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  • Yana Ironsplitter Group, Organized, Intelligent
    blacksmithing hammers (b[2d8+2] damage 1 piercing) 6 HP 2 armor
    Close, Ignores Armor
    Special Qualities: can blunt weapons

    Instinct:

    • hits her blacksmithing hammers together to sound a heavy 'CLANG'. calls out to her riders
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  • Faia Solitary, Magical, Organized, Intelligent, Cautious, Hoarder
    Lavamancing (d10 damage 2 piercing) 12 HP 2 armor
    Close, Reach, Near
    Special Qualities: Lavamancer

    short black hair, quite young. Lover of Yana Ironsplitter. Will do anything to protect Yana. Instinct: to avenge

    • starting fires
    • can alter molten goods to any form. Can create heat. Lavabombs. Lava shield
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  • Moss Rampager Solitary, Huge, Terrifying
    Devour whole (d10+5 damage) 20 HP 3 armor
    Reach, Near
    Special Qualities: Release a cloud of paralytic spores , Flesh eating acid mucus covering

    It isn't a snail. Sure it has a multi colored shell, eyestalks, and glides along the ground like one. One that is the size of an elephant. But snails don't have pulsating spore sacks on their shells that burst and release a cloud of paralyzing dust. And they certainly can't devour a man whole. The Moss Rampager has been known to eat a village over the course of a month. Instinct: To devour

    • Bite with terrific force
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  • Icedeer Group, Magical, Devious
    Bladed foot (w[2d4] damage) 6 HP 0 armor
    Close

    Icedeer look like deer you might see anywhere with one exception. They have blades instead of hooves. They skate on the perfectly smooth surfaces of frozen lakes and rivers. Icedeer, though gentle and skittish, are potentially dangerous because they are magical by nature. If they lock eyes with you, expect to be frozen in place until they look away. They are constantly turning ice into water and back into ice again. It's easy to fall through the ice or get caught in the re-freeze. Before you attempt to cast spells on them, keep in mind that magic is often repelled in their presence. Instinct: To maintain a serene environment

    • Lock eyes with someone and freeze them in place
    • Turn water to ice or ice to water
    • Push magic back on itself
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  • Flesh Dragon-Golem Solitary, Large, Construct, Terrifying
    Bite, Necrotic Breath, Claws (d10+2 damage) 20 HP 0 armor
    Ignores Armor
    Special Qualities: It was constructed to house a dracolich, It's an abomination of humanoid flesh wrapped around dragon bone

    The Flesh Dragon-Golem is an abomination. A mess of twisted flesh wrapped around the skeleton of young dragon. Large claws and sharp teeth protrude from it's vaguely draconic form, and a strong smell of death emanates from its breath. The Flesh Dragon-Golem is so unnatural that normal binding does not keep it together, it is instead bound by a number of runes located around it's lair. Any fresh blood is absorbed by these runes and fed back to the creature, restoring it. These runes however are also it's greatest weakness, without the magic of the runes it's form cannot be contained and will cause it to fall apart. Instinct: To Destroy Intruders and absorb their flesh

    • Lie in wait, consuming all who it encounters
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  • Bogon Solitary, Large, Cautious, Terrifying
    To run, charging foreword with its head down. Those in its path are trampled and possibly impaled (d10+4 damage 1 piercing) 16 HP 4 armor
    Forceful, Far
    Special Qualities: The bogon is a miniature, flightless dragon. It’s appearance is ugly as a Goblin, an it’s thirst for destruction as strong as a Goblin. Before it charges p, the sounds it makes creates a terrifying appearance.

    Instinct: To trample

    • Charges forward blindly at the biggest threat
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  • Taints leghat Solitary, Huge
    It has branch fingers that will rake the ground (d10+5 damage) 24 HP 2 armor
    Reach, Forceful

    Instinct: To seek out who tainted it.

    • Lashes out with branches, crushes with stumpy feet, block passageway
    • It will grow around ankles
    • It will crush with feet made of heavy stumps
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Orphina the Bound one Solitary, Magical, Intelligent, Amorphous
    It has a whip made of silver. It has a long reach and has double whips (d10+4 damage 1 piercing) 19 HP 4 armor
    Close, Forceful, Near

    This is Orphina, Re-animat d by the magic of her Goddess, urthula. Urthula has remade her using hard metal as bone. The armor she wears is so heavily chain mailed, no piercing or slashing weapon can cut it. The areas of her armour that expose her body show human bones cast in reflective metal. Her eyes are a Smokey black. Instinct: To Imprison, kill, and command

    • Possess others with its magic and offer them to her goddess Urthula
    • When it casts a spell, it calls upon Urthula. As it’s champion, it may manifest chains to ensure someone. She can also cast a globe of shadow to make someone lose their position. She can sacrifice her limbs to attack players as the animate themselves with her magic.
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  • Black Bondage Goblin Group, Small, Stealthy, Devious
    Spears, nets, boomarang (d6 damage) 6 HP 1 armor
    Close, Near

    The Black Bondage Goblin is a vicious creature that is a Servant of Urthula. They have been trained by the more human disciples to pursue their foes with traps able to imprison their target. They speak in harsh hissing voices, and know common and Goblin. When they are approached by overwhelming odds, they prefer to take it in the butt. Instinct: To entrap, ensnare, and imprison

    • Ensures and punishes with torture
    • It has a net and boomerang that it throws to trip people
    • They travel riding a bogon
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  • Kiaral the Infused Solitary, Large, Intelligent, Hoarder, Terrifying
    Massive staff (b[2d10+2] damage) 16 HP 1 armor
    Forceful

    Kiaral the Infused is a sorcerer who used their own body as a conduit in a foul ritual to pull energy from the elemental planes.  These forces twisted and transformed Kiaral into a hideous hybrid of elements and humanoid.

    Instinct: To become all-powerful

    • Become Enraged
    • Knock them back or off their feet
    • Absorb Their Magic
    • Cause an Earthquake
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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