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  • Ahuizotl Solitary, Large, Stealthy, Intelligent
    Fierce Claws (d10 damage 2 piercing) 16 HP 0 armor
    Special Qualities: Amphibious

    The ahuizotls are water dwelling beings with a supreme mastery of sound mimicry, which they use to lure in prey. While anti-social by nature, they do make alliances with their neighbors, sharing defenses and resources. Used to their domain of small rivers and lakes, most ahuizotls suffers from some degree of agoraphobia. Instinct: To eat

    • Mimic sounds and voices
    • Grabbing foes does not limit its attacks
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Paewyn, Cleric of the Storm Goddess Group, Small, Divine, Magical, Intelligent, Cautious
    Staff (w[2d6] damage) 12 HP 3 armor
    Close, Reach

    A halfling cleric, Paewyn travels the world where the Sholk, the storm goddess, takes her. While she often sets up churches and establishments of faith, she has too much of a desire for adventure to stay in one place too long. Instinct: To spread the storm goddess to new lands

    • Offer assistance to those in need
    • Beseech the storm goddess for assistance
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  • Elena, Orc Warrior Solitary, Intelligent, Cautious
    Whatever weapon it can find (b[2d10+4] damage 1 piercing) 16 HP 6 armor
    Close, Forceful, Reach, Near

    An orc warrior traveling around. Works mainly for coin, meaning it is unclear whether she will be an ally or an enemy. She carries with her such a wide variety of weapons that it boggles one's mind to think of how she can keep track of them all. Instinct: To seek adventure

    • Stab, maim, dismember, poke, slice
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  • Shadowpaw Group, Stealthy
    Claws and fangs (b[2d8+2] damage 3 piercing) 10 HP 1 armor
    Close

    Rowen's trusty direwolf companion. No one is quite sure how Rowen managed to snag such a companion. Everyone is quite sure that they do not want to be on its bad side. Instinct: To follow its master's orders

    • Hunt an enemy
    • Become the shadows
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  • Rowen the Ranger Solitary, Intelligent
    Crossbow, Sword (b[2d10] damage 1 piercing) 16 HP 3 armor
    Close, Near, Far

    A tough adventurer who gets called in on jobs with dangerous monsters. Those who work on the side of evil may find that they are more scared of him than he is of them. Instinct: To hunt monstrous threats

    • Strike from a hidden location
    • Blend in with the environment
    • Throw a magical concoction
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Rowen the Ranger Solitary, Stealthy, Magical, Intelligent
    Crossbow (b[2d10] damage 1 piercing) 16 HP 3 armor
    Close, Near, Far

    Instinct: To hunt monstrous threats

    • Strike from a hidden location
    • Blend into the environment
    • Throw a magical concoction
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  • Dire Tiger Solitary, Large, Stealthy
    Sabertoothed Bite (d10+2 damage 1 piercing) 16 HP 0 armor

    Dire tigers are deadly solo hunters, attacking from ambush and crippling prey with their oversized teeth. Instinct: To eat

    • Leap at enemies
    • Deals +d4 damage to grabbed enemies
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  • Aurumvorax Solitary, Small, Stealthy, Hoarder
    Raking Claws (d10 damage 1 piercing) 16 HP 2 armor
    Close
    Special Qualities: Death Attack, Immune to poison, Resistant to fire

    Aurumvoraxes are ferocious predatory animals. Aside from considering even larger animals food, they are also attracted to shiny things, which they love to gnaw on. Trace amounts of metal that they eat end up in their hair, making their pelt surprisingly sturdy. Instinct: To eat meat and gnaw on shinies

    • Latch onto enemies
    • Deals +d4 damage to grabbed enemies
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  • Dire Ram Solitary, Large
    Horns (d10 damage) 20 HP 0 armor
    Special Qualities: Death attack

    Dire rams live high in the mountains, feeding off what plants can grow up there. If disturbed, they'll be more than happy to show you the fast way down. Instinct: To be left alone

    • Charge horns first
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  • Twigjack Group, Tiny, Stealthy, Intelligent, Planar
    Long stick with thorns (d8-2 damage 1 piercing) 6 HP 1 armor
    Hand, Reach
    Special Qualities: Weak to fire

    The plant-like twigjacks are the fey incarnation of every annoying brush and patch of thorns that has ever bothered you in your life. Professional nuisances, they excel and poking and prodding people with a million insufferable small problems. Instinct: To be a thorn in your side

    • Fire of a shower of splinters that deal d4/d6 damage with the Near tag
    • Their damage die increases by one step when attacking from ambush
    • Teleport between brambles
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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