-
Grapplersnappler Group, Magical, Devious, Intelligent, Terrifying Garrote wire (d6+2 damage) 6 HP 0 armor Close, Near Special Qualities: Lanky, leathery skin, stinks Instinct: to kidnap and eat
- Garrote
- Teleport 50 feet away with a restrained target
- Can separate you from your allies
-
Crystal Dragon Solitary, Huge, Magical, Intelligent, Hoarder Breath attack (d12+3 damage 2 piercing) 24 HP 6 armor Close, Ignores Armor, Near Instinct: To hoard the world
- Breath crystallizing fumes
- Crystal Magic, pure arcane power
-
Crystal Giant Solitary, Huge, Construct Crushing Strikes (d10+5 damage) 28 HP 5 armor Reach, Forceful, Ignores Armor Special Qualities: Crystaline A gigantic crystal golem Instinct: Crush indruders
- Cause hazards to fall
-
Crystal Construct Group, Amorphous Crystal Bludgeon (d8 damage) 13 HP 6 armor Close, Ignores Armor A roughly human sized golem made of jagged crystals Instinct: Defend it's home
-
Aswang Solitary, Intelligent, Terrifying Claws (d10 damage) 20 HP 0 armor Close, Reach Special Qualities: Shapeshifting, The aswang may resemble a human, dog, bird or bat, or may be a mixture of all The aswang spends the day like any other of the common folk, living their lives and making friends within their community. At night they must feed. The aswang is a shapeshifter, able to take on the forms of animals as well as mimic other humans. They travel to nearby towns or communities to feed on children or the unborn. They will never feed within their own community. This young flesh and blood that serves as food for the aswang keeps the aswang alive perpetually. The aswang has a long black tongue which it can use to feed on the unborn within the womb. This tongue is said to resemble a long snake as it can stretch for many feet.
It is hard to identify an aswang but there are signs that point to someone being an aswang. Your reflection in their eyes may be upside down. Aswang avoid garlic as well as religious imagery or consecrated ground. Some even say, oil will begin to boil in the presence of an aswang.
The only way to kill an aswang is decapitation, blessed blades, or a whip made from the tail of a stingray.
Instinct: To feed on the young or unborn- Lash with tongue
- Claw and thrash
- Feed to heal
- Fly away
-
Inky Crawler Solitary, Magical, Construct, Terrifying, Amorphous Consuming Mass (w[2d10] damage 1 piercing) - when ensnared 19 HP 5 armor Close, Ignores Armor, Far Special Qualities: An elemental of pure void energy, A void energy golem. To gaze upon it is to gaze into the void itself Carcosa: It appears as a quickly writhing and darting irregular column of glossy black ooze over 15′ tall. It continually grows and retracts sinuous tentacles and feelers out of its mass. The Inky Crawler twice each round lashes out with blinding speed at its opponents, attempting to ensnare them in its tentacles and draw them into its acidic mass. Being grabbed by a tentacle causes no damage, but its acidic body causes 3 dice of damage per round. Instinct: to protect the inner chamber
- Ensare with Inky Tentacles and draw into its mass
-
Giant Zombie Statue Solitary, Huge, Construct Big stonefist, long shardlike claws (b[2d10+7] damage 1 piercing) 28 HP 3 armor Reach, Forceful, Near Special Qualities: Cant die permanently until the unholy heart inside is stabbed., Parts of it are stone and resistant agains common weapons as such. A Monstrosity, called into unholy life by the Reincarnation of the High Priest to protect the area. Once it was only a statue of the long forgotten Unholy Saint. Broken and shattered by the tooth of time the reincarnated High Priest glued it back together, made it whole again with living body-parts of his victims and gave the Monstrosity new life by planting a unholy heart into the chest of the Thing. This heart wont let the Monstrosity die permanently until this source of its power is destroyed. Instinct: To smash intruders
- Guards the ancient halls of the temple.