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Guardia de la cárcel Horda, Organizado, Inteligente Porra, Maza, Lanza o Espada (daño d6) 3 HP 1 armor Cerca, Corto alcance El típico guardia de la prisión es un soldado experimentado, bien entrenado para mantener el orden dentro de la prisión. Visten una armadura ligera de cuero reforzado y llevan una porra y un escudo pequeño, listos para sofocar cualquier motín o escape. Son disciplinados y trabajan en equipo, patrullando constantemente los terrenos de la prisión y respondiendo rápidamente a cualquier incidente. No tienen piedad con los prisioneros y están entrenado para actuar con eficiencia en cualquier situación Instinct: Mantener la seguridad
- Golpe de porra
- Alertar: Pedir refuerzos
- Bloquear el paso: con su escudo o cuerpo impiden el avance
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Chadpole Solitary, Huge, Devious, Hoarder Tongue lash (pulls objects in) (d8+3 damage) 24 HP 3 armor Reach, Near This giant tadpole wants to eat unique specimens, anything magical or weird that it hasn't seen before. The more variation it gets, the more it progresses towards being a frog (also giant). Currently has a couple of small back legs forming. Named after a big grung called Chad, everyone loved him so they named the big tadpole after him. Instinct: To ingest uniqueness
- Swallow whole
- Spit up a specimen
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Orc Mechaniac Solitary, Stealthy, Devious, Intelligent, Hoarder Big Spanner (d8 damage) 12 HP 3 armor Close All orcs live to tear civilization, kicking & screaming, down into the mud, & this one is no exception. What makes the mechaniac different is that they think its damn funny to use civilization's own tools to do the tearing down. They beat technical information out of any engineers & tinkerers they can find. Armed with just enough knowledge to be dangerous (as well as scrap metal armor & an enormous wrench), a mechaniac wreaks havoc on siege engines & dungeon traps alike. Instinct: to sabotage
- turn a machine to its purposes
- make something go haywire
- unleash a barely-understood device
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Onigiri Nezumi Horde, Tiny, Devious, Organized, Intelligent, Hoarder Nibble (w[2d4-2] damage) 3 HP 0 armor Hand, Ignores Armor Special Qualities: Keen sense of smell A mouse who loves to celebrate. Rice cakes are its favorite and it will happily welcome any who give it and its friends the gift of rice. Instinct: To Celebrate
- Sing and Dance
- Labyrinthine Nest
- Shriek
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Bakeneko Solitary, Stealthy, Magical, Intelligent Claws (d10 damage 1 piercing) 12 HP 0 armor Close A cat that has lived long enough to develop powers and growth large enough to use them to impersonate humans. These powers come at the cost of a terrible hunger. Instinct: To feed
- Devour Target
- Impersonate Humans
- Dancing Flames
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Nekomata Solitary, Stealthy, Magical, Intelligent, Hoarder, Terrifying, Messy Claws and fangs (d10+2 damage 3 piercing) 12 HP 1 armor Close Special Qualities: Tail trip, Maddening gaze A cat that has accumulated enough power for its tail to split, a sign of its terrible abilities and corrupted desired. Instinct: To feed
- Devour and grow
- Impersonate Humans
- Create dancing flames
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Gorlash, the Cursed Flame Solitary, Intelligent, Terrifying Spiky Skull Maul (w[2d10+4] damage 2 piercing) 16 HP 1 armor Close, Forceful, Ignores Armor, Near Special Qualities: Unyielding Rage, Relentless Pursuit Gorlash was once a fierce and respected orc warrior, known for his strength and ferocity in battle. However, in his last great conflict, he was grievously wounded—deafened by a brutal blow to the head and left with only one eye after a vicious strike from an enemy's fire magic. Humiliated and burning with rage, Gorlash sought revenge at any cost. He turned to the shaman of his tribe, offering his very soul in exchange for power. Now, he roams the battlefield as a vengeful spirit encased in flesh, driven by an unquenchable thirst for revenge. Instinct: To seek and destroy those who wronged him.
- To exact his revenge on those who wronged him and to fulfill the dark pact with his shaman, no matter the cost.
- Cursed Flesh: Gorlash's wounds no longer bleed, and his body is numb to pain. He is immune to fear, poison, and all forms of Fire manipulation.
- Soulbound: Gorlash's pact with the shaman has bound his soul to his body, making his soul resistant to death. He can only be truly killed if his cursed body being destroyed and when his soul is released also be destoryed, which requires a powerful magical blow on his soul or the destruction of the shaman who holds his soul.
- Soulbound Strength: Gorlash's pact with the shaman grants him unnatural strength. He can perform feats of brute force that defy his injuries, such as shattering shields, breaking bones with a single strike, or tearing through heavy armor.