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  • Sewer Eel Group, Small, Organized, Terrifying
    Fangs (d6 damage) 6 HP 0 armor
    Close
    Special Qualities: Mind-Numbing Stench, Appalling Stink

    Sewers are not where anyone ever wants to be, for many reasons. A compelling reason is the existence of these damned pests. Eels who have lived in the sewers for so long they have developed a natural stink that can even dull the brain and senses. Not too much of a threat, but don't let them drag you under. Instinct: To feed

    • Drag an opponent into the water
    • Retreat to it's nest and send backup
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  • Scalesword Solitary, Stealthy, Intelligent
    Scaled Katana (b[2d10] damage 2 piercing) 12 HP 2 armor
    Close
    Special Qualities: Incredible Speed

    A fighter, a duelist, and an incredibly fast reptilian. A scalesword is all of the above, possessing dextrous combat skills and tactical knowledge of hardened veterans. These creatures once lived in modern society, but their tendency to duel anyone who they see makes them a struggle to be around. Instinct: To challenge foes.

    • Command a stranger to duel
    • Vanish in plain sight
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  • Giant Bone Pope Solitary, Large, Divine, Magical, Intelligent, Cautious
    Stone Cross (w[2d10+2] damage) 20 HP 4 armor
    Reach

    The soul of a fanatic priest doomed to unlife through their own hubris. They must cleanse the world of all sin if they are ever to live again, but they can't really get out much due to their urge to purge. Instinct: To live again

    • Stun enemies with a holy cross
    • Cage a foe in holy light
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  • Amalgamate Solitary, Magical, Terrifying
    Mangled Fists (d10+4 damage) 12 HP 1 armor
    Close, Forceful
    Special Qualities: Gruesome Flesh, Willed by Magic

    A horrid beast, comprised of body parts from various different creatures and sentient beings. It bears an ill-mannered amount of sensory organs, serving their purpose no longer as it is only driven by the enchantment given to it by whatever cruel master created it. Instinct: To serve it's commands

    • Grab an opponent with incredible force
    • Absorb an opponent's flesh to heal
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Horned Skeleton Group
    Greataxe (b[2d8] damage 1 piercing) 10 HP 3 armor
    Close

    Undead creatures resembling minotaurs, with large bull horns sprouting from human skulls. Their bodies are larger than average for skeletons, and they always carry some sort of high-grade weapon. Their past military experience is obvious, and they know how to fight. Instinct: To destroy life

    • Gore an opponent with it's horns
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  • Mimic Serpent Solitary, Large, Stealthy, Intelligent, Cautious, Hoarder
    Lunge (w[2d10] damage) 16 HP 1 armor
    Reach
    Special Qualities: Compact body, invertebrate

    A great serpent, akin to an eel. Enchanted by a sorcerer eons ago, their line has infected sewers all across the land, and their misleading tails are the bane of many adventurers. They hoard treasure not only as a defense mechanism to seem less conspicuous, but also as they consume objects of value for sustenance. Instinct: To hoard treasure

    • Dive into small bodies of water to conceal itself
    • Hide all but it's treasure chest tail below water
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  • Greater Water Elemental Solitary, Huge, Magical
    Titanic Strike (d10+9 damage) 33 HP 5 armor
    Reach, Forceful, Ignores Armor, Near
    Special Qualities: Thunderously Raging Foamy Waves

    Most of you adventurers have already encountered some elementals along your journey. Ever wondered where they come from? Well, it's simple, really: all things have some sort of... spirit, if you like. Yes, even mountains and trees and rivers. But this thing? Nah, it never was from this plane of existence. This hideous titan is from beyond our world, representing an element in its purest, extraplanar form. My advice? Run. Instinct: To demonstrate the power of water

    • Strike with tidal power
    • Suffocating Grapple
    • Manipulate water in supernatural ways
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Duke Duncan Kane Solitary, Intelligent, Cautious, Terrifying
    Prosthetic (b[2d10+4] damage) 20 HP 4 armor
    Close, Forceful
    Special Qualities: A magical metal prosthetic, Marred face, scars, eyepatch

    The Iron Fist of Highollow is a powerful man of noble birth. He is unnaturally tall and wide, but built with exceptional musculature. His large, pudgy face is marred by scars and a patch over his right eye. His right arm has been replaced with a metal prosthetisis built by the finest craftmage of the land. Who knows what secrets this man and his augmentations hold? Instinct: To protect what is his

    • Crippling Blow
    • Re-form Prosthetic
    • Blast
    • Mince & Mash
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Wendigo Solitary, Terrifying
    Claw and bite (b[2d10+2] damage) 12 HP 0 armor
    Close
    Special Qualities: It's emaciated body forces intense feelings of revulsion and hunger in those who witness them.

    A spirit who dwells beneath the ice, the wendigo is a being of hunger who seeks to taste the flesh of man. It seeks a host, who must have already tasted the flesh of their kin in the past. The spirit intensifies these feelings, nurtures them, until it can meld with the body of the depraved and become a monster, who sees all others as future wendigos or future meals. Instinct: To consume human flesh

    • Force victims to cannibalism
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  • Ethrnu Solitary, Huge, Magical, Intelligent, Cautious, Hoarder, Planar, Terrifying, Amorphous
    Etherial Slash (d12+3 damage) 27 HP 5 armor
    Reach, Ignores Armor, Near
    Special Qualities: Crystalline form, Eldritch

    You're fairly sure this is a boss monster. A gigantic pillar of solid pink crystals with a light emenating from within, large as a house or bigger. It is constantly surrounded by two magical eyes which it defends itself with as shields. This is a god, and it does not treat intruders with kindness. Instinct: To consume

    • Infect an enemy with contagious crystals
    • Control crystallised ether
    • Teleport into/around extraplanar space
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