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Cyclops Shaman Solitary, Large, Magical, Intelligent staff (d12+2 damage) 16 HP 1 armor Forceful, Reach Instinct: Honor the Old Ways
- Take what was offered
- Enforce a forgotten law of nature
- Reveal an unfortunate future
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Asura Solitary, Large, Divine, Organized, Intelligent, Cautious, Terrifying Great Sword (one in each pair of arms) (b[2d10+2] damage) 18 HP 4 armor Forceful, Near Special Qualities: 6 Arms, 3 Heads, 9 Faces From Yoon-Suin: A race of mighty spirits exiled from the great mountains of Upper Druk Yul long ago and cursed to wander the low places of the earth. The have three heads, each with three faces, and four or six arms. They are wrathful, proud, vengeful, boasting, jealous, and deceitful. Instinct: to destroy
- Attack multiple targets at once
- Call for help from the devoted
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Wanderer Horde Uncoordinated biting and scratching (d4 damage) 3 HP 0 armor Close When descending into the depths of Hell, one can easily become lost. Such is the case of the Wanderers: adventurers who dared enter through the gates, in search of fame, loot or lost friends, only to find an eternal struggle for a way back out. Their endless strides through the halls of Hell has left the Wanderers confused to the point of insanity; their fears have taken hold of their every action. When they encounter another humanoid, they will attack without reason. Beware: though they are individually weak, there are countless poor souls who wander these grounds... Instinct: To search for a way out
- Attack on sight
- Flee and hide
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Lord Scurlock Solitary, Magical, Stealthy, Intelligent, Hoarder Energy drain (d10 damage) 20 HP 4 armor Close, Ignores Armor, Far Instinct: To seize power
- Drain life to sustain himself
- Discard this body to find a new one
- Summon a demonic servant
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vampire shack Solitary, Huge, Stealthy, Intelligent, Terrifying, Amorphous touch necromancy (d10+3 damage) 27 HP 2 armor Reach, Ignores Armor Special Qualities: undead the vampire does not retreat to a coffin. Rather it becomes architecture waiting to be loved and lived in by mortals, sharing emotional symbiosis. If it is starved of this love and life it becomes twisted and hungry. Instinct: to consume
- feed
- empathic torment
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Undead Tribal Shaman Group, Magical, Devious, Organized, Intelligent, Terrifying Chains wreathed in magical fire (w[2d6] damage) 10 HP 0 armor Close, Reach, Far Special Qualities: Rotting flesh and open putrid wounds This tribal shaman refused to stop caring for its people once it died. Instead, it continued to live despite grievous wounds and disease. Though its breath stopped, its pulse grew still, and its flesh became cold as the air around it, its sense of duty continued. It does not prefer violence, but if the tribe or its ability to perform its sacred duties are threatened, it will respond with magical fire, corruption, and confusion. Instinct: To feed its people flesh
- Protect the tribe
- Unleash fire, confusion, or corruption
- Twist the mind of an enemy
- Call for protection from the tribe
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Drowned Gaoler Solitary A weapon wielded in life (b[2d10] damage) 20 HP 3 armor Close, Near This gaoler was well-outfitted for his duties on a prison ship when it sank. Sent back to the physical world for some unknown reason, it walked along the sea floor until it came from the waves. Now it seeks to imprison the living in the ultimate jail: death. Instinct: To imprison the living in death
- Take the frontline
- Attack with skill-at-arms
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Frenzy Demon Group, Planar Claw (b[2d8+2] damage) 6 HP 1 armor Close These guys didn't start out bigger or stronger than their siblings. They were just meaner. Instinct: Frenzy all the way
- Enter a frenzy
- Incite another demon to frenzy
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Sahuagin Sorcerer Solitary, Magical, Organized, Intelligent Coral wand (d10 damage) 12 HP 1 armor Close, Ignores Armor Special Qualities: Scent, Blood Frenzy, Aquatic Sahuagin sorcerers believethey can increase their own strength by eating the bone marrow of other sorcerers. Their leech-like mouths flare wide whenever they scent another natural spellcaster. Instinct: Steal the magic of other sorcerers
- Eat the bone marrow of other sorcerers
- Curse an enemy with the drowning curse
- Fish a ghastly concoction out of its robes and use it