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The Man of the Black Gates Solitary, Huge, Magical, Divine, Devious, Intelligent, Planar, Terrifying, Amorphous Inevitability (d10+5 damage) 29 HP 5 armor Reach, Ignores Armor, Far Special Qualities: To those who can see into the other plane, its form is shifting, nondescript. To those of the material plane it appears as their own mortal form, nude and fragile. It waits at the gates, and is pleased to meet you. It can let you go for now, depending on how it feels... and what you have to offer. You'll be back. Instinct: to bring you over.
- Make a deal.
- Resurrect at a dear price.
- Wait confident in its eventuality.
- Speak intimately of Gods.
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Frozen Emissary Solitary, Small, Magical, Intelligent, Hoarder, Planar, Amorphous frozen breath (b[3w[3d12] damage 1 piercing) 19 HP 4 armor Close, Reach, Near A mighty emissary of the Frozen King, sent to investigate the fire cult and, if necessary, shut it down. Instinct: to subdue the forces of fire
- send forth a frigid blast
- manipulate water or ice
- offer a boon of ice and water if aided
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Imperator Captain Solitary, Magical, Stealthy, Divine, Devious, Intelligent anointed bow (b[2d8+2] damage) 14 HP 6 armor Close, Near Special Qualities: protective tattoos The most elite of the imperators, they have covered themselves in holy tattoos and go without armor or shield. They are brutal combatants and cunning hunters, and have learned secret magics which allow them to counter and prevent supernatural powers. Instinct: to vanquish the unclean
- detect the supernatural
- hunt, track, and prowl
- counter a spell or bind magic powers
- disarm or restrain someone
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Imperator Hunter Group, Stealthy, Divine, Devious, Intelligent, Cautious anointed blade (b[2d6+2] damage) 8 HP 3 armor Close A hunter-paladin devoted to capturing and slaying the supernatural Instinct: to root out the unclean
- detect the supernatural
- prowl, sneak, or track
- disarm or restrain someone
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Earth Elemental Solitary, Small, Intelligent, Planar rocky bludgeon (d12+2 damage) 16 HP 3 armor Close, Forceful A strange little boulder-creature, bound and enslaved from another realm Instinct: to serve their conjurer
- manipulate earth, stone, or metal
- offer gems or gold if freed
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Doomhound Group, Small, Organized, Intelligent, Planar fiery maw (b[2d8+2] damage 1 piercing) 10 HP 5 armor Close, Forceful Special Qualities: fireproof, flaming These strange, bullish demon hounds are the wizard's beloved pets and loyal servants. Instinct: to serve the wizard
- breath fire
- send a psychic message
- vanish or appear in a puff of smoke
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The Wizard, Kattemoraliz Solitary, Tiny, Magical, Devious, Intelligent, Hoarder, Planar corrupting ray (d10-2 damage) 12 HP 3 armor Hand, Ignores Armor, Near, Far A sprite-like creature from beyond the known realms; Argus Grimfist's mysterious advisor Instinct: to corrupt the world
- activate a prepared enchantment or rune
- cast a mighty or strange spell
- corrupt something in a terrible way
- call upon eldritch secrets and horrible truths
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Human Spellsword Group, Magical, Organized, Intelligent longsword (b[2d8] damage 1 piercing) 6 HP 4 armor Close A warrior-wizard trained by Kattemoraliz Instinct: to serve the wizard
- cast a battle spell or activate an enchantment
- cast a minor spell
- use a tactical maneuver
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Human Artificer Group, Magical, Organized, Intelligent, Hoarder fiery sword (w[2d8+2] damage 1 piercing) 6 HP 1 armor Close A cunning artificer Instinct: to create
- draw an arcane or alchemical tool from a bag or pouch
- lay an enchantment or rune
- coordinate gadgets
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