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  • Solitary, Huge, Magical, Stealthy, Divine, Intelligent, Cautious, Hoarder, Planar, Construct, Terrifying, Amorphous
    (b[2d12+9] damage 4 piercing) 33 HP 8 armor
    Reach, Forceful, Ignores Armor, Near, Far
    Special Qualities: , ,

    Instinct:

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  • Archibald Solitary, Huge, Magical, Intelligent, Construct
    Claw and Bite (b[2d10+7] damage 4 piercing) 20 HP 1 armor
    Reach, Forceful, Near
    Special Qualities: Wings, Samson Evolved Archibald

    Instinct: To Serve Samson

    • Take the hit for Samson
    • Healing
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  • Ether Giant Solitary, Large
    Crystal Fists (Fistals) (d10+4 damage) 20 HP 2 armor
    Forceful
    Special Qualities: Crystallized form

    A lumbering giant, in a vaguely humanoid shape, formed entirely of bright pink crystals. It hums with an eerie glow and looks menacingly at all who face it, despite its lack of eyes. It is truly a fearsome foe. Instinct: To consume.

    • Split into three Crystallized Miners when endangered
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  • Crystallized Miner Group, Divine
    Crystal pick (d8 damage 1 piercing) 8 HP 1 armor
    Close
    Special Qualities: Crystallized form

    Once a hapless miner of some humanoid race, now indiscernible as it has been consumed by the ether. Crystals cover its form, and its vague hand shape holds a demented pickax which it wields threateningly. Instinct: To consume.

    • Turn into completely solid crystal
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ether Spider Solitary, Large, Divine, Magical, Intelligent
    Crystal fangs (d10+2 damage 1 piercing) 22 HP 2 armor
    Special Qualities: Crystallized form

    A giant spider is trouble enough, but this one has gone and gotten itself covered in some crystallized ether. A dangerous substance, as it covers anything it gets a grip on in itself and takes over their mind. This spider now serves the ether, and it's gotten a few upgrades because of that. Instinct: To consume.

    • Spin solid crystal webs as traps.
    • Absorb crystallized substances to heal
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  • Storm Elemental Solitary, Magical, Construct, Amorphous
    Charged Slash (d10 damage) 15 HP 3 armor
    Close, Near
    Special Qualities: Mostly gaseous, Summoned to serve

    A collection of dark grey clouds swarming around a grey stone mask of a despaired face. Lightning surges through the clouds, and it occasionally bolts out in stunning strikes. A fearsome foe, and an excellent guard dog. Instinct: To serve.

    • Enter a frenzied rage
    • Stun an enemy with lightning
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  • Samson Group, Stealthy, Magical, Organized, Intelligent
    (b[2d8+2] damage 4 piercing) 10 HP 1 armor
    Close, Reach, Near, Far
    Special Qualities: shadow melt

    Instinct:

    • traps
    • mark of death
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  • Eridium Elemental Solitary, Large, Stealthy, Magical, Construct, Amorphous
    Arcane Surge (d10 damage) 27 HP 5 armor
    Reach, Far
    Special Qualities: It was constructed by the Eridium King to Protect the Pleasure Fig

    Instinct: To protect the pleasure gardens

    • Rupture the environment
    • Teleportation
    • Absorption, Redirection
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  • The 7 Beasts of the Pleasure Gardens Group, Magical, Divine, Devious, Hoarder
    Alarming Bite (d6+2 damage) 16 HP 6 armor
    Close
    Special Qualities: Amazing hearing and smell

    Instinct: To protect the gardens

    • Power Howl Death
    • If all 7 Howl everything except them makes a death roll
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  • Black Tusk Enforcer Group, Intelligent
    Cudgel (d8+4 damage) 6 HP 1 armor
    Close, Forceful

    Instinct: to kill without mercy

    • Bash Skull
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