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  • The slave of Eyvind Hall Solitary, Huge, Magical, Divine, Intelligent, Cautious, Planar, Terrifying, Amorphous
    Void wave (d12+7 damage) 23 HP 6 armor
    Reach, Forceful, Ignores Armor, Far
    Special Qualities: An always changing form of smoke and darkness

    The slave has been trapped in Eyvind for many centuries, trapped by the elven researchers that once owned the Halls. It is dormant, but the promise of great power and terrifying knowledge is almost palpable. Instinct: To be freed

    • To wait in forced slumber
    • Call forth a visage of the void
    • Show the power of being devoted to the lords of the void
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  • The Lurer of Eyvind Hall Solitary, Large, Stealthy, Intelligent, Cautious
    Jagged stone maw (d10 damage 1 piercing) 20 HP 4 armor
    Special Qualities: A knack for illusions

    The lurer is a lonesome rocky creature, its skin is akin to the craggy exterior of rough underground tunnel, with many a jagged point and quite difficult to pierce through. Sadly, this isn't the only problem it may pose to adventurers, it's uncanny proficiency for illusions allow it to mesmer unwary victims close enough to be ambushed and quickly killed. Instinct: To eat greedy fools

    • Lure the unwary with shiny baubles
    • Camouflage using its rocky appearance
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  • Low Teyik Group, Large, Construct
    Sword, Hammer, Ax, Claws (d8+4 damage) 18 HP 2 armor
    Forceful, Reach
    Special Qualities:

    Four armed constructs of limited intelligence. Protective automatons that will carry out the orders of their master at all cost. Instinct: Protect the High Teyik

    • Execute orders without question
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  • High Teyik Group, Stealthy, Magical, Intelligent, Construct
    Shotel Sword (b[2d8] damage 1 piercing) 13 HP 3 armor
    Close
    Special Qualities: It is a construct built to serve and protect the Ulfire Men

    Instinct: To serve the Ulfire men

    • Attack with uncanny precision
    • take a hostage
    • Magic Missile, Charm Person
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ice Devil Group, Large, Magical, Organized, Planar, Terrifying
    Frost Spear or Tail Sting (d8+2 damage) 14 HP 1 armor
    Reach
    Special Qualities: Immune to the elements, Regeneration, Flight, Frigid wave of fear

    It is said that the Ice Devil bears within its chest a stolen, frozen mortal heart, which allows it to make decisions free of all emotion. Ice Devils stand at 12 feet tall, and weigh approximately 700 pounds. Instinct: Lead hell's battle legions

    • Ice infused attacks
    • Ice Storm
    • Summon a Devil
    • Teleport
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  • The Lurker of Eywind Hall Solitary, Large, Intelligent, Planar, Terrifying
    Rending claws (b[2d10+2] damage 2 piercing) 16 HP 1 armor
    Special Qualities: A tail of spikes, A thing born in the void

    The Lurkers are the savage guard dogs of Eywind Hall and its castle, prepared to hunt and devour any one who dares trespass. It is known to devour those who get caught but its true sustenance and power lies within the powerful influence of void rifts. Instinct: To devour the trespassers

    • Patrol the ruined halls
    • Siphon power from the void
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  • Spider Nest Solitary, Large, Amorphous
    Thousands of tiny bites (d8 damage) 23 HP 1 armor
    Ignores Armor, Far
    Special Qualities: Ignore Poison, Vulnerable to fire

    Spider nest that can spawn swarms of spiders to overcome anyone. Instinct: to spread

    • Infest the area with spiders
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cromita Horde, Divine, Organized, Intelligent, Planar, Terrifying
    Morsi (d8+6 damage 3 piercing) 5 HP 1 armor
    Close, Forceful, Ignores Armor
    Special Qualities: Volano naturalmente, telepatia, senza occhi, denti aguzzi due fauci

    Esseri dallo spazio al servizio dei principi demoni astrali. Sono molto intelligenti e comunicano tra loro telepaticamente. La loro telepatia gli permette di comunicare con gli altri essere della galassia instillando i sentimenti che desiderano. Alla vista sono orrendi con due fauci e senza occhi. La loro pelle d'ebano spessa e completamente lucida Instinct: servire il principe demone

    • Divorare con ferocia l'anima
    • chiamata telepatica
    • Instillare astrali oscuri
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Occult Articulation Group, Stealthy, Intelligent, Cautious, Construct, Terrifying
    Rend Asunder (b[2d8] damage 1 piercing) 14 HP 4 armor
    Close
    Special Qualities: Rearticulation, Unyielding Servant, Grim Specter of Eternal Suffering

    The bones of a cultist, bound and articulated by magically conductive materials. The bones are covered in secret and powerful runes, glyphs, sigils, and/or inscriptions. Binding the bones and articulating them are some means of connecting the various pieces and circulating the magic that works to keep the creation bound to its power source, the mutilated soul of the cultist who provided the core materials. This binding can be as simple as paper or cloth strips imbued with marks of directing and anchoring, as strong as mithril or adamant pins and wires, as powerful as bonds of raw magic which burns like blue fire in the dark. Instinct: to carry out its purpose

    • Be Ever Vigilant
    • Play dead: take them by surprise
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  • Faia the Firestarter Group, Magical, Organized, Intelligent, Cautious
    lavamancing (d8 damage 2 piercing) 10 HP 2 armor
    Close, Reach, Near
    Special Qualities: lavamancing. can melt anything in her hands

    short black hair, quite young. Lover of Yana Ironsplitter. Will do anything to protect Yana. Instinct:

    • starting fires
    • shield. lavaballs.
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