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  • Silver Dolphins of the Mystery Islands Horde, Small, Organized, Intelligent
    Battering with their nose before taking a nip (d6 damage) 5 HP 1 armor
    Close
    Special Qualities: Jump from the water to avoid danger, Sonar lets them see through any conditions

    These curious beasts form pods that can be found around the Mystery Islands. The smallest dolphin the shallow waters, but probably the smartest and most troublesome. They have been known to help those drowning, but also have been known to steal stuff from them at the same time. Sometimes when bored, they like to "play". What is fun for them can be hurtful for others. They will work in groups to toss people and things around above the sea, battering them with their noses or against the rocks. They just thinking they are playing with each other. Instinct: Innately curious, see what those close to them are up to

    • Swim with remarkable speed and coordination with others of its kind, faster than you thought
    • Squeel and chirp to alert the rest of the pod
    • Group together to toss something or someone into the air
    • Turn on a dime
    • Jump from the water to avoid danger
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Soul-abandoned Butcher Group, Organized, Intelligent, Construct
    Stab (d8+4 damage) 14 HP 2 armor
    Close, Forceful
    Special Qualities: Unnatural strength

    The Soul-abandoned Butchers rise from the Black Cauldron for one purpose only. While they will focus on the enemies of the Cauldron's owner, they cannot go long without killing. They will even kill friendly soldiers and add them to their ranks if no enemies are available. The butchers retain the appearance and some of the knowledge of the person who was dumped into the Cauldron to make them. Thin illuminated green smoke encircles their bodies and their eyes leer hungrily at foe and ally alike. Instinct: Collect bodies for the Cauldron

    • Howl and charge as a group
    • Shriek to call another butcher
    • Ignore damage in order to grasp a victim
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Quickwood Solitary, Huge, Stealthy, Magical, Intelligent, Terrifying
    Trunk Maw (b[2d10+5] damage 2 piercing) 20 HP 1 armor
    Reach, Forceful
    Special Qualities: Ward 4 against magic, Immune to fire and electricity, Darkvision, Magical aura of menace

    Quickwoods are cousins of the treants, though they have developed carnivorous habbits to supplement themselves. This makes them much more active than the docile and occasionally downright sluggish treants, though that does not make them impatient. In fact, they make for terrifyingly efficient ambush hunters. Instinct: To hunt

    • Pull targets in with its long roots
    • Can view things from nearby trees
    • If it manages to completely absorb a spell, it gains +1 Ward against magic. It may release this magic to power is Terrifying tag
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Crag Linnorm Solitary, Gargantuan, Magical, Devious, Intelligent, Planar
    Venomous Bite (d8+7 damage 5 piercing) 24 HP 4 armor
    Reach, Forceful
    Special Qualities: Immune to curses, entangling, fire, posion, sleep, paralysis and mental manipulation, Can fly and swim, Regenerates 2 unless wounded with cold iron

    Crag linnorms are among the weakest of the linnorms. And yet still it is a giant, fire breathing serpent. Aggressive and temperamental, their solution to most of life's issues seem to be find the correct things to incinerate with a magma bath. Instinct: To rule its domain

    • Breathe a flood of magma for d12/d8 damage with the Fire Elemental and Ignore Armour tags
    • Curses an enemy with weakness to fire when defeated
    • Fiery venom causes the Sickened debility and a fire based version of Bleed
    • Can see through illusions, darkness and invisibility
    • Wraps enemies up in its long tail to crush them
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Zinluq, The Mad Elementalist Solitary, Magical, Intelligent
    Bolt of converged elements (d10 damage) 12 HP 1 armor
    Close, Reach, Ignores Armor, Near, Far

    Zinluq is immersed and consumed by his/her quest to create the perfect elemental. Twisted energies of the elements swirl around him/her while he/she are performing the summoning rituals. Zinluq aims to create and control an elemental with the power of every element and the weakness of none.

    Instinct: To summon elemental beasts

    • Fire a bolt of mixed elements at the biggest threat
    • Surround themself with a vortex of elements
    • Summon an elemental
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Squidwillows Group, Huge, Hoarder
    Drop heavy things (1d4 damage) 11 HP 3 armor
    Reach, Forceful

    Squidwillows are enormous, slippery, tree-like creatures with a long translucent trunk that is spotted with random, circular, dish-shaped eyes and topped with an exuberance of flowing, fleshy tentacles. Many of the tentacles cling to items the Squidwillows have collected previously. Anything that comes within reach, especially shiny or bright objects, runs the risk of being grasped and hoisted into the bows. Instinct: Collect shiny objects

    • Grab something interesting
    • Wrap another tentacle around the goodie
    • Drop it hard
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Elvish Lightsinger Solitary, Magical, Organized, Intelligent
    Hands of Power (w[2d10] damage) 16 HP 6 armor
    Close, Reach, Ignores Armor, Near, Far

    When the Children of the Deep Woods found the creature, they knew it to be a fallen lord of Creation. They nursed it back to health with song and what few magics they had left, and, eventually, their prayers. Grateful beyond measure, this Lord of Light protects its servants like a she-bear with one cub. The Lightsinger petitions; the Lord provides. Instinct: to walk in the Light

    • Blind with a flash of primal light
    • Channel the Light into a magical effect
    • Summon the others with a thought
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Kraul Group
    (d8+2 damage) 10 HP 2 armor
    Close, Forceful
    Special Qualities: Insect-like mobility (climbing walls, etc.)

    Instinct:

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  • Brownie Group, Magical, Devious, Construct
    Trip (d4 damage) 10 HP 0 armor
    Close
    Special Qualities: Spongy chocolate body makes everyone hungry

    The Baking Witch produces Brownie copies of everyone she meets. These chocolate, cake-bodied versions will do their best to mimic the person they are a copy of. They have a surprising amount of self direction and will often over-do the impersonation. It's hard not to trip over your own Brownie as it tries to be in the same place at the same time as you. It just won't go away! Even if it is damaged, it will go running back to the Baking Witch and return repaired with icing. Even worse, it'll have an even more extreme copy of itself in tow! Instinct: Do what the original does even better

    • Get in the way
    • Share something personal about itself that may, or may not be true of the PC
    • Embarrass them by emphasizing awkward traits
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Baking Witch Solitary, Large, Magical, Devious, Intelligent, Planar
    Rolling Pin (w[2d10] damage) 20 HP 1 armor
    Ignores Armor

    The Baking Witch is in constant motion! She is a towering form dressed in a flour-dusted black dress with a flower-covered apron. What does her face look like? She can't explain why but she knows that, once, long ago, she was something else and didn't care about baking. That's in the past now and she can't stop! She wants, she NEEDS, to cover fairyland with her wondrous baked goods. Especially her signature Brownie copies of each personality she comes across. Instinct: Make more Brownies

    • Cover them in butter
    • Create a tornado of flour and sugar
    • Produce a brownie copy of a PC
    • Turn into jello, bread, mash, chocolate, cream, or eggs of any kind
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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