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The slave of Eyvind Hall Solitary, Huge, Magical, Divine, Intelligent, Cautious, Planar, Terrifying, Amorphous Void wave (d12+7 damage) 23 HP 6 armor Reach, Forceful, Ignores Armor, Far Special Qualities: An always changing form of smoke and darkness The slave has been trapped in Eyvind for many centuries, trapped by the elven researchers that once owned the Halls. It is dormant, but the promise of great power and terrifying knowledge is almost palpable. Instinct: To be freed
- To wait in forced slumber
- Call forth a visage of the void
- Show the power of being devoted to the lords of the void
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The Lurer of Eyvind Hall Solitary, Large, Stealthy, Intelligent, Cautious Jagged stone maw (d10 damage 1 piercing) 20 HP 4 armor Special Qualities: A knack for illusions The lurer is a lonesome rocky creature, its skin is akin to the craggy exterior of rough underground tunnel, with many a jagged point and quite difficult to pierce through. Sadly, this isn't the only problem it may pose to adventurers, it's uncanny proficiency for illusions allow it to mesmer unwary victims close enough to be ambushed and quickly killed. Instinct: To eat greedy fools
- Lure the unwary with shiny baubles
- Camouflage using its rocky appearance
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Low Teyik Group, Large, Construct Sword, Hammer, Ax, Claws (d8+4 damage) 18 HP 2 armor Forceful, Reach Special Qualities: Four armed constructs of limited intelligence. Protective automatons that will carry out the orders of their master at all cost. Instinct: Protect the High Teyik
- Execute orders without question
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High Teyik Group, Stealthy, Magical, Intelligent, Construct Shotel Sword (b[2d8] damage 1 piercing) 13 HP 3 armor Close Special Qualities: It is a construct built to serve and protect the Ulfire Men Instinct: To serve the Ulfire men
- Attack with uncanny precision
- take a hostage
- Magic Missile, Charm Person
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Ice Devil Group, Large, Magical, Organized, Planar, Terrifying Frost Spear or Tail Sting (d8+2 damage) 14 HP 1 armor Reach Special Qualities: Immune to the elements, Regeneration, Flight, Frigid wave of fear It is said that the Ice Devil bears within its chest a stolen, frozen mortal heart, which allows it to make decisions free of all emotion. Ice Devils stand at 12 feet tall, and weigh approximately 700 pounds. Instinct: Lead hell's battle legions
- Ice infused attacks
- Ice Storm
- Summon a Devil
- Teleport
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The Lurker of Eywind Hall Solitary, Large, Intelligent, Planar, Terrifying Rending claws (b[2d10+2] damage 2 piercing) 16 HP 1 armor Special Qualities: A tail of spikes, A thing born in the void The Lurkers are the savage guard dogs of Eywind Hall and its castle, prepared to hunt and devour any one who dares trespass. It is known to devour those who get caught but its true sustenance and power lies within the powerful influence of void rifts. Instinct: To devour the trespassers
- Patrol the ruined halls
- Siphon power from the void
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Spider Nest Solitary, Large, Amorphous Thousands of tiny bites (d8 damage) 23 HP 1 armor Ignores Armor, Far Special Qualities: Ignore Poison, Vulnerable to fire Spider nest that can spawn swarms of spiders to overcome anyone. Instinct: to spread
- Infest the area with spiders
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Cromita Horde, Divine, Organized, Intelligent, Planar, Terrifying Morsi (d8+6 damage 3 piercing) 5 HP 1 armor Close, Forceful, Ignores Armor Special Qualities: Volano naturalmente, telepatia, senza occhi, denti aguzzi due fauci Esseri dallo spazio al servizio dei principi demoni astrali. Sono molto intelligenti e comunicano tra loro telepaticamente. La loro telepatia gli permette di comunicare con gli altri essere della galassia instillando i sentimenti che desiderano. Alla vista sono orrendi con due fauci e senza occhi. La loro pelle d'ebano spessa e completamente lucida Instinct: servire il principe demone
- Divorare con ferocia l'anima
- chiamata telepatica
- Instillare astrali oscuri
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Occult Articulation Group, Stealthy, Intelligent, Cautious, Construct, Terrifying Rend Asunder (b[2d8] damage 1 piercing) 14 HP 4 armor Close Special Qualities: Rearticulation, Unyielding Servant, Grim Specter of Eternal Suffering The bones of a cultist, bound and articulated by magically conductive materials. The bones are covered in secret and powerful runes, glyphs, sigils, and/or inscriptions. Binding the bones and articulating them are some means of connecting the various pieces and circulating the magic that works to keep the creation bound to its power source, the mutilated soul of the cultist who provided the core materials. This binding can be as simple as paper or cloth strips imbued with marks of directing and anchoring, as strong as mithril or adamant pins and wires, as powerful as bonds of raw magic which burns like blue fire in the dark. Instinct: to carry out its purpose
- Be Ever Vigilant
- Play dead: take them by surprise
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Faia the Firestarter Group, Magical, Organized, Intelligent, Cautious lavamancing (d8 damage 2 piercing) 10 HP 2 armor Close, Reach, Near Special Qualities: lavamancing. can melt anything in her hands short black hair, quite young. Lover of Yana Ironsplitter. Will do anything to protect Yana. Instinct:
- starting fires
- shield. lavaballs.