-
Crypthaunt Recluse Solitary, Large, Intelligent, Hoarder Bladelike legs (d10 damage 2 piercing) 16 HP 1 armor Close Special Qualities: Magic Sense The Crypthaunt Recluse is a large spider feeding off of the residual arcane energies of magical artefacts. Any location containing magical items attracts them, but like most recluse spiders it prefers isolated places and is therefore most often found in especially rich crypts. They are intelligent enough to speak and reason with, thanks in large part to their saturation in arcane energies, but they cannot communicate verbally. Needless to say, any adventurer carrying magical items into its crypt is sure to draw its greedy attention. Instinct: To collect magic items
- Steal a magic item
- Pin down
- Scuttle away with treasure
-
Shades children Group, Small, Stealthy, Devious, Intelligent Globe of darkness (d6 damage) 10 HP 0 armor Close, Ignores Armor Shades children are little amorphous creatures that reside in the Taebor forest. They are minions of Leghat, the forest demon. They are mischievous little buggers who stalk people in heir forest. They are intelligible creatures who typically try to find the best way to betray whomever they are stalking. They’ll steal people’s stuff, block their way, or make it harder to find a location. They also know some simple shadow magic, such as globe of darkness, shadow bag and a Blackbolt. Instinct: betray your plans
- Slips in unknown
- Listens to plans described by characters
- Takes away what the players needs and runs
-
Areverar Infiltrator Conjuror Solitary, Magical, Stealthy, Organized, Hoarder Dagger Missiles (d10 damage) 12 HP 4 armor Close, Ignores Armor, Far "The Codex is mine! You hinder me at your peril" Half-Elf Wizard, Infiltrator and Cultist of the Infernal Realm of Baator. Protected by invisible magic armor powered by Baatorian Ring of Protection. Instinct: To summon hell itself
- Conjure Flaming Hands
- Disguise and Bluff
- Unleash volley from Magic Wand
- Summon Infernal Bats
-
Hellcat Solitary, Large, Magical, Stealthy, Intelligent, Planar, Terrifying Sharp claws, Wicked Fangs (d10+2 damage) 16 HP 4 armor Special Qualities: Invisible in light, Devilish presence , Resist all but good Silently, from the shadows, with grace and power, a creature emerges on the path ahead. It has the shape of an enormous lion, but its form consists of blinding light and fiery sparks, as though its body were made of energy and not flesh and bone. It is a Devil-Cat. It is from Hell. Devil Cats are invisible in the light, but can be seen in the dark. Adapted from Monster Manual 3.5. Instinct: Set-up ambushes
- Wicked Pounce
- Stalk in the open light
- Telepathic threats
-
Gargoyle Manhunter Solitary, Stealthy, Intelligent, Evasive Rocky Claws (d6 damage 2 piercing) 16 HP 3 armor Close Special Qualities: Flight, Darkvision The most skilled pursuers among gargoyles can quietly follow targets over great distances, constantly slipping into disguise as a rock, a statue or something else, until they finally close in on their target. Their damage die increases by one when ambushing. Instinct: To defend their lair
- Stand perfectly still
-
Oni Mage Commander Solitary, Large, Magical, Organized, Intelligent Heavy Assault Rifle (d10+2 damage 1 piercing) 16 HP 3 armor Near Special Qualities: Darkvision, Regenerate 1 per die roll unless subjected to fire or acid, Magical flight Oni Mages can be quite charismatic, and those who take advantage of that become commanders. With their booming voice and frightening presence, they tower over their minions as they yell out orders and commands. Instinct: To live a life of pleasure
- Turn invisible
- Conjure darkness, Change shape
- Increases damage of allies by 3
-
Daddy Dunc The Collector Solitary, Intelligent Mace/bat (d10+2 damage) 12 HP 1 armor Close, Forceful Instinct: To take prisoners
- Collect slaves for The Stadium
-
Corpse Viper Group, Large, Divine, Terrifying bite (b[2d8+2] damage 2 piercing) 12 HP 2 armor Special Qualities: undead amalgam of humanoid and serpent Instinct: to guard the brood
- infect with necrotic poison
-
Dire Squirrel Solitary, Stealthy, Hoarder Sudden and Unexpected Bite (d8 damage) 7 HP 0 Armor Close Special Qualities: Climb almost anything An invasive species to not just the Mystery Islands but also the mainlands. These giant squirrels can readily drive out other species if not kept in check. Unlike their smaller cousins, they are omnivores and consider some stock and small humans and halfings a tasty meal. Beyond constantly storing food for the winter, they also are attracted to shiny things. They have figured out that dried food of humans in their barns or persons (Rations!) will keep well for the winter, and will face danger to obtain it if they think they can. Their big buck teeth can make them look cute, but pack a hellauv punch. Like their smaller cousins they flee when hurt, but will come back to get what they want. On the mainland and Halflings home they have all but been eliminated. Instinct: Invade the space taking all the food driving out other species
- Look cute and beg for food, before taking a chunk out of them
- steal their shiny objects or food and runaway to bury it
- Bark at them from up a tree or a from a distance driving all the predator animals in the party (dogs, cougars, hawks, etc) into chasing it.
- Run away when hurt going some way you didn't expect only to return later to get what they wanted