-
Oracle of Madness Solitary, Huge, Magical, Planar, Terrifying, Amorphous Bone Spine (d12+5 damage 1 piercing) 31 HP 2 armor Reach, Forceful, Near Special Qualities: Insanity Field, Writhing Mass Instinct: Drive the Enemies of the Court to Insanity
- Madness Aura
- Meld Flesh
- Vomit Nightmares
-
Formless Vizier Solitary, Stealthy, Magical, Devious, Intelligent, Planar, Terrifying, Amorphous The Staff of Changing (d6 damage) 23 HP 1 armor Close, Reach, Ignores Armor Special Qualities: Just a pile of flesh, A random assemblage of discarded flesh Instinct: To scheme the downfall of the Court's enemies
- Steal its enemies thoughts
- Use opponents deepest desires against them
- Tap into the Place Between
- Warp the Flesh
- An entity of psionic energy
-
The Queen of Bones Solitary, Divine, Magical, Intelligent, Planar, Terrifying Bone Bow (b[2d10+4] damage 2 piercing) 22 HP 1 armor Close, Far Special Qualities: Wings of Bone, Unnatural Beauty Once Em'raal Al'Leth's beautiful consort, the Queen of bones has been twisted by time and the corruption suffusing Em'raal's soul. Now she rises high in the sky on wings made from the bones of her fallen foes. Using either her unnatural beauty or terrible magics. Instinct: Entraps the Court's enemies
- Ossuary
- Necromantic Genius
- Everchanging Changer
-
The Knave of Nightmares Solitary, Stealthy, Intelligent, Planar, Amorphous Longbow (b[2d10] damage 2 piercing) 19 HP 2 armor Close, Near A billion eyes glow from a fleshy hood. The Knave appears to be two torso's stacked on atop the other upon thick frog-like legs. Instinct: Hunt down the court's foes
- Formkiller
- Take loved one's shape
- Everchanging Changer
-
The Baron of Dread Solitary, Large, Magical, Intelligent, Cautious, Planar, Terrifying Flail (b[2d10+4] damage) 24 HP 6 armor Forceful Special Qualities: Armor made from Teeth A massive, grey-skinned ogre-like being, The Baron of Dread towers over his foes. Preferring to smash apart the best warriors among his enemies he uses his melt flesh ability to keep lesser warriors and spell casters at bay. Instinct: Destroy the Court's enemies
- Sow Discord
- Melt Flesh
- Everchanging Changers
-
Hashihime Solitary, Divine Torches in her mouth (d10+4 damage 1 piercing) 14 HP 1 armor Close, Reach Hashihime are intensely jealous spirits who inhabit bridges — in particular, very old and very long bridges. A hashihime may take different forms depending on occasion, however they are commonly depicted wearing white robes, white face-paint, an iron trivet worn as a crown, and carrying five candles. This is a ceremonial outfit used to perform curses. Instinct: To protect those who honor her
- Guard a bridge from invaders
-
Kage onna Group, Stealthy Jump Scare (d6 damage) 6 HP 0 armor Close, Near Kage onna are shadows of women which appear projected onto windows and doors when there is no one around to cast them. They appear late at night when the moon is bright, as the paper sliding doors and windows of traditional Japanese homes are particularly good at catching shadows in the moonlight. They usually take the form of a young lady, though occasionally they appear as an old crone with a bell hanging from her neck. Instinct: To signify a haunted place
- serve as a beacon for other yokai
- what was that?
- did you just see that?
-
Forged Melee Operative Group, Construct Spiked Fists (b[2d8+4] damage) 10 HP 2 armor Close, Forceful Special Qualities: Magical Battery Instinct: To obey
- Create an opening for a teammate