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  • Grapplersnappler Group, Magical, Devious, Intelligent, Terrifying
    Garrote wire (d6+2 damage) 6 HP 0 armor
    Close, Near
    Special Qualities: Lanky, leathery skin, stinks

    Instinct: to kidnap and eat

    • Garrote
    • Teleport 50 feet away with a restrained target
    • Can separate you from your allies
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  • Meka Solitary, Large, Divine, Intelligent
    Body (b[2d10+6] damage) 22 HP 3 armor
    Forceful, Ignores Armor, Near

    Instinct: To win the games

    • Take down the Wielder
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  • Crystal Dragon Solitary, Huge, Magical, Intelligent, Hoarder
    Breath attack (d12+3 damage 2 piercing) 24 HP 6 armor
    Close, Ignores Armor, Near

    Instinct: To hoard the world

    • Breath crystallizing fumes
    • Crystal Magic, pure arcane power
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Crystal Giant Solitary, Huge, Construct
    Crushing Strikes (d10+5 damage) 28 HP 5 armor
    Reach, Forceful, Ignores Armor
    Special Qualities: Crystaline

    A gigantic crystal golem Instinct: Crush indruders

    • Cause hazards to fall
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  • Crystal Construct Group, Amorphous
    Crystal Bludgeon (d8 damage) 13 HP 6 armor
    Close, Ignores Armor

    A roughly human sized golem made of jagged crystals Instinct: Defend it's home

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  • Aswang Solitary, Intelligent, Terrifying
    Claws (d10 damage) 20 HP 0 armor
    Close, Reach
    Special Qualities: Shapeshifting, The aswang may resemble a human, dog, bird or bat, or may be a mixture of all

    The aswang spends the day like any other of the common folk, living their lives and making friends within their community. At night they must feed. The aswang is a shapeshifter, able to take on the forms of animals as well as mimic other humans. They travel to nearby towns or communities to feed on children or the unborn. They will never feed within their own community. This young flesh and blood that serves as food for the aswang keeps the aswang alive perpetually. The aswang has a long black tongue which it can use to feed on the unborn within the womb. This tongue is said to resemble a long snake as it can stretch for many feet.

    It is hard to identify an aswang but there are signs that point to someone being an aswang. Your reflection in their eyes may be upside down. Aswang avoid garlic as well as religious imagery or consecrated ground. Some even say, oil will begin to boil in the presence of an aswang.

    The only way to kill an aswang is decapitation, blessed blades, or a whip made from the tail of a stingray.

    Instinct: To feed on the young or unborn

    • Lash with tongue
    • Claw and thrash
    • Feed to heal
    • Fly away
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Inky Crawler Solitary, Magical, Construct, Terrifying, Amorphous
    Consuming Mass (w[2d10] damage 1 piercing) - when ensnared 19 HP 5 armor
    Close, Ignores Armor, Far
    Special Qualities: An elemental of pure void energy, A void energy golem. To gaze upon it is to gaze into the void itself

    Carcosa: It appears as a quickly writhing and darting irregular column of glossy black ooze over 15′ tall. It continually grows and retracts sinuous tentacles and feelers out of its mass. The Inky Crawler twice each round lashes out with blinding speed at its opponents, attempting to ensnare them in its tentacles and draw them into its acidic mass. Being grabbed by a tentacle causes no damage, but its acidic body causes 3 dice of damage per round. Instinct: to protect the inner chamber

    • Ensare with Inky Tentacles and draw into its mass
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Amoebose Solitary, Large, Magical, Stealthy, Hoarder, Amorphous
    Pseudopod (d12 damage) 19 HP 5 armor

    Instinct: To feast from within

    • Dissolve Organs
    • Appear as water/wine
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  • Lion Group, Large
    Raking Claws (d8 damage) 10 HP 0 armor
    Special Qualities: Sharpened sense of smell

    Lion a large predatory cats who live on the savannah. Instinct: To eat

    • Pounce its prey
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  • Giant Zombie Statue Solitary, Huge, Construct
    Big stonefist, long shardlike claws (b[2d10+7] damage 1 piercing) 28 HP 3 armor
    Reach, Forceful, Near
    Special Qualities: Cant die permanently until the unholy heart inside is stabbed., Parts of it are stone and resistant agains common weapons as such.

    A Monstrosity, called into unholy life by the Reincarnation of the High Priest to protect the area. Once it was only a statue of the long forgotten Unholy Saint. Broken and shattered by the tooth of time the reincarnated High Priest glued it back together, made it whole again with living body-parts of his victims and gave the Monstrosity new life by planting a unholy heart into the chest of the Thing. This heart wont let the Monstrosity die permanently until this source of its power is destroyed. Instinct: To smash intruders

    • Guards the ancient halls of the temple.
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