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Dark Dimension Warrior Group, Divine, Intelligent, Cautious, Planar Scimitar (b[2d8] damage 1 piercing) 8 HP 6 armor Close Instinct: To obey the wielder of Jherek's Hand
- Step through from the dark world
- Step in and out of dark world to cross this world space (teleport)
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Possessed Scarecrow Solitary, Stealthy, Intelligent, Planar, Construct, Terrifying Raking claws (d10+2 damage 1 piercing) 16 HP 1 armor Close Special Qualities: Flammable construction, Horrifying visage Sometimes a dark spirit makes its way into the world, although fleeting - they can extend their power and longevity by binding themselves to a site or to an object. Those that resonate well with their temperament work better, sites of terror or bloodshed, the site of a massacre for instance, or more commonly objects with grim associations. Scarecrows are no exception, giving these spirits the opportunity to poison the world with fear, and tear into the unfortunates that they ambush with razoredged claws - sharpened by spite, summoning forth shadowy crowlike creatures from beyond this world. Dangerous, but thankfully rare. Instinct: To Terrify and Kill
- Summon shadowy crows
- Feign inanimation
- Exhale tainted breath
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The Thorn Knight Group, Magical, Divine, Intelligent, Cautious, Hoarder, Construct Hack and slash (b[2d8+6] damage 2 piercing) 12 HP 7 armor Close, Forceful Special Qualities: Thorns, Loss of soul Instinct: To do what is right
- Slay
- Rose magic
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Displazer Beast Solitary, Large, Devious, Intelligent, Hoarder Tentacle whip (d10+2 damage 1 piercing) 16 HP 0 armor Reach, Near Special Qualities: Displacing magical beams, phasing molecules Displacer beasts can be a real pain. Hard to hit, impossible to track, and overall deadly to face in combat. Displazer beasts, however, are a whole 'nother ball game. They possess magical powers unlike any other, which they can fire through their two cannon-tipped tails. These magics can alter another beings state of matter, or make them phase into a different plane of existence for some time. They possess limited displacement abilities themselves, but they can follow their prey to other planes of existence when they transport them. Instinct: to feed.
- Fire beams of displacing magical energy at it's prey
- Transform another beings state of matter
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Antlion Solitary, Huge, Devious, Hoarder Acidic Mandibles (d8+5 damage 2 piercing) 24 HP 2 armor Reach, Ignores Armor Special Qualities: Blind, Highly-tuned vibration sensors The dunes of a desert are never a welcoming region, but the Antlion is one of it's lesser known treats for visitors. A giant towering centipede with acidic mandibles, tearing through flesh and metal alike. If you see one, don't even bother running, they can feel you as long as you're on the sand, in their domain. Instinct: To protect it's domain
- Emerge from below
- Acidic venom
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Byt Horde, Tiny, Organized Bite (d4-2 damage) 3 HP 0 armor Hand Special Qualities: Flight A strangely mutated bat with a cartoonishly large head, and bright yellow eyes. They switch to red when its angered, and its teeth are shark-like in their size and sharpness. Instinct: To feed.
- Latch onto target with fangs.
- Group up with others
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Gremlin Queen Solitary, Large, Organized, Hoarder Diggers (d10+4 damage) 16 HP 1 armor Forceful Special Qualities: Adaptive Skin, Shovelling Hands If gremlins are a pest, then a Gremlin Queen is a beast. Queens are far less common than regular gremlins, but usually lie at the heart of every infestation. Not one for maternal instincts, they frequently consume their young to grow in size and power, and their skin can adapt in many different ways, and for far longer periods of time. Instinct: To grow
- Consume other Gremlins for strength
- Call Gremlins to charge attackers
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Golem Mens Imperium Solitary, Tiny, Stealthy, Devious, Construct Contact Sear (d6-2 damage) 12 HP 5 armor Hand Special Qualities: Short Range Telepathy The Mens Imperium is a frightening intellect that overrides control of the Golem Corpus. It is battlestandard and commander all at once. Little is known about the being, except that is housed in an oblong metal shell like an ornate greathelm, and it’s impact on the Corpus’ ability to engage is strategic combat is obvious. The majority of the references to them in ancient literature were warnings to common soldiers to never directly contact the Mens.
“The battleminds that keep our fine guardians in order are to be respected as both ranking officers ... (illegible) ... by no means should you handle one directly without express order.”
- Fragment of ancient military field manual
Instinct: to establish command- Command the Corpus
- Contact Override
- Disrupt Thoughts
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Golem Corpus Group, Large, Stealthy, Construct Titanic Fists (d8+4 damage) 14 HP 3 armor Forceful Special Qualities: Scrounge and Repair, Limited Autonomy Hulking brutes, all black muscle and plate, the Golem Corpus is a lesson in raw mechanical force. Simpleminded on its own, it follows a set of basic orders magically imbued into its skeleton. The exposed muscle of the brute is dark, but faintly red, under the scarred plates that cover it’s surface. The Corpus stands fully 8ft tall with inhumanly broad shoulders, defined musculature, and immense fists capable of bodily grabbing an adventurer or battering them to pieces. Notable in its body plan is the lack of a head and face, though they have on occasion been seen carrying an ornate rounded metal object slightly larger than a human head (though much to small to fit the Corpus). When one of these objects is present, the Corpus has been observed to use tools, execute strategy, and generally behave in a fashion signaling greater intelligence.
“The Golem Corpus is a vicious guard dog. If they are present, it’s long-dead creators needed something protected. Doors, Vaults, Prisons, Laboratories, what have you... the Corpus mindlessly defends with fanatical devotion.”
- Findings on Arcane Constructs, 5th ed.
Instinct: to follow its orders- Overwhelm
- Grab/Wield/Toss Foes
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Cornfiend Solitary, Stealthy, Intelligent, Hoarder Hands (d10 damage) 12 HP 0 armor Close, Reach Special Qualities: Triple-jointed arms Extended limbs reaching over crops is usually the most people see of this creature, yet there is much more to them than that. They are, in actual fact, long centipede-like creatures made of a black putrid flesh which have lengthy arms sprouting from the top of them. They hoard all sorts of things on their backs, which slowly melt into the flesh to be digested. Instinct: To hoard food
- Steal items or resources from afar
- Wait in hiding for intruders