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Black Choir Bard Group, Stealthy, Magical, Intelligent Painful Cord (b[d4) damage) 3 HP 1 armor Close, Ignores Armor, Near Instinct: To take with guile and glamour
- Hide in plain sight
- Warp sound to your advantage
- Creat illusions with the magic of sound
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Dómina Azul Solitaria, Magia, Inteligente, Cuidadosa Relámpago fulgurante 2d4 (b[2d10] damage) 16 HP 2 armadura Cerca, Ignora armadura, Lejos Special Qualities: Puede volver con Hilo Dorado Dómina Azul es una náyade tejedora, esposa de Dómine Rojo, que fue arrastrada a mantener la guerra desde pequeña sin conocer nada más. Tiene unos 70 años y unos ojos negro azabache. Instinct: Propagar la guerra eterna
- Utilizar poderes de Tejedora
- Tejido de destrucción 2d8
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Dómine Rojo Solitario, Sigiloso, Divino, Mágico, Retorcido, Inteligente, Cauteloso Armas de cristal (d8+4 damage 2 piercing) 14 HP 2 Armadura Cerca Dómine Rojo, señor de la Fortaleza Roja. Este clérigo de la Adivinación es pagado por El Consorcio para continuar una guerra sin fin. No cesará ante nada porque no conoce otra forma de vida. Instinct: Propagar la guerra eterna.
- Predecir todos tus movimientos
- Encantorio, confunde uno de tus sentidos
- Puede Volar y utilizar Vitral
- Utiliza terribles conjuros para adelantarse a tus movimientos.
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Deep Desert Hyena Horde, Small, Stealthy, Organized, Terrifying The jaws that bite, the claws that catch (d6+4 damage 1 piercing) 7 HP 1 armor Close, Forceful Special Qualities: The stench, the wicked stench! The howling, haunting laugh, the foulest stench, the fur matted like leather. These are the deep desert hyena. Whether the product of Genie-Rajah manipulation, Waziri experiment, or something darker still, there is a twist of dark magic to them, which makes them vicious and dangerous even more than ordinary hyenas--and they are smart enough to work together on their prey. Instinct: To hunt and savage
- Stalk the desert wastes
- Pretending injury to draw prey closer
- Two jaws bite harder than one (makes damage best-of-2)
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Rotbeast Boss Solitary, Huge, Cautious, Terrifying, Amorphous Hammer with sludge (d10+5 damage) 31 HP 4 armor Reach, Near Special Qualities: Undamageable other than weak spot , Horrifying visage Giant black bulging slime, with an engorged head at the top-front. Can throw slime, hammer with sludge arms, push people away that get too close. Pauses every so often to pump corruption into the heart of the island, weak spot on its back opens up at this point. Instinct: To corrupt
- Sling slime
- Hammer with sludge
- Push away
- Corrupt the heart
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The Royal Blind Seer Jelly Toad Solitary, Tiny, Magical, Devious, Amorphous Inveterate Whip (d8-2 damage) 16 HP 5 armor Hand, Ignores Armor, Near The Royal Blind Seer Jelly Toad is a rare occurrence. The spawning of a Blind Seer Jelly Toad is infrequent due to the many atypical requirements barring their species from procreation. And further still, a Royal Jelly Toad suffers the magic element, an affliction with a 1 in 1000 chance for most elemental based species inhabiting the Quilt. If you are lucky enough to gain the companionship of this especially rare little creature, you will be blessed with the true sight of potential. Though the Royal Seer is without sight and possesses minimal scent glands; they can rely on their hearing and magic to predict the future movements of predators. This power becomes less reliable the more chaos filled their foe is. Royal Seers can blind their prey using their tensile limbs as well. If this situation befalls you, prepare for their slimy inveterate magic to seep into your eyes and rend you insane from the truths you are now aware of. Instinct: To reveal the true nature of its adversaries
- The Royal Seer uses its magic to assess the true nature of its predators. Their element and abilities are laid to bare.
- The Royal Seer attacks with a stretchy limb and wraps it around the victims face like a blindfold. If their prey is mentally weak and unattuned to the nature of inveterate, they will be driven temporarily mad.
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Honeybee Ambassador Solitary, Tiny Martial arts (d8 damage) 6 HP 2 armor Hand Special Qualities: flight, wall-walking A Honeybee Ambassador serves his Hive by maintaining relationships with other collectives and entities. As he spends much of his time away from home, an Ambassador is likely to be familiar with the customs and practices of other cultures. As Drones, Ambassadors are much larger than most Honeybees and are typically forbidden to carry weapons. They are, however, formidable opponents with their fists. Instinct: to treat with the world for the benefit of the Hive.
- Surveys the social ecosystem and makes connections
- Find a weakness in an opponent's logic
- Demonstrate curative knowledge
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Dusk Wasp Templar Solitary, Tiny, Intelligent, Cautious, Planar Warhammer (b[2d10+2] damage) 12 HP 4 armor Hand, Forceful, Reach Special Qualities: flight, wall-walking Dusk Wasp Templars are frightening avatars of hatred and misery. Among the first to be pulled through the veil during an Infestation, Templars will hunt hives and nests for any surviving previous inhabitants. They hold knowledge of the dark rituals that can manifest their own somberly menacing nests in the ruins of other insects. Instinct: to corrupt.
- Sow terror by appearance, word, and deed
- Tear at the veil that separates this world from the Shadow Plane.
- Disappear into shadows
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Dusk Wasp Scout Group, Tiny, Stealthy, Intelligent, Planar Short sword (b[2d8] damage) 6 HP 1 armor Hand, Forceful Special Qualities: flight, wall-walking The Dusk Wasp Scout seeks the nests of other insects and corrupts their nurseries, using the lifeforce of nascent insects to pull additional Dusk Wasps through the veil between the Shadow Plane and other worlds. They are large matte black vespids, are extremely difficult to see in the darkness, and are vicious hunters. Scouts typically vest themselves in dark plant fiber woven armor and carry obsidian-flake short swords. Instinct: to infiltrate.
- Assess for structural and social weaknesses
- Attack unseen from shadows
- Tear at the border between this world and the Shadow Plane
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Honeybee Laborer Horde, Tiny, Organized, Intelligent Knife (d4 damage) 3 HP 0 armor Hand Special Qualities: flight, wall-walking The Honeybee Laborer is accustomed to working within the Hive, specializing in some area of honey and pollen storage and processing. She may be a baker, brewer, carpenter, porter, wax carver, etc. Garbed in her workers clothes and often armed with naught but a simple knife, the Laborer is better suited for her trade than combat. Instinct: to protect the Colony.
- Work alongside her sisters to accomplish surprising accomplishments
- Stand strong alongside her sisters
- Use her mobility to her advantage