-
Nightwalker Horde, Huge, Divine, Amorphous, Undead Finger of Doom (w[2d8+5] damage) 21 HP 1 armor Reach, Far The Nightwalker stands as tall as a two story home. It comes from a Negative plane , where life is sucked out the bodies of mortals who dare cross the realm. Whenever a hero drops to 0 hp, The Nightwalker drains it’s life for an automatic kill. Cultists of Orcus, or the Undead, try to summon Nightwalkers to help with their dirty work. Instinct:
- Bring anti-life
-
Iron Golem- Lesser Solitary, Large, Magical, Construct, Amorphous Sword (d10 damage) 12 HP 4 armor Ignores Armor Special Qualities: Fire-proof Instinct: Defend it’s maker.
- Sword
-
Juiblex, The Faceless One Solitary, Huge, Divine, Organized, Planar, Terrifying, Amorphous, Ooze, Demon Lord Slam (d12+3 damage 1 piercing) 20 HP 3 armor Reach Special Qualities: Acid Spit Juiblex, lord of Slimes, is the king of Oozes. Juiblex likes to stay on its plane in the abyss and use various oozes across dimensions as it’s spies. Juiblex can command its cultists to use acidic weapons to take down its enemies. Instinct:
-
Demogorgon, Prince of Demons Solitary, Huge, Magical, Stealthy, Divine, Planar, Demon Lord Tentacle (b[2d12+7] damage) 33 HP 4 armor Reach, Forceful, Far The Demogorgon is a powerful demon prince. This two headed demon has the faces of baboons, reptilian body and tentacles for arms. He towers over most creatures including ogres, dragons and other demons. His main rival is the demon lord Orcus. The two lords scheme against each other to claim the title of Prince of Demons. Instinct: Destroy
- Hypnotic Gaze
- Tentacle Rake
- Tail rake
-
Orcus, Prince of Undeath Solitary, Huge, Magical, Stealthy, Planar, Demon lord Wand (w[2d12+3] damage) 26 HP 4 armor Reach, Far Orcus is the Demon Lord of undeath. It summons skeletal and ghoulish minions to defend its layer. His most prized possession is his wand of death. He is able to use powerful spells to take out many foes. Instinct: Raise the Dead
- Wand of Death
- Summon Skeletons
- Death Touch
- Death finger (d20+5)
-
Reinhart Solitary, Magical, Intelligent, Cautious Demonic Slash (b[2d10+4] damage 1 piercing) 20 HP 4 armor Close, Forceful, Near A human with horns, who fights the fiends in this world. He stands vigilant, wielding a blade carved from the horn of a Cornugon and armed with stolen powers, from those he now fights with all his might. Instinct: To destroy demons
- Use stolen demonic powers
- Create a ring of hellfire
- Dismiss demonic possession
- Survive a killing blow
-
Carver (DRAFT) Group, Magical, Stealthy, Devious, Planar (d6 damage) 6 HP 4 armor Close, Reach Instinct: To erase record of its presence.
- A servant of the undergod Robigus, carvers its eight arms to scrape away at the truth of the world.
-
Balor (Fire Demon) Solitary, Huge, Magical, Divine, Planar, Terrifying, Demon Lightning Sword (b[3d10+7] damage 2 piercing) 24 HP 3 armor Reach, Forceful, Ignores Armor, Near Special Qualities: Flaming Aura The Balor is a strong Demonic Engine. This demon’s tactics include using it’s flame whip to drag its foes closer and then, Slay them with it’s lightning sword. The Balor is immune to all fire attacks. It gains some resistance to electrical damage but will not be able to fly until well rested. Once a Balor is defeated it explodes with a firery aura. Instinct: Destroy
- Flame Whip
- Lightning Swrod
- Teleport
-
Pit Fiend Solitary, Large, Stealthy, Divine, Magical, Planar, Devil Mace (b[2d8+2] damage 2 piercing) 20 HP 3 armor Forceful, Near Special Qualities: Regenerate 2 hp after it’s attack Pit Fiends are generals of Hell. One of the strongest Devils, below the Arch Dukes. They can be summoned through way of rituals and openings of Hell Gates. Instinct: Lead armies of Devils
- Mace
- Regenerate
- Fire ball
- Summon lemures/ imps (4hp ea.)
-
Warduke Horde, Intelligent, Cautious Sword (b[2d6+4] damage) 20 HP 4 armor Close, Forceful This powerful human is geared in heavy leather armor and a helmet. Beneath the helmet lies fiery red eyes of anger. He commands many legions to conquer settlements and villages. The Warduke will fight along side his allies with it’s sword and massive shield. It’s sword can give off a flaming aura. He has some magical resistance from lower level spells. Instinct: Command War
- Flamesword
- Infernal Shield