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  • Reality Ant Horde, Devious, Organized, Planar
    Mandibles (d4+2 damage) 7 HP 1 armor
    Close, Ignores Armor
    Special Qualities: Dig through reality, resist magical effects that lack the secret

    Reality ants are as hard to clear out from an infestation as their normal cousins. They cut shafts into reality itself and pile it up like an anthill. Instinct: to harvest

    • Dig out a shard of reality
    • Take something that normally couldn't be taken in material form
    • Emit warning pheromones
    • Dig interplanar tunnel
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  • La Cosa cuyo nombre suena como "Cabeza astada" pero no es tal. Solitary, Huge, Magical, Divine, Planar, Terrifying, Amorphous
    Espinas infinitas y cintas. (d12+7 damage 3 piercing) 33 HP 5 armor
    Reach, Forceful, Far
    Special Qualities: Una mole astada de tela y huesos

    La Cosa cuyo nombre suena como "Cabeza Astada" pero no es tal es el monstruo definitivo de la Corte del Invierno. Nacido del concepto de la atrición, la congelación, el hambre y todo lo negativo que puede estar asociado. Es una personificación misma de la Muerte encarnada por las oscuras fuerzas de Corveau. Sólo hay un punto débil... Sus cuernos. Instinct: Traer el Invierno y la oscuridad

    • Soberana de las estaciones y las espinas.
    • Control del invierno y del verano.
    • Sabiduría del plano Feérico
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  • Titania, Monarca de la Corte del Invierno Solitaria, Cuidadosa, Mágica, Divina, Inteligente
    Utilizar Caliburn y Pridwen (b[2d8+2] daño 1 piercing) 25 HP 7 armadura
    Toque, Ignora Armadura, Cerca
    Special Qualities: Voz imperiosa, Aumento de características, Va sobre un Unicornio

    Si hubiera una palabra que la describiera, es Caprichosa e imponente. Su figura imponente y alta está cubierta por un vestido hecho de hielo negro, con una capa de pieles sangrantes que siempre se arrastra por el suelo. Su piel está cubierta de tatuajes mágicos y siempre flota sobre el suelo. Sus ojos son rojos o blancos por completo, según su estado de ánimo y tiene tres rostros con tres personalidades distinta. SU cuello gira para mostrar el dominante. -Rostro de la muerte: Aquí, Titania se muestra más agresiva, su único deseo es la destrucción y su crueldad se incrementa hasta niveles extremos. Sus ojos son rojos. Es su faceta más vulnerable a ataques físicos o mágicos. -Rostro de la Señora: En este rostro, mucho más severo y envejecido, pero también atemperado. Titania es la inquisidora absoluta de su reino, no puede ser engañada o mentida, y detecta las mentiras. Cando alguien hace una afirmación, puede responder “Tus palabras son ciertas” o “tus palabras ocultan falsedad”. Tiene el mayor dominio sobre su territorio. Sus ojos son blancos. -Rostro de la soberana: Aquí, el deseo de Titania es ley, todo el mundo se encuentra encantado por su voz y se siente compelido a hacer lo que dice. Es su faceta más caprichosa, pero también la más melosa y vulnerable a las palabras de quienes puedan resistirse. Titania, la Reina de la Corte del Invierno, sólo tiene una debilidad conocida: El Hierro Frío, que ha de ser clavado en su corazón. Instinct: Destruir al resto de Cortes Feéricas

    • Dominar el hielo
    • Control total del hielo
    • Viene del plano de las Hadas
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Lissandra, la primera Banshee Solitaria, Mágica, Inteligente, Planar, Aterradora
    Uso de Ruina, su espada. (b[2d10+2] damage 1 piercing) 16 HP 4 armadura
    Toque, Ignora Armadura, Lejos
    Special Qualities: Una doncella espectral.

    Lissandra consagra su vida para servir a Titania como su lugarteniente y consejera. Siempre parece que habla cantando y su tiene la apariencia de una doncella élfica traslúcida vestida con harapos. SU boca se ensancha hasta una gran anchura cuando chilla, si no se pasa un Desafiar Peligro por CON puede reventar tímpanos. La mejor manera de vencerla es con armas encantadas o evitando oir su canción. Instinct: Maldecir con terrible mala suerte.

    • Gritar y condenar a muerte a quien la escucha
    • Voz embrujadora
    • Ha vuelto desde la muerte
    • Canto de infortunio. Desventaja,
    • Canto de muerte.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ginny Dientesverdes Solitaria, Mágica, Sigilosa, Inteligente, Cuidadosa, Botín, Aterradora, Amorfa
    Garras y tijeras (d10 damage 1 piercing) 23 HP 6 armadura
    Toque, Ignora armadura, Cerca
    Special Qualities: No tiene huesos y su piel es tan elástica que no puede ser cortada, Una horrible anciana hecha de limo apestoso

    Ginny Dientesverdes es una horrible bruja de los pantanos cuyo cuerpo se deforma como el propio limo. Es capaz de utilizar el barro para atacar y usa unas tijeras malditas que penetran cualquier armadura. Suele esconderse en piscinas de agua o descender desde los árboles para atacar por sorpresa. Instinct: Devorar personas en su pozo.

    • Moverse serpentinamente y sin huesos
    • Se esconde en el agua y no es posible encontrarla
    • Hechizos basados en agua y lodo
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Valoor Group, Small, Divine, Intelligent, Planar
    Slashing tail (w[2d10+4] damage 1 piercing) 6 HP 4 armor
    Close

    This heavenly dog-like creature is a lesser angel of Celestia. They serve to the Strenght Angels and usually gives to the living the courage they need to perform the important actions. This beasts appear in combat to assist others, but they can be a dangerous enemie, because nothing makes you more likely to die that the lack of courage in the middle of the battlefield. Instinct: To direct the actions of the living

    • Inspire someone to act recklessly
    • Magically affect a target with courage or lack of it.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Crystal Gem - Quartz Group, Intelligent, Hoarder, Planar
    energy ray (b[2d10+2] damage 1 piercing) 10 HP 5 armor
    Close, Forceful, Near
    Special Qualities: rock body, vulnerable to vibrations or sonic damage

    A special defender of the Elemental Plane of Earth. Once a warrior, this mortal absorb a Crystal Gem and now has a supernatural resistance and a set of abilities based on his gem. If killed, his body returns to normal and the Crystal Gem jumps out, searching for a new host. Instinct: To contain volatile energy

    • Transform bodyparts into crystal weapons
    • Absorb energy or magic rays (and posibly redirect it)
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  • Moder - Child of The Moon Solitary, Huge, Magical, Stealthy, Divine, Devious, Intelligent, Hoarder, Planar, Construct, Terrifying
    Run and Hoove (b[2d10+5] damage, bludgeoning) 30 HP 4 armor
    Reach
    Special Qualities: telephaty, comprehend languages, psychic immunity, won't target Mithral Elves

    And ancient experiment from the Equinox Court of Arcadia, the Exilied Elves. Appears as a gigantic, elk-like monster with a skeletal head that resembles a human torso topped with antlers in place of legs, a pair of human-like hands and a pair of bright yellow eyes where the crotch should be. Gigantic spikes protude along his spine, and its body is overgrown with plant-like matter. Moder is said to be a demigod, but it's actually a magical mutant capable of transform pain and worship into magical power. They stalks and marks would-devotees, plaguing them with guilt-ridden dreams that cause the victim to either submit to his promise of eternal life, or else be sacrificed for their defiance. Once marked, through dreams or in combat, the target is given a terrible choice: worship Moder, or die at his hands. In exchange for worship, Moder grants his devotees inmortality. However, his gift carries a cruel twist:his followers can not die by natural means, but do so while continuing to age. This means those of his acolytes who persist throughout the centuries, become little more than desiccated and mummified husks, cared for by newer and younger followers. Instinct: to subdue someone into a cult

    • Mark a possible target, preferably someone with emotional pain
    • Create hallucinations and traps
    • Cast a Feeric Spell (enchantments, illusions and protections)
    • turn a marked target into a cultist slave
    • Offer inmortality in exchange for worship
    • Inflict damage to a marked creature, ignoring any resistance or armor
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Goosdra Solitary, Small, Terrifying
    Spit, bite (d10 damage 1 piercing) 16 HP 0 armor
    Close, Ignores Armor
    Special Qualities: Multi head goose

    A large white goose with anger burning through its veins and multiple heads that hiss acid Instinct: Destroy

    • Acid hiss
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  • Fear Demon Solitary, Large, Stealthy, Magical, Devious, Intelligent, Planar
    psychic ray (b[2d10] damage 1 piercing) 20 HP 3 armor
    Ignores Armor, Far
    Special Qualities: levitates, talks telephaticly

    Imagine, if you will, the most basic impulses possessed by mankind. Rage? Hunger? Perhaps the most primal is fear. Even the youngest of us understands this concept, and the raw power of it drives almost all else. A demon that preys upon fear is not the most sophisticated sort of creature. They mimic forms they see in the nightmares of mortals, hoping to elicit the response they crave. Some of these demons, however, stumble upon terrors that are much more deeply rooted: fears of the future, of chaos and disorder, of failure. This sort of demon develops a far more refined palate, attacking the psyche of their target rather than seeking a simple scare. Instinct: feed of the fear

    • Make a nightmare or some deep fear come true.
    • Paralize target in a spiderweb
    • abbysal magic, Infernal Contracts
    • induce a new fear
    • call an existent Contract or persuade someone to create a new one
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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