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  • Frulam Mondath Solitary, Divine, Magical, Intelligent, Hoarder
    Halberd (d10 damage) 14 HP 2 armor
    Close, Reach

    Frulam Mondath is a cleric of Tiamat. While she favours the Halberd in battle, she can cast a fair amount of clerical spells - including spells to heal her allies, bind her enemies and defend herself and follows of Tiamat. Frulam is a dedicated follower of Tiamat, but she is motivated by greed. She prefers to lead from the back in a heavily guarded position. She is also not about to die for her deity if she can avoid it - after all in death their is neither power not gold Instinct: To gain more power and wealth

    • Rally Tiamat's Followers!
    • Heal her allies
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  • Guard Drake Group, Organized
    Bite (d8 damage) 6 HP 1 armor
    Close

    Guard drakes are a specific breed of drake raised to protect something or someone. They are fiercely loyal to their duties, and often trained to sound an alarm before launching their attack Instinct: To follow commands

    • Defend its master
    • Howl an alert
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  • Scout Group, Intelligent
    Longbow (d8 damage) 6 HP 1 armor
    Close, Far
    Special Qualities: Excellent hearing and sight

    Scouts are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides or provide military reconnaissance. Instinct: To keep an eye on things

    • Hunt and track
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  • TSENG Group, Magical, Intelligent
    laser pistol (w[2d8] damage) 6 HP 1 armor
    Close, Near

    Instinct: peace

    • heal others
    • heal someone
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  • Sazu Group, Small, Stealthy, Organized, Intelligent
    snipe (b[2d8] damage 1 piercing) 6 HP 1 armor
    Close, Near, Far

    Instinct: snipe

    • sneak
    • hide
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  • Jugo Group, Magical, Organized, Intelligent, Cautious
    flame it up (b[2d8+2] damage) 6 HP 6 armor
    Close, Reach

    Instinct: blow things up

    • burn shit
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  • TSENG Group, Large, Intelligent, Cautious
    club strike (b[2d8+4] damage) 14 HP 2 armor
    Forceful, Reach

    Instinct: brawl

    • smash shit
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  • Brenden di Talin Solitary, Intelligent
    Spadone gigante (b[2d10+4] damage 1 piercing) 12 HP 5 armor
    Close, Forceful

    Il comandante della casata Talin Instinct: Ottenere potere

    • Eccellere nel corpo a corpo
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  • The Get Solitary, Huge, Stealthy
    Serrated Teeth (d12+7 damage) 20 HP 2 armor
    Reach, Forceful

    Instinct: To hunt and eat

    • Ambush the unwary
    • Grab them from the undergrowth
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dread Wolf Solitary, Huge, Terrifying
    bite (b[2d10+5] damage 4 piercing) 24 HP 1 armor
    Reach, Forceful, Ignores Armor
    Special Qualities: covered in arrows, swords, spears, etc

    The Dread Wolf is as large as a house. It has seen many battles. It carries not only scars, but the weapons of those who meant to defeat it and failed. It seems unbothered by the fact that most of them are still sticking out of its back. Its eyes are a wild, glowing emerald. It is intelligent and swift. It sees you. Instinct: to consume

    • rips
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