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  • Gluttony Solitary, Huge, Magical, Stealthy, Divine, Intelligent, Hoarder, Planar, Terrifying
    Chomp/Slam (b[2d12+9] damage 3 piercing) 26 HP 6 armor
    Reach, Forceful, Ignores Armor, Near
    Special Qualities: Bottomless stomach, massive jaw, Abomination of Humanity

    Instinct: To consume

    • Gorge
    • Make a deal you can't refuse
    • Life gorge
    • Demon of the third sin
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  • Cultist Scout Group, Magical, Devious
    Dagger, Ice Shard (d4 damage) 6 HP 0 armor
    Close, Reach

    A Cultist Scout sent by the Cult to investigate an area. An average sized Male or Female wearing long robes and hood large enough to cover most of their face. As a scout they prefer to avoid violence and escape to relay the information they have gathered. Instinct: to collect information

    • scout, run
    • Ice Magic
    • What it knows or found out
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  • Giant Spiderling Horde, Small, Organized
    Fangs (d6 damage) 3 HP 1 armor
    Close
    Special Qualities: Web spinners, paralyzing venom, natural climbing

    A giant spider is a fearsome enemy, combining the natural deadly grace of one of nature's finest predators with the size of a cart. A giant spiderling is slightly less fearsome, but the fact that they only ever show up in groups, and when a spider queen is nearby... Well, that could make them all the more terrifying. Instinct: To feed its mother

    • Strike its target to lure it into a trap
    • Summon help via its web
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Elite Scorpion Warrior Group, Organized, Intelligent, Cautious
    Spiked Scimitar with cutting chain (b[2d8+2] damage 1 piercing) 6 HP 4 armor
    Close, Reach

    Elite soldiers of the Sekalanthan Empire, the Scorpion Warriors wear plate armor dotted with hooked spikes, use hooked swords and wield chain weapons like blade tipped whips. Instinct: Bloody the enemy

    • Strike for the Side
    • Flanking attack
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  • Carryon Worm Solitary, Huge, Stealthy, Terrifying
    Investida (d10+5 damage) 24 HP 1 armor
    Reach, Forceful
    Special Qualities: Como se nao bastasse os dentes meodores de carne, esse agora tambem tem espetos de veneno por fora

    Instinct: protegem seus domínios e se alimentar

    • versão adulta do hotworm
    • Revestidos de espetos inoculadores de veneno
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  • Hotworm Group, Large, Terrifying
    Investida (d8 damage) 10 HP 0 armor
    Special Qualities: locomoção subterrânea, Gigantescos anelideos, completamente preenchidos de dentes trituradores

    Instinct: comer e crescer

    • Se locomove pelas areias como se fosse um peixe nadando em águas cristalinas
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  • Quop Solitary, Intelligent, Planar, Construct
    Projetil Magico (d10 damage 1 piercing) 12 HP 3 armor
    Close, Near
    Special Qualities: Levitaçao

    Instinct: Destruição eminente

    • Formas femininas finas e atraentes
    • Sua Magia é proveniente de uma poderosa e desconhecida origem
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Tongu's Group, Terrifying
    Arranhão com garras (d8+2 damage 1 piercing) 6 HP 1 armor
    Close
    Special Qualities: Asas, Aves humanoids sujas e nojentas

    Instinct: Famintos por carne fresca ou em decomposição.

    • Ataca em pequenos grupos vindo de cima e dilacerando suas presas
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Elder Vampire Solitary, Magical, Devious, Organized, Intelligent
    Black Bolt (b[2d8] damage 1 piercing) 16 HP 4 armor
    Close, Ignores Armor, Far
    Special Qualities: Step through shadows

    Instinct: to protect its lineage

    • Smite with black magic
    • Finger of Death: Defy Danger or take your last breath
    • Plague of Undeath
    • Call the Broodlings
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  • Charybdan Vampire Group, Stealthy, Intelligent, Hoarder
    Sword and Fang (d8 damage 2 piercing) 6 HP 0 armor
    Close
    Special Qualities: Step through the shadows

    Having lost the reliable nourishment of the Well, the villagers soon were reminded why vampirism is referred to by most as a curse. Unbearable thirst drives them towards prey, primal hunger makes them cruel, and the reward of life freshly taken makes them enjoy it. They are finally what they’ve denied for so long: <i>monsters</i>. Instinct: to drink deep

    • Stalk Prey
    • Return from the brink
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