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Azbara Jos Solitary, Stealthy, Magical, Devious, Intelligent Ray of Frost (d8 damage) 12 HP 2 armor Close, Ignores Armor, Far A Red Wizard, Azbara Jos assists Dralmorrer and the cult for his own reasons - but he is not committed to their cause. If things turn against him, he will quickly flee and leave his 'allies' to their fate. Azbara prefers to deal with others civilly before resorting to casting spells - but this is certainly not because he thinks himself incapable Instinct: Use magic to defeat his enemies
- Further the cause of the Red Wizards
- Turn invisible
- Lob a fireball
- Counter or dispel magic
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Dralmorrer Borngray Solitary, Magical, Intelligent, Cautious, Hoarder Longsword (d10 damage) 12 HP 3 armor Close Dralmorrer Borngray firmly believes that elves are the only race that deserves to live. He seeks to resurrect Tiamat believing the Queen of Dragons will cleanse the world of other races, while the elves survive on their home island. Dralmorrer particularly despises the Bullywugs he is forced to work with and puts them down whenever he can. SImultaneously, he subtly does things to help the lizardfolk - such as giving them metal weapons. Dralmorrer has learned a dew spells, but prefers to fight with his longsword Instinct: To restore elvish rule
- Boss around another
- Fire a magic missle
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Unfinsished Construct (Shuri) Solitary, Intelligent, Hoarder, Construct Armaments (d10+2 damage) 23 HP 6 armor Close, Forceful, Far Special Qualities: Kept alive by the artifact in its heart In the center of a large, carved chamber lies a creature that is roughly humanoid in appearance and size, comprised of a mix of organic and inorganic materials. Its face bears recognizable features (2 eyes, hinged mouth), and its body is obviously missing components: some armor on its chest and right leg, its right arm lacks a hand. None of the working on it is orkish- it is inscribed with both human and dwarfish markings, and is wearing nondescript clothing. Holds a bastard blade in its left hand, and has a crossbow over its right shoulder that it can control like an extension of itself. What exists of its right arm is heavily reinforced. The construct is an early attempt at creating a Warforged - it exists, and is powered by a powerful magical artifact where a heart would be on a human. Not naturally inclined to violence, but its creators had no chance to socialize it before being attacked by the Acolyte of Gruumsh. Is a full person, just completely lacking in the knowledge necessary to function. Would react positively to PC's if they treated it well, and could even become a member of the group. Instinct: To socialize and learn
- Defend self wildly
- Frenzied attack
- Defend itself with its armored arm
- Try to escape
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Unfinsished Construct Solitary, Intelligent, Construct, Amorphous Armaments (d10+2 damage) 23 HP 6 armor Close, Forceful, Far Special Qualities: In the center of a large, carved chamber lies a creature that is roughly humanoid in appearance and size, comprised of a mix of organic and inorganic materials. Its face bears recognizable features (2 eyes, hinged mouth), and its body is obviously missing components: some armor on its chest and right leg, its right arm lacks a hand. None of the working on it is orkish- it is inscribed with both human and dwarfish markings, and is wearing nondescript clothing. Holds a bastard blade in its left hand, and has a crossbow over its right shoulder that it can control like an extension of itself. What exists of its right arm is heavily reinforced. The construct is an early attempt at creating a Warforged - it exists, and is powered by a powerful magical artifact where a heart would be on a human. Instinct: To socialize and learn
- Defend self wildly. Frenzied attack.
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Unfinsished Construct Solitary, Intelligent, Construct, Amorphous Armaments (d10+2 damage) 23 HP 6 armor Close, Forceful, Far Special Qualities: In the center of a large, carved chamber lies a creature that is roughly humanoid in appearance and size, comprised of a mix of organic and inorganic materials. Its face bears recognizable features (2 eyes, hinged mouth), and its body is obviously missing components: some armor on its chest and right leg, its right arm lacks a hand. None of the working on it is orkish- it is inscribed with both human and dwarfish markings, and is wearing nondescript clothing. Holds a bastard blade in its left hand, and has a crossbow over its right shoulder that it can control like an extension of itself. What exists of its right arm is heavily reinforced. The construct is an early attempt at creating a Warforged - it exists, and is powered by a powerful magical artifact where a heart would be on a human. Instinct: To socialize and learn
- Defend self wildly. Frenzied attack.
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Unfinsished Construct Solitary, Intelligent, Construct, Amorphous Armaments (d10+2 damage) 23 HP 6 armor Close, Forceful, Far Special Qualities: In the center of a large, carved chamber lies a creature that is roughly humanoid in appearance and size, comprised of a mix of organic and inorganic materials. Its face bears recognizable features (2 eyes, hinged mouth), and its body is obviously missing components: some armor on its chest and right leg, its right arm lacks a hand. None of the working on it is orkish- it is inscribed with both human and dwarfish markings, and is wearing nondescript clothing. Holds a bastard blade in its left hand, and has a crossbow over its right shoulder that it can control like an extension of itself. What exists of its right arm is heavily reinforced. The construct is an early attempt at creating a Warforged - it exists, and is powered by a powerful magical artifact where a heart would be on a human. Instinct: To socialize and learn
- Defend self wildly Frenzied strike
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Unfinsished Construct Solitary, Intelligent, Construct, Amorphous Armaments (d10+2 damage) 23 HP 6 armor Close, Forceful, Far Special Qualities: In the center of a large, carved chamber lies a creature that is roughly humanoid in appearance and size, comprised of a mix of organic and inorganic materials. Its face bears recognizable features (2 eyes, hinged mouth), and its body is obviously missing components: some armor on its chest and right leg, its right arm lacks a hand. None of the working on it is orkish- it is inscribed with both human and dwarfish markings, and is wearing nondescript clothing. Holds a bastard blade in its left hand, and has a crossbow over its right shoulder that it can control like an extension of itself. What exists of its right arm is heavily reinforced. The construct is an early attempt at creating a Warforged - it exists, and is powered by a powerful magical artifact where a heart would be on a human. Instinct: To socialize and learn
- Defend self wildly
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Unfinished Construct Solitary, Large, Construct Armblade (b[2d10+4] damage 2 piercing) 24 HP 3 armor Forceful Special Qualities: Instinct: Grow in power, complete itself
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Terracotta Titan Horde, Huge, Divine, Construct Titanic Weaponry (d6+9 damage 3 piercing) 21 HP 3 armor Reach, Forceful, Messy Special Qualities: Ceramic Body Grave goods in the form of model soldiers - even full-sized ones - are not unheard of. Making such sacrifices as such a gift to a primordial power of earth would more than likely end with them animating such soldiers, and forming a horde of automatons. But what if whoever was making these sacrifices... were titans? Not just a horde of terracotta automatons, but ones that are way, way, too big. Just as well the controller of such an army is sleeping forever bound deep beneath the earth... right? Instinct: To Follow Orders
- Crush anything opposing it
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Jabberwock Solitary, Huge, Magical, Stealthy, Intelligent, Hoarder, Terrifying, Amorphous Snapping Claws (d12+5 damage 1 piercing) 23 HP 5 armor Reach Special Qualities: Wings, Impossible biology Instinct: To remain a mystery
- Madly jibber
- Act erratically