-
Sarzuk the Devil Solitary, Stealthy, Intelligent, Hoarder Longsword (d10 damage) 6 HP 1 armor Close In the Boss’ inexplicable absence, his second in command—one Sarzuk the Devil—has taken over leadership of Ogo's gang. Sarzuk has posted guards to watch over Ogo's shop, and is ready to mobilize the surviving gang members at the first sign of rogues in the house. Adapted from the classic DCC adventure "The Jeweler that Dealt in Stardust" by Harley Stroh. Instinct: Profit from misery
- Torment the weak
- Summon and command rogues
- Torture for sport
-
Boss Ogo Solitary, Magical, Devious Direct Spider Swarm 12 HP 0 armor Close, Far Special Qualities: Ygiiz Cultist, Controlled by the Crystal of the Outer Dark The fences of Punjar are infamous for their cunning and greed, and Boss Ogo is no exception. Operating under the guise of a jeweler, Ogo does a brisk trade in stolen goods, enjoying the protection of a gang of bravos and thugs.But even the wary eye of a gang boss is no promise of surety in Punjar’s deadly environs. For the last month, no one has seen or heard from Ogo. The jeweler’s door is barred, his shutters locked, and no smoke escapes the shop’s chimney. Like ravens circling a stinking carcass, the bravos and pinch thieves of the Souk smell a fortune for the taking.Unbeknownst to his band, Boss Ogo yet lives—after a fashion. Nearly two months ago he fenced a gem stolen from a travelling sorcerer. Though appearing as a simple, rough amethyst, the crystal can serve as a portal and beacon to the beings of the outer dark. In his amateur study of the crystal, Ogo has undergone a conversion, believing that his role in this life is to usher Ygiiz, the Spider-Mother, into this realm. For the last month, he has spent every waking hour studying the crystal, seeking to activate its powers. Boss Ogo stands directly behind the crystal, one hand touching the stone, though the bulk of his frame is not immediately visible. Four Spiders of Ygiiz are feeding from his body. Ogo only becomes visible when the fuliginous extraplanar ticks detach from his body, revealing him bit by bit. Boss Ogo is haggard and gaunt, shrouded in drifting veils of cobwebs as spiders course over his skeletal frame. But his eyes are aflame with the madness of divine knowledge. On his silent command, the fell Spiders of Ygiiz move immediately to attack the PCs. For his part, Ogo does little more in combat than howl out at the PCs in madness. So long as he maintains contact with the crystal, Ogo is able to direct the natural spiders, causing them to swarm at his command. This is always accompanied by declarations of the PCs as heathens to be sacrificed to Ygiiz, the Spider-Mother. Ogo can target one PC, causing causing thousands of spiders to swarm over the PC (no roll needed). A swarmed PC suffers a -2 penalty to all rolls. If Ogo breaks concentration;then swarm dissipates. The swarm dissipates immediately if the PC makes any action to sweeping the spiders from their body. Alternately, instead of directing the spiders, Ogo can attempt to summon an additional Spider through the crystal.Adapted from the classic DCC adventure "The Jeweler that Dealt in Stardust" by Harley Stroh. Instinct: Worship Ygiiz
- Spider swarm intruders!
- Protect the Crystal of the Outer Dark
- Summon Spider of Ygiiz
-
Spider of Ygiiz Group, Small, Devious, Planar Grapple Attack 6 HP 1 armor Close Special Qualities: Grapple Attack Among the first beings drawn through Ogo’s starry portal,the Spiders are not arachnids in the true sense. Spiders most resemble enormous six-legged ticks, the size of large hounds. The Spiders are perfectly black, so dark that they reflect no light whatsoever, appearing as only the absence of any color,as if reality itself had been cut away in the Spider’s form. The Spiders wait for the PCs to enter the darkened garden before attacking—springing through the air and bearing their victims to the ground. The touch of the Spiders is as cold as the void, searing targets with frostbite.A successful attack by a Spider of Ygiiz indicates the PC is grappled.If the player does not Defy Danger+DEX; the a Spider tears freezing chunks out of its victim, permitting a swarm of local natural spiders to swarm into the wound, eager to please their extraplanar allies.The Spider will Ygiiz makes a final attack attempt, crushing the spiders infesting the wound, releasing a flood of toxins (Defy danger versus DEX to escape). The target cannot be roused by allies from the toxic coma and only awakens with a successful Defy Danger versus CON save.The target may make three Defy CON attempts to awaken, but after three failed checks, the PC dies (Last Breath roll). Adapted from the classic DCC adventure "The Jeweler that Dealt in Stardust" by Harley Stroh. Instinct: Serve Ygiiz, the Demon Spider-Mother
- Grapple Prey
- Command Spider Swarm
- Infect Prey
-
Sarzuk Rogue Group, Organized, Hoarder Short sword (w[1d6] damage) 3 HP 1 armor Close Special Qualities: Summon help via blackbird Brutish break-in techniques (as adjudicated by the GM) alert these rogues. This pair has a small, trained blackbird kept in a hooded cage. At the first sight of trouble, the pair releases the bird. Keep informal track of time once the bird is released. Once Sarzuk and his rogues arrive, he sends six of these men in to flush out the PCs, while waiting outside with the rest of his band (Two per PC).(Adapted from the classic DCC adventure "The Jeweler that Dealt in Stardust" by Harley Stroh) Instinct: Obey Sarzuk
- Watch
- Retreat
- Backstab
-
Salamander Group, Small, Stealthy, Organized, Intelligent, Hoarder Scimitar (d8 damage) 6 HP 0 armor Close Instinct: Eat
- Consume a body.
- Reveal a pre-prepared trap
- Sound the alarm
-
The Red Baron Solitary, Magical, Stealthy, Divine, Devious, Intelligent, Hoarder, Planar Erupting Smite (b[2d10+6] damage 1 piercing) 18 HP 6 armor Close, Forceful, Ignores Armor, Near “ Baron of Embers, Regent of the Molten Throne, Cloaked-in-Smoke, and Seer of the Flame in the heart of Man. The Sigil of his House is ever-burning, and his wrath flows as a consuming tide. His enemies shall know only subsumation, death is his only mercy.”
Instinct: to Revel- Stoke the Flames
- The Flesh is Smoke
- Eternal Grudge
- The Mad God Speaks in Riddles
-
Bloodoak Solitary, Huge, Stealthy, Devious, Terrifying Being grappled by a tarry vine (d8+7 damage) 20 HP 3 armor Reach, Forceful Bloodoaks are huge, flesh-eating trees found in the Deepwoods, feared by most inhabitants of the Edge. Bloodoaks were typically not tall, but could grow extremely wide. At the very top of the trunk was an enormous mouth, ringed with enormous, sharp teeth. By itself, the bloodoak was incapable of ensnaring prey. The prey was actually caught by the tarry vine, a symbiotic growth on the bloodoak consisting of long, mobile tendrils. The tendrils of the tarry vine wrapped around the prey, reeled it in like a fishing line, dangled it above the bloodoak's mouth, and dropped it in. If a tendril was severed, three new ones sprouted in its place, though this could be prevented by cauterizing the tendril stump with a flame. Instinct: To eat
- Devours it's prey
-
Opener of the Outer Dark Solitary, Large, Magical, Stealthy, Intelligent, Cautious, Planar, Terrifying, Amorphous Word of Devastation and Shame (d10+2 damage) 23 HP 8 armor Forceful, Ignores Armor, Close, Near, Far Special Qualities: Soul sucking aura The Opener is both a physical and psychological threat. It's natural form is an 8 feet tall, humanoid form composed of swirling black and grey faces of the damned. In this form, it's aura fosters existential dread and hopelessness, requiring a Defy Danger roll. It also has the ability to appear in any form and conjure items of comfort and temptation while attempting to motivate mortals to open a gate for its Master. In battle the Opener speaks words that bypass armor and hit the target's memories of shame, loss, and doubt. If an opponent doesn't have these, it falls back on massive fists, which armor does affect. Instinct: To open the gate for its Eldritch Master
- Tempt mortals to unlock gates
- Assume a friendly form
- Conjure items of comfort and temptation
- Walk through the viel of reality
-
Master Swordsman Solitary, Intelligent, Cautious Sword and parrying dagger (b[2d10] damage 1 piercing) 12 HP 5 armor Close Instinct: Fight a worthy foe
- Fight with dazzling effectiveness