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  • Reincarnation of the High Priest Solitary, Magical, Intelligent
    Ray of Flaming Decay (d10 damage) 12 HP 2 armor
    Close, Ignores Armor, Near

    The reincarnation of the ancient High priest. He needs the blood of the old monarchy to spill it on the altar and summon the Great Beast of Flaming Doom by finishing the ancient liturgy. Instinct: To conclude the unholy ceremony

    • Summon the Great Beast of Flaming Doom
    • Access the spirit of the slumbering Great Beast
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  • Undead Priest Group, Magical, Intelligent
    Hit with a staff. (d6 damage) 10 HP 0 armor
    Close
    Special Qualities: Cant die by common means, due to the eternities of worship of the Great Beast of Flaming Doom

    The unholy, long undead priests of the Great Beast of Flaming Doom. They attend the long dead crowd of worshippers, down in the darkness of the crypts. They wait for the reincarnation of the high priest who can recreate the unholy liturgy. In their eternal worship of the Great Beast they cant die by normal means, kept alive by the slumbering spirit of the Great Beast, waiting for its return. Instinct: to protect the unholy ceremony

    • Inspire the worshippers
    • Invoke the spirit of the Great Beast of Flaming Doom in the minds of its worshippers.
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  • Undead Worshipper Crowd Horde, Organized
    grab, bite (d4 damage) 3 HP 0 armor
    Close

    It's a silent crowd of dried, long dead worshippers. The dwell in the dark of the old crypts, waiting for someone to hold the unholy liturgy of the Calling of the great Beast of Flaming Doom. Do not dare to disturb them. They are calm and quiet until someone disturbs the unholy ritual. Instinct: To ensure the order of the unholy liturgy

    • Worship the Beast of Flaming Doom
    • Rally against the intruders!
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  • Dread Lord Solitary, Magical, Intelligent, Hoarder
    Blasting Rod (d10 damage 1 piercing) 16 HP 4 armor
    Close, Far
    Special Qualities: Rise Again

    Instinct: to Live Forever

    • Maintain the ritual
    • Animate Dead
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  • Nigromante Solitary, Divine, Magical, Intelligent
    Alzar a los muertos. (2d4 damage 1 piercing) 14 HP 4 armor
    Close, Far

    Un nigromante es un hechicero, un mago versado en conjuro antinaturales que le permiten traer a los t de regreso a este mundo, conviertiéndolos en sirvientes no muertos de su voluntad. Suelen utilizar dagas ornamentadas para atacar. Pero su forma de atacar mas común es reviviendo a los muertos y haciéndolos pelear para su beneficio. Instinct: Traer de vuelta a los muertos

    • Apuñalar
    • Levantar no muertos.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Orc Dire Wolf Rider Group, Large, Organized, Intelligent, Terrifying
    Spears, Teeth, and Claws (d8+2 damage) 10 HP 1 armor
    Reach
    Special Qualities: Lupine ferocity

    Orc cavalry doesn't use horses. Orcs regard horses as food rather than steeds. Instead they use the mighty dire wolves, fell creatures able to tear someone limb from limb, so naturally having an orc spear-wielder riding atop one makes it even more dangerous. Instinct: To Hunt and Kill

    • Run down prey
    • Summon the horde
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  • Orc Harrier Group, Stealthy, Organized, Intelligent
    Spears and javelins (d8 damage) 6 HP 0 armor
    Close, Reach, Near

    Orcs are wily creatures, and skirmishing is not strange to them. While the majority of the horde might be wading in or charging forth, the harriers stymie and harry their foes, wearing them down and leading them into traps or acting as a vanguard before the horde proper arrives. To orcs, any edge is worth it if it needed for them to do as they want. Instinct: To hunt and skewer

    • Thrust or throw then dart away beyond reach
    • Use traps to snare their prey
    • Blow the horns to summon the horde
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  • Orc Archers Horde, Organized, Intelligent
    Bows and arrows (d6 damage) 3 HP 1 armor
    Close, Near, Far

    Even Orcs who love fighting in close quarters have archers. And why not? Orcs lack honour, so softening up foes with poisoned arrows before their infantry close into the slaughter was bound to happen! Instinct: To fight (at a distance)

    • Lay down a hail of poisoned arrows
    • Call a horde to its defence
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  • The Sorcerer Solitary, Magical, Intelligent, Cautious
    Bone lance (d10 damage 1 piercing) 12 HP 7 armor
    Close, Far

    The sorcerer is the last of the Eyvind Clan, a lonesome practicioner of necromancy and other dark arts seeking to suceed where its ancestors failed. Instinct: To awake and control the slave

    • Control the will of lesser creatures
    • Conjure deadly aparitions
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  • The husks Horde, Organized
    Mishapen hands (d6 damage) 11 HP 0 armor
    Close

    The husks are the unwilling servants of the Sorcerer. A simple spell of mass posession was enough to convert them to little more than ghouls ready to follow all its commands. Instinct: To destroy the enemies of the sorcerer

    • Follow the will of the sorcerer
    • Overwhelm a dangerous foe
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