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Gray Ooze Solitary, Amorphous Acid ooze (d10 damage) 15 HP 1 armor Close, Ignores Armor Special Qualities: immune to fire, cold and acid It runs silent and unseen. Well, running is not exactly right. Moving silently would be more appropriate. Unseen is less exact... Well, you get it. They usually wait for their prey on gray stone to be very close then lash at intended victims with their pseudopods. The trick is for them to get a firm grip on their prey because they are so easily outrun. Then its all about dissolving a victim, oozing under pants and armor to get in immediate contact with the flesh. It leaves sour burns that need to be taken care of long after escaping this oozing nightmare. Instinct: Burn with acid
- Hide using its transparency
- Seep in unpleasant places
- Lash out with pseudopods
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Pireraw the human traitor Solitary, Stealthy, Devious, Intelligent, Hoarder poison dagger and bow (d8 damage) 16 HP 1 armor Close, Reach, Far Special Qualities: Adapt to his environment He steal and spy on the human Instinct: To spy on the human and holy army
- Stealth it does
- Spy and steal
- he never fight or at least rarely
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Stalker Solitary, Large, Magical, Intelligent, Cautious, Planar, Terrifying A buzz saw hand (d10+2 damage 2 piercing) 20 HP 3 armor Near Special Qualities: Tall slender it stalk its prey until there is a high chance of it winning Instinct: to hunt
- Stalk its prey
- Can go invisible
- can go between world
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Spirit Knight Group, Medium, Intelligent, Cautious, Amorphous Long flame sword and bow and flame arrow (b[2d8] damage 1 piercing) 13 HP 7 armor Hand, Far Special Qualities: can burn you The knight is very go at its job. Murdered 10 of millions of people Instinct: It obey all order its leader
- Does anything THE ABYSS saids
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THE ABYSS Solitary, Huge, Magical, Planar, Terrifying, Amorphous Uses long sword hand (w[2d12+5] damage 4 piercing) 27 HP 5 armor Reach, Ignores Armor, Near Special Qualities: Change to environment and the player attack, It's long slender black body the hole in the make it an intimating foe The monster as destroyed planets and universes. hates all holy man. stay away from the old man in the forest Instinct: To destroy everything that is holy
- slaughter men, woman, and ect
- It summons spikes does +5 damages
- Dark clone-make clone of player
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Bloated Seaflesh Solitary, Terrifying, Amorphous, Slow Lamprey mouths (d8 damage) 15 HP 1 armor Close Special Qualities: Distended bulging flesh of indeterminate origin Pulling itself up from the water by thin tendrils, this slow-moving aberration crawls across the land in search of food. Those who were unlucky enough to find themselves in its grasp have described the sensation as something like having their organs extruded through their skin. Instinct: To consume
- Emerge from the sea
- Crawl inexorably across a surface
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Revenant guardian Group, Divine, Cautious, Construct Spear or sword (d8+2 damage) 16 HP 2 armor Close Special Qualities: It IS a seal to a holy place. An ancient warrior willingly sacrificed to seal a place down. Won't let trespassers go through. Instinct: Slice & dice with rusty weapons
- Guard a holy place
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The Kull Solitary, Small, Stealthy, Devious, Intelligent, Planar Charme and illusion. (w[2d8] damage) 12 HP 0 armor Close, Reach, Ignores Armor, Far An old fey, once reverred as a god of dreams. It looks like a little gnome with red hair and animal-like traits, which changes every time. Instinct: To create what is feared the most.
- Haunt your dreams and use them as a weapon against you.
- Create an illusion of victory.
- Put people against one another.
- Intermittently disappear to the ethereal world.
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The Duke of Damnation Solitary, Huge, Magical, Organized, Intelligent, Cautious, Planar, Terrifying, Amorphous Changer (the Greatsword) (b[2d12+7] damage 2 piercing) 31 HP 7 armor Reach, Forceful Special Qualities: Grow more tentacles as damaged, All eyes and teeth Instinct: Lead the Court
- Grow Tentacles
- Wrath of Damnation
- Summon a member of the Court
- Madness from Beyond