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  • Human Artificer Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

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  • Argus Grimfist, Dwarven Conqueror Solitary, Organized, Intelligent
    hell razor, demon axe (b[2d10+4] damage 2 piercing) 16 HP 5 armor
    Close, Forceful

    A mighty dwarven lord, seeking dominion over the earth Instinct: to see his foes at his feet

    • disarm, trip, shove, or break
    • inspire and aid his allies
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  • Dwarven Geomancer Group, Magical, Intelligent, Hoarder
    warhammer (b[2d8] damage 1 piercing) 6 HP 6 armor
    Close

    A mighty dwarven wizard-warrior; they turn their skin to stone, but still move with the speed and grace of a feral tiger Instinct: to amass riches

    • conjure an elemental
    • cast a spell of earth or fire
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  • Pack Beasts Group, Large
    bullrush (d8+2 damage) 14 HP 3 armor
    Forceful

    A strange animal, mix of beast of burden and warbeast Instinct: follow orders

    • knock someone to the floor
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  • Human Foreman Solitary, Organized, Intelligent, Cautious
    crossbow (d10 damage) 12 HP 5 armor
    Close, Near

    A lesser noble human, ordered to lead the workers and soldiers alike Instinct: to lead it's allies to victory

    • organize, aid, or inspire their allies
    • run for help
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  • Human Refiner Group, Magical, Devious, Intelligent, Hoarder
    working hammers (w[2d4+2] damage) 6 HP 2 armor
    Close, Forceful

    A low-ranking wizard, buff and tan from their work in the refinery Instinct: to get rich

    • use a handy advantage
    • cast a minor spell
    • use an alchemical tool
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  • Human Servant Horde, Stealthy, Intelligent
    service tools (d4 damage) 3 HP 0 armor
    Close, Reach

    A peasant worker Instinct: to stay alive

    • shriek and run away
    • placate and offer something useful
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  • Dwarven Guard Group, Organized, Intelligent, Cautious
    warhammer (b[2d8] damage) 6 HP 6 armor
    Close

    A warrior of the dwarven people Instinct: to protect it's fellows

    • stand in defense
    • assume a tactical formation
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  • Dwarven Miner Group, Organized, Intelligent
    pickaxe (d6 damage 1 piercing) 10 HP 1 armor
    Close

    A simple, hard-working miner Instinct: to get rich

    • push, shove, lift, or throw something
    • run and shout for help
    Tweet
  • Orcish Scout Group, Intelligent
    brutal knuckles (b[2d6+2] damage 1 piercing) 6 HP 1 armor
    Close, Forceful

    An orc from the sunlands, seeking to enslave their underworld brethren Instinct: to serve the sun tribes

    • try a risky manuever
    Tweet
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