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Skeleton Guards Horde, Cautious Grab and Bite (d6 damage) 3 HP 2 armor Close Instinct: Repel intruders
- Bite and push
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Stone Golem Solitary, Large, Construct Stone Fists (d10+2 damage 2 piercing) 20 HP 3 armor Forceful, Near Special Qualities: Automaton Instinct: Obey programming
- Unstoppable advance
- Rend apart
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Sorcerer of Devastation Group, Magical, Intelligent, Cautious, Terrifying, Amorphous Cloud of Black Insects (d8 damage) 9 HP 6 armor Close, Ignores Armor, Near, Far Special Qualities: Body is a Hive of Black Insects Typically concealed in a robe, the Sorcers of Devastation are colonies of insects coordinated by a Demon of Devastation. Instinct: To Reduce Order to Chaos
- Summons forces from the Realm of Devastation
- Summon Spray of Black Beetles
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Adept of Ikoko Solitary, Magical, Divine, Intelligent obsidian sword (b[3w[3d10+4] damage) 12 HP 4 armor Close Ikoko is the Vulture Goddess, she is there when everyone dies. There are no secrets from her. She keeps her own council, and jealously guards her domain- what is dead should remain dead. Instinct: to keep things hidden
- deal in secrets and death
- take the form of smoke
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Snake Cultists Horde, Stealthy, Organized, Intelligent whip (d6 damage 1 piercing) 3 HP 1 armor Close, Near Snake Cultists want to bring back their dead king and start a new Century of Blood- with them in charge Instinct: to subjugate for its god
- attack with subtlety
- entangle with whips
- escape to warn the others
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Stone Elf Horde, Magical, Organized, Intelligent Hammer and Chisel (d6 damage 1 piercing) 7 HP 0 armor Close, Near Special Qualities: Melt into the Grove The Stone Elves of the Frozen Grove were once wood elves, and passionate protectors of the temple of Ellipsis and the border of the Feywild. They were warped once by Arthus' Revival, and changed again by Petro the Untouched, channeling the magic of the Man at the Black Gate to take their pain and fear, and with it their joy and desire. They have intelligence, but little more will that the statues Petro commands. Instinct: to preserve.
- Ignore sensation
- Sustain on stone.
- Form a phalanx.
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Gremlin Horde, Small, Magical, Organized, Hoarder Scratch (d6 damage) 3 HP 0 armor Close Special Qualities: Burrowing hands Looks like a goblin, but a little smaller and with 4 large, shovel-shaped hands for its 4 spindly arms. Eats away at buildings and their foundations for food, digging their homes throughout a castle or town. Like termites, only bigger, and sort-of humanoid. Mostly passive, unless you happen to take action against the things eating away at your home. Instinct: To consume
- Consume inanimate materials
- Strengthen itself with materials it has consumed recently
- Retreat to its hovel for aid
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Remade Faithful Solitary, Construct, Divine (d10 damage) 14 HP 2 Magical Armor Hand Special Qualities: Elemental of Willpower Made from those righteous souls who would sacrifice their chance at eternity to serve the good of future generations, these are the undying mighty soldiers in the mortal host that opposes all that is divine. They look like ghosts set aflame, made to wield the hammers that shaped their souls and act with unrivaled wrath against their foe. Instinct: To vanquish the servants of uncaring divines
- Smite with hammer
- Sense foul divinity
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Gloombeast Solitary, Large, Magical, Terrifying Hands (w[2d8] damage) 16 HP 2 armor Special Qualities: Pitch-black eyes A large, lanky thing. Almost like a troll, if a troll had little more than bones and skin. Its hands are big as paddles, which it uses to swat intruders away as it drains the light from places, turning it into an unnervingly pitch blackness. Maybe the reason its eyes are nothing but pupil is 'cause it spends all its time in darkness, but whatever the reason, they're paralyzing. Instinct: To consume light
- Create pitch-black darkness
- Teleport through shadows
- Taint flesh with darkness