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Psiforged Operative Group, Magical, Devious, Organized, Intelligent, Construct Psiblade (b[2d6] damage) 14 HP 5 armor Close, Ignores Armor, Near, Far Special Qualities: Magical battery in chest Instinct: Fulfill the will of House Kanth
- Overwhelm their mental resistance
- Manipulate the battlefield with psionics
- Return an attack to its sender
- Command a forged operative
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Water Wastrel Group, Construct, Terrifying Slam (d8 damage) 14 HP 0 armor Close Special Qualities: Near-mindless, Eyeless abomination When the witches that live near Krevborna’s coast find the body of a drowned sailor washed up upon the shore, they bind what is left of its soul into service as a near-mindless undead abomination. Although these water wastrels are often eyeless due to the creatures of sea eating away such ocular delicacies, their abilities to sense the living are in no way diminished; as such, witches use water wastrels to guard their sinister homes. (from Krevborna) Instinct: to sense the living
- Guard the home of a sea-witch
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Old Blood Eye Solitary, Magical, Divine Dreadful gaze (d12 damage) 14 HP 4 armor Close, Ignores Armor, Near Old Blood Eye is an ancient terror of the deep who haunts the coastline of Krevborna. Old Blood Eye preys upon fisher-folk, sailors, and others who make their living by the sea; her favorite tactic is to catch an unwary fisherman alone, weaken him with her dreadful gaze, and then use her talons to hook him through the cheek; the victim is then pulled into the water and drowned, where his blood and flesh becomes Old Blood Eye’s feast. Old Blood Eye is fond of music; a particularly well-played tune may be enough to still her hand. (from Krevborna) Instinct: to prey upon those who live upon the sea
- Weaken her prey with her dreadful gaze
- Hook her prey through the cheek
- Feast upon the drowned
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Elven Chaos Mage Solitary, Magical, Stealthy, Organized, Intelligent Chaos bolt (d10 damage) 16 HP 4 armor Near, Ignores Armor The Elven Chaos Mage is influenced by an ancient chaos spirit that strengthened his magic. He is obsessed with power and the destruction of his enemies. He has glowing blue eyes and wears many trinkets in his dreadlocks. He wears leather pants but no armor. He uses different fetisches and small knives to work his magic. He wears a number of fetisches at his belt who protect him from physical harm. Once struck, his wounds seem slowly to heal with a blue light, leaving awful scars. Instinct: Destruction
- Make the nature grow to your needs
- Cause a whirlwind of flying debris
- Summon a lesser chaos spirit
- Send a spirit for support from the tribes
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Gazer Solitary, Tiny, Magical, Hoarder, Terrifying Bite (d8 damage), or Eye Rays 12 HP 0 armor Hand, Near Special Qualities: Darkvision, Aggressive, Mimicry Formed from the feverish dreams of a Beholder, the scale and perspective of the creature was warped by its delirium. Gazers often serve as familiars for evil spellcasters, when they aren't spying for their makers. Instinct: To protect the powerful
- Shoots two magical eye rays at random, choosing one or two targets it can see.
- Dazing Ray: The targeted creature must succeed on a Defy Danger (WIS) roll or be charmed until the gazer is otherwise occupied. While the target is charmed in this way, it takes a -1 ongoing on any strength or dexterity related rolls.
- Fear Ray: The targeted creature must succeed on a Defy Danger (WIS) roll or be frightened until the gazer is otherwise occupied.
- Frost Ray: The targeted creature must succeed on a a Defy Danger (WIS) roll or take 8 (2d6) cold damage.
- Telekinetic Ray: If the target is a creature that is humanoid sized or smaller, it must succeed on a Defy Danger (STR) roll or be pushed up to 30 feet directly away from the gazer.
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Ok, the Wizard Solitary, Magical, Planar, Terrifying, Amorphous Elemental magic (d10 damage) 15 HP 5 armor Close Special Qualities: Gaze of despair Dwarven Wizard of ages long past. Instinct: To mourn for love.
- Undead elemental wizard
- Twist shadows
- Shadow tentacles
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Elven Chaos Raider Group, Intelligent, Stealthy Handaxe, knife or bow imbued with magic (b[2d8] damage) 10 HP 2 armor Close, far The Elven chaos raider has very obvious glowing blue eyes, dark and scarred skin and typically black or almost black hair. He usually wears armor with shiny decorations, which is also imbued with magic. He also like to wear rings, necklaces and decorated weapons or amor. His war paint is in blood red and a blue. The Elven chaos raiders belong to a tribe living in barren lands and live of plundering of pillaging their neighbors, even if they are Elves, too. They resort to any means necessary to gain their share of the wealth. The wealth of others of corse. Chaos raiders usually lead small groups of Elven raiders (http://codex.dungeon-world.com/monster/5693413898846208). Instinct: Destruction
- Smash something to tiny pieces
- Mock your ancestors
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Elven Raider Group, Stealthy, Intelligent, Hoarder Handaxe, knife or bow (b[2d8] damage) 6 HP 1 armor Close, Near The Elven raider has dark and scarred skin and typically black or almost black hair. He usually wears amor made of natural materials, mostly leather. Some wear more special amor, when they have been able rob some of their victims. They beahve a bit like magpies, as they also prefer the more shiny things. Thus they also like to wear rings, necklaces and decorated weapons or amor. Their war paint is in blood red and a silvery white. The Elven raiders belong to a tribe living in barren lands and live of plundering of pillaging their neighbors, even if they are Elves, too. They resort to any means necessary to gain their share of the wealth. The wealth of others of corse. But they also tend to spend it on carousing, they especially have a weakness for drinking. Instinct: Looting
- Steal the scalp and all the shiny things
- Cut the hamstring
- Mock your ancestors
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Abyss Wolves Group, Amorphous Claws of the Abyss (d6+1 damage 1 piercing) 9 HP 2 armor Close, Forceful This shadow of a wolf comes from the Abyss it's shape often flickers and seems to change as it is gazed upon, this creature is most often found around they're owners from the Abyss. They are often summoned from the ground when pulled from what remains of the Abyss to assist those who call upon it. Instinct: To follow commands
- To corral it's owners enemies
- To hold a victim to the ground
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Abyss Berserker Solitary, Divine To mash with a great Maul 1d12+4 damage 2 piercing) 14 HP 3 armor Close, Forceful, Near Special Qualities: Abyss Magic The abyss is not a place to be taken light. and the Abyss Berserker shows the strength of it. The Berserker wield a great heavy maul that comes from the Abyss that smashes the armor of the foes in which it lands upon. Unlike the Berserkers fellow friend the Abyss Knight this creature has been noted to attack relentlessly after being disturbed until all foes within it's sight or range have been demolished. the armor of the Abyss guards it well, though without a shield it's defense is lessened although it's strength is greatened by it's heavy Maul. It has brought what little of the Abyss that is left with it to allow it to corrode weapons, armor, and items alike to be sacrificed to the Abyss. Although the leader of the Abyss may be forgotten the orders remain forever within the mind. Instinct: To stand guard over a relic long forgotten
- To smash with it's heavy maul.
- Call upon the Abyss for reinforcements.
- The Abyss gazes into you.