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  • Blazing Shade Solitary, Magical, Planar, Terrifying
    Fiery touch (d10 damage) 12 HP 0 armor
    Close, Ignores Armor, Near
    Special Qualities: Invisible (shimmering heat haze)

    The hottest fires of hell are enough to set the souls of the damned alight. Instinct: to burn the souls of the damned

    • Loose a fiery bolt
    • Engulf an enemy in its fiery body
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Stone Hands Group, Construct
    Smash and Crush (d8+2 damage) 17 HP 4 armor
    Close, Forceful, Ignores Armor
    Special Qualities: Made of solid stone

    Controlled by a far-off master, a stone hand rises from the floor and attempts to smash its master's enemies. Instinct: to wreck its master's enemies

    • Grab blindly with the strength of an earthquake
    • Crush a grabbed enemy
    • Swipe blindly at several opponents
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Fungoyles Group, Small, Stealthy
    Stone hands (w[2d6] damage) 6 HP 2 armor
    Close

    Fungoyles are mushroom-shaped creatures with hard, stone-like flesh. They have spindly enoki arms and hands and porous morel legs and feet. They will help newcomers by leading them through the caverns but only as long as the visitors play along with their games. Each Fungoyle will initiate a different children's playground staple and they will occasionally circle around a visitor with the expectation of learning a new game from them. Instinct: Play!

    • Start a new game
    • Circle around a PC and wait expectantly
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Azheia, The Flame Hound Solitary, Large, Divine, Planar
    Bite (d12 damage 1 piercing) 22 HP 3 armor

    Azheia is a massive beast from the plane of fire. It resembles the skeletal structure of a canine, with thick bone plating. The red glow of the fire within emanates from the spaces between its bone plating. Azheia will consume anything living or dead to keep the fire burning within itself.

    Instinct: To Feed

    • Belch Fire
    • Suddenly Charge and Knockdown an opponent
    • Consume all that remains
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Amos, servant of Agronorga Solitary, Large, Stealthy, Magical, Terrifying
    Teeth and Claws (b[2d10+4] damage 2 piercing) 24 HP 2 armor
    Forceful
    Special Qualities: Wings for Flight, Gruesome face

    Instinct: To summon his Demon Overlord

    • Control the Blood
    • Summon the Lifedrinker
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  • Zombie Hordlings Horde, Organized, Terrifying
    Biting Tearing Gnashing (d4 damage) 3 HP 0 armor
    Close
    Special Qualities: Gore Covered Rot Festering Teeth

    The Near Endless Hordes of the Desecrated Crypt poured fourth and devoured the world. Instinct: To devour all Sentient Life

    • Lurch forward slowly and grab with many hands and teeth
    • Call to the Damned to Dinner
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  • Mechapede Solitary, Amorphous
    pincers (d10+2 damage 3 piercing) 23 HP 5 armor
    Close, Forceful

    A slithering and skittering mechanical centipede with sharp, piercing pincers designed to protect the engine room of the Black Arm. Instinct: To protect the drive

    • Slither and scamper
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  • Dwarven Quarreller Horde, Organized, Intelligent
    Crossbow (d6 damage 1 piercing) 7 HP 2 armor
    Close, Near, Far

    When the dwarves wage war, they don't just use axes and hammers, no. Dwarves are excellent craftspeople, especially when it comes to fortifications, siege weapons, arms, and armour. They say that they were the ones who invented crossbows, way back when. As such when necessary they will deploy large groups of mail-clad crossbow-wielding dwarves ready to skewer even the toughest of adversaries. Since they've had such a long time to practice their use in warfare, they even are seen using unusual tactics, some say that they have a manner of laying down a constant hail of bolts - giving their foes no chance to advance or recover. Instinct: To guard

    • Lay down a hail of withering bolts
    • Call up reinforcements
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  • Moloch Duke of Hell Solitary, Large, Magical, Divine, Planar, Terrifying
    Claws (b[2d8] damage +3 piercing) 18 HP 2 armor
    Special Qualities: Animate Dead, Regenerate 2 hp end of turn it attacked.

    Exiled from the Nine Hells, Moloch would do anything to reclaim his position. Long ago, Moloch earned his place among the other archdevils through the glory he won driving demons out of the Nine Hells. Asmodeus rewarded him by elevating Moloch to the rulership of Malbolge. For eons, Moloch ruled his domain, vying against the other archdevils as he sought still greater power. This animosity worked in Asmodeus’s favor, since Asmodeus knew that Moloch’s scheming helped keep the other archdevils in check. The arrangement began to unravel, however, when Moloch took the night hag named Malagard for his advisor. Her words were poison, and gradually she convinced Moloch to direct his efforts to topple Asmodeus. Although the conspiracy nearly succeeded, it was thwarted. Moloch was stripped of his station and sentenced to death — and only the timely use of a planar portal allowed him to escape. Instinct: To cause pain

    • Breath of Despair
    • Wall of fire
    • Teleport
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Skullsocket Solitary, Magical, Intelligent, Construct, Terrifying
    iron rod (d10+2 damage 1 piercing) 20 HP 4 armor
    Close, Forceful, Reach, Near
    Special Qualities: does not feel pain, base of skull smashed open with no brain

    The Skullsocket is an undead horror which is produced by a skilled necromancer or occultist. A recently deceased corpse is used as a vessel. The operator removes the brain and completes the blasphemous ritual. With eyes rolled back in their head and their hands embedded in the brain, the operator can control the corpse and sense through its senses. The undead is typically used to murder a particular target without fear of the operator's identity being revealed. Instinct: to seek out and snuff out its target

    • Grab in an iron grasp
    • Break through a wall
    • Push someone backwards with force
    • Crush a bone
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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