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  • Gray Ooze Solitary, Amorphous
    Acid ooze (d10 damage) 15 HP 1 armor
    Close, Ignores Armor
    Special Qualities: immune to fire, cold and acid

    It runs silent and unseen. Well, running is not exactly right. Moving silently would be more appropriate. Unseen is less exact... Well, you get it. They usually wait for their prey on gray stone to be very close then lash at intended victims with their pseudopods. The trick is for them to get a firm grip on their prey because they are so easily outrun. Then its all about dissolving a victim, oozing under pants and armor to get in immediate contact with the flesh. It leaves sour burns that need to be taken care of long after escaping this oozing nightmare. Instinct: Burn with acid

    • Hide using its transparency
    • Seep in unpleasant places
    • Lash out with pseudopods
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Pireraw the human traitor Solitary, Stealthy, Devious, Intelligent, Hoarder
    poison dagger and bow (d8 damage) 16 HP 1 armor
    Close, Reach, Far
    Special Qualities: Adapt to his environment

    He steal and spy on the human Instinct: To spy on the human and holy army

    • Stealth it does
    • Spy and steal
    • he never fight or at least rarely
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  • Stalker Solitary, Large, Magical, Intelligent, Cautious, Planar, Terrifying
    A buzz saw hand (d10+2 damage 2 piercing) 20 HP 3 armor
    Near
    Special Qualities: Tall slender

    it stalk its prey until there is a high chance of it winning Instinct: to hunt

    • Stalk its prey
    • Can go invisible
    • can go between world
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  • Spirit Knight Group, Medium, Intelligent, Cautious, Amorphous
    Long flame sword and bow and flame arrow (b[2d8] damage 1 piercing) 13 HP 7 armor
    Hand, Far
    Special Qualities: can burn you

    The knight is very go at its job. Murdered 10 of millions of people Instinct: It obey all order its leader

    • Does anything THE ABYSS saids
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • THE ABYSS Solitary, Huge, Magical, Planar, Terrifying, Amorphous
    Uses long sword hand (w[2d12+5] damage 4 piercing) 27 HP 5 armor
    Reach, Ignores Armor, Near
    Special Qualities: Change to environment and the player attack, It's long slender black body the hole in the make it an intimating foe

    The monster as destroyed planets and universes. hates all holy man. stay away from the old man in the forest Instinct: To destroy everything that is holy

    • slaughter men, woman, and ect
    • It summons spikes does +5 damages
    • Dark clone-make clone of player
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  • sdfds Horde, Tiny
    (d6-2 damage 1 piercing) 3 HP 0 armor
    Hand

    Instinct: sdfsd

    • sdf
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  • Bloated Seaflesh Solitary, Terrifying, Amorphous, Slow
    Lamprey mouths (d8 damage) 15 HP 1 armor
    Close
    Special Qualities: Distended bulging flesh of indeterminate origin

    Pulling itself up from the water by thin tendrils, this slow-moving aberration crawls across the land in search of food. Those who were unlucky enough to find themselves in its grasp have described the sensation as something like having their organs extruded through their skin. Instinct: To consume

    • Emerge from the sea
    • Crawl inexorably across a surface
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Revenant guardian Group, Divine, Cautious, Construct
    Spear or sword (d8+2 damage) 16 HP 2 armor
    Close
    Special Qualities: It IS a seal to a holy place.

    An ancient warrior willingly sacrificed to seal a place down. Won't let trespassers go through. Instinct: Slice & dice with rusty weapons

    • Guard a holy place
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  • The Kull Solitary, Small, Stealthy, Devious, Intelligent, Planar
    Charme and illusion. (w[2d8] damage) 12 HP 0 armor
    Close, Reach, Ignores Armor, Far

    An old fey, once reverred as a god of dreams. It looks like a little gnome with red hair and animal-like traits, which changes every time. Instinct: To create what is feared the most.

    • Haunt your dreams and use them as a weapon against you.
    • Create an illusion of victory.
    • Put people against one another.
    • Intermittently disappear to the ethereal world.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Duke of Damnation Solitary, Huge, Magical, Organized, Intelligent, Cautious, Planar, Terrifying, Amorphous
    Changer (the Greatsword) (b[2d12+7] damage 2 piercing) 31 HP 7 armor
    Reach, Forceful
    Special Qualities: Grow more tentacles as damaged, All eyes and teeth

    Instinct: Lead the Court

    • Grow Tentacles
    • Wrath of Damnation
    • Summon a member of the Court
    • Madness from Beyond
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