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  • Forlarren Feysworn Solitary, Magical, Intelligent, Planar, Evasive
    Fiendish Claws (d8 damage 1 piercing) 12 HP 3 armor
    Close

    Forlarren feysworn lean more towards their fey heritage than their fiendish one. This stabilizes their personality somewhat and allows them to acces the tricky and colorful magic of the fey. Instinct: To find its place

    • Cause metal to heat with a gesture
    • Conjures fey trickery
    • Crippled by remorse if they kill anyone
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Forlarren Solitary, Intelligent, Planar
    Fiendish claws (d10 damage 1 piercing) 12 HP 0 armor
    Close

    Forlarren are crossbreed, the result of interbreeding between fey and fiends. They inherit traits from both and are often conflicted due to their dualistic nature, if not bordering on being dangerously bipolar. One thing that shines through is a strange and inherent desire to nurture life, which causes crippling regret and sorrow should they actually kill anyone. Instinct: To find its place

    • Cause metal to heat with a gesture
    • Crippled by remorse if they kill anyone
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  • Nealuchi Grail the Bone Recoverer Solitary, Magical, Intelligent, Terrifying
    Magic spells (D8 damage) 12 HP 3 armor
    Close, Reach, Ignores Armor
    Special Qualities: Parts of the body is fallen off from the body, exposing the moving blood and muscle underneath

    Nealuchi is a man who gave much of what he loved and of what was close to them, to obtain a power that no mortal should have. He has lived far longer then a normal human should due to the powers he was granted, that's allowing him to summon creatures from his surroundings as he seeks to create a portal into the world beyond the Black Gates to pull the soul and body of the women he first loved and has since loved from long ago, her name he does not remember, but her face he could never forget. He has found a fondness of being in tunnels or crypts, using bones and stone to do his creations. The black magic that he controls takes from him when he uses it to much, using his body to fuel his power causing portions of the skin to be missing from him, causing his body to slowly turn undead each time he goes beyond his limits, he is currently only about 30% undead. His skin has turned a yellowish green and his clothes are fairly tattered. Instinct: Bring back his loved one at any cost

    • Execute an already completed plan or spell.
    • Summon using his surroundings
    • Use a wide variety of Black Arts
    • Flee when to over in his head
    • Create a aura of dark magic
    • Sacrifice those around him for selfish purposes.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Manservant Group, Devious, Intelligent, Good Looking, Oiled
    Fists (b[2d4+2] damage) 15 HP 0 armor
    Close, Forceful
    Special Qualities: Trained, Conditioned

    These oiled and incredibly well-built manservants not only protect their master using their special training in a variety of martial arts, but also care for him, carrying his burdens and seeing to his every need. Their dastardly good looks and cunning charm can soften up even the most hardened of assailants. Instinct: Protect his master by any means necessary.

    • Bash
    • Charm Person
    • Tackle
    • Dog-Pile
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Korred Group, Small, Magical, Intelligent, Planar, Evasive
    Rock club (d8 damage) 6 HP 0 armor
    Close

    Korred are the fey of megaliths, great structures made from one or more large stones. These places are often built on gates to the fey world and serve as gathering points for both fey and nature minded people, with the korreds protecting them with great zeal. Instinct: To protect their megaliths

    • Animate their own hair
    • Can teleport between big stones
    • Thrice, can unleash a stunning laugh. Fey are immune
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bauchan Huntsmaster Solitary, Small, Magical, Devious, Planar, Evasive
    Shortbow (b[2d6] damage 2 piercing) 16 HP 0 armor
    Close, Near

    Bauchans with a focus on the hunt as a way of sustaining oneself on the frontier often develop fearsome skills with their weaponry, using it both to hunt prey and punish transgressors. Instinct: To protect their land

    • Create illusions of sights and sounds
    • Can turn itself invisible
    • Uses a sickening venom
    • Can change shape into animals
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bauchan Horde, Small, Magical, Devious, Intelligent, Planar
    Shortbow (d4 damage 1 piercing) 3 HP 0 armor
    Close, Near

    Bauchans are closely related to house faeries such as brownies, but with a focus on frontier homes. As such, they are much harsher in behavior and more readily uses violence as a deterrent than their shyer cousins. And they can make deadly adversaries when pushed. Instinct: To protect their land

    • Create illusions of sights and sounds
    • Can turn itself invisible
    • Uses a sickening poison
    • Can change shape into animals
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  • ogbo Solitary, Huge, Magical, Divine, Intelligent, Cautious, Hoarder, Planar, Amorphous
    (b[2d12+9] damage 4 piercing) 33 HP 8 armor
    Reach, Forceful, Ignores Armor, Near, Far
    Special Qualities:

    Instinct:

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  • Sewer Crocodilian Solitary, Large, Hoarder
    Serrated Jaws (d10+4 damage 1 piercing) 20 HP 0 armor
    Forceful

    A gigantic crocodile which lurks exclusively in sewers. It feasts on any other organisms in the sewers by simply keeping it's huge maw open while swimming through the water. This means they often hold treasures of various kinds. Instinct: to hunt.

    • Lunge at an opponent from underwater
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  • Lesser Raptor Horde, Organized, Hoarder
    Nibble (d4 damage 1 piercing) 3 HP 0 armor
    Close

    A minor pest, and the genetic brother to the Greater Raptor. While not as fearsome as their cousin, the lesser raptor can still be an annoyance, as they will make their nests anywhere, and then defend that location from anyone, even the original resident of said location. Instinct: to protect their nest.

    • Throw dirt at enemies
    • Scream out for aid when endangered
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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