but after thousands of years, nothing is really new to him. Whilst waiting for such delights, he amuses himself by manipulating events and politics to suit his whims. Instinct: Cast Spells
- Dominate
- Lightning Bolt(d12+4)
- Flying Daggers (d8+3)
- Wall of Fire
- Animate Dead
- Fireball (2d8+3)