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Gluttony Solitary, Huge, Magical, Stealthy, Divine, Intelligent, Hoarder, Planar, Terrifying Chomp/Slam (b[2d12+9] damage 3 piercing) 26 HP 6 armor Reach, Forceful, Ignores Armor, Near Special Qualities: Bottomless stomach, massive jaw, Abomination of Humanity Instinct: To consume
- Gorge
- Make a deal you can't refuse
- Life gorge
- Demon of the third sin
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Cultist Scout Group, Magical, Devious Dagger, Ice Shard (d4 damage) 6 HP 0 armor Close, Reach A Cultist Scout sent by the Cult to investigate an area. An average sized Male or Female wearing long robes and hood large enough to cover most of their face. As a scout they prefer to avoid violence and escape to relay the information they have gathered. Instinct: to collect information
- scout, run
- Ice Magic
- What it knows or found out
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Giant Spiderling Horde, Small, Organized Fangs (d6 damage) 3 HP 1 armor Close Special Qualities: Web spinners, paralyzing venom, natural climbing A giant spider is a fearsome enemy, combining the natural deadly grace of one of nature's finest predators with the size of a cart. A giant spiderling is slightly less fearsome, but the fact that they only ever show up in groups, and when a spider queen is nearby... Well, that could make them all the more terrifying. Instinct: To feed its mother
- Strike its target to lure it into a trap
- Summon help via its web
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Elite Scorpion Warrior Group, Organized, Intelligent, Cautious Spiked Scimitar with cutting chain (b[2d8+2] damage 1 piercing) 6 HP 4 armor Close, Reach Elite soldiers of the Sekalanthan Empire, the Scorpion Warriors wear plate armor dotted with hooked spikes, use hooked swords and wield chain weapons like blade tipped whips. Instinct: Bloody the enemy
- Strike for the Side
- Flanking attack
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Carryon Worm Solitary, Huge, Stealthy, Terrifying Investida (d10+5 damage) 24 HP 1 armor Reach, Forceful Special Qualities: Como se nao bastasse os dentes meodores de carne, esse agora tambem tem espetos de veneno por fora Instinct: protegem seus domínios e se alimentar
- versão adulta do hotworm
- Revestidos de espetos inoculadores de veneno
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Elder Vampire Solitary, Magical, Devious, Organized, Intelligent Black Bolt (b[2d8] damage 1 piercing) 16 HP 4 armor Close, Ignores Armor, Far Special Qualities: Step through shadows Instinct: to protect its lineage
- Smite with black magic
- Finger of Death: Defy Danger or take your last breath
- Plague of Undeath
- Call the Broodlings
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Charybdan Vampire Group, Stealthy, Intelligent, Hoarder Sword and Fang (d8 damage 2 piercing) 6 HP 0 armor Close Special Qualities: Step through the shadows Having lost the reliable nourishment of the Well, the villagers soon were reminded why vampirism is referred to by most as a curse. Unbearable thirst drives them towards prey, primal hunger makes them cruel, and the reward of life freshly taken makes them enjoy it. They are finally what they’ve denied for so long: <i>monsters</i>. Instinct: to drink deep
- Stalk Prey
- Return from the brink