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Living Bones Solitary, Large, Construct Skull Bite (d4 damage) 6 HP 0 armor Special Qualities: Undead The bones are living dead that have decayed over the eons. They shake and rattle as characters approach; however, they can no longer animate into cohesive skeletons. The skulls clack, clatter, and attempt to bite, but are easily avoided and crushed through normal means.(Monster adapted from the classic DCC Adventure "The Portal under the Stars" by Joseph Goodman) Instinct: Destroy
- Fail to form skeletons
- Shake
- Rattle
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Clay Army Soldier Horde, Construct Spear (d4 damage) 3 HP 0 armor Close, Near Special Qualities: Arcane Construct, Water will Destroy, Requires Clay Warlord "A great stillness pervades the room. It is the stillness of death; the silence of a tomb. Then, suddenly, the stillness is broken as the clay warlord jerkily raises an arm toward his generals. Then, the entire army takes a lurching step forward, shattering the silence with the tramp of doom." If the warlord is killed (same stats), the entire army loses anima,becoming simply a set of clay statues.(Monster adapted from the classic DCC Adventure "The Portal under the Stars" by Joseph Goodman) Instinct: Obey the Clay Warlord and his Generals!
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Crystal Victim Statue Group, Devious, Construct Hands (1d4 damage) 6 HP 0 armor Close Special Qualities: Transformed ancient prisoners, Pacifist, Arcane construct Their features are hard to discern because of their translucency, but they are perfect replicas of the eons-old proto-human warrior prisoners who were transformed to create them. They are attracted to light and shuffle toward torches and lanterns. They do not attack, but their approach may seem menacing, and they will defend themselves. If they reach a torch or other light source unmolested, they simply stand next to it and absorb the warmth.(Monster adapted from the classic DCC Adventure "The Portal under the Stars" by Joseph Goodman) Instinct: Defend
- Attracted by Light
- Seek Warmth
- Will not attack, only defend
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Ssisssuraaaaggg, Demon Naga Solitary, Large, Planar Bite (d10 damage) 12 HP 2 armor Near Special Qualities: Tempts Mortals When Ssisssuraaaaggg is killed, its snake body dissolves into ash,leaving only the naga's demonic horn behind. The horn can be used to commune with the demon when meditated upon.It will offer its services in combat in exchange for information, magic items or evil acts.It is often employed as a treasure guardian.(Monster adapted from the classic DCC Adventure "The Portal under the Stars" by Joseph Goodman) Instinct: Offer Deal
- Seek lost magic, knowledge and artifacts
- Send a follower to their death
- Guard for an employer
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Fahtagan's Tentacle Solitary, Huge, Magical, Divine, Planar, Terrifying, Amorphous Tentacle Slam (d12+5 damage) 29 HP 5 armor Reach, Near Special Qualities: Alien Biology Fahtagan the Gibbering Maw is one of countless elder creatures that were exiled from our realm eons ago. Where the veil between worlds is thin, they seek to enter. Some misguided individuals seek out the favor of these entities in the hopes of attaining power. It always ends badly. Instinct: To corrupt the natural order
- Warp reality
- Warp the world with chaotic energy
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Mawling Group, Small, Planar, Terrifying, Amorphous Gnashing Teeth (d8 damage 2 piercing) 13 HP 2 armor Close Special Qualities: Alien Biology A creature born of chaos, the Mawling can be summoned from The Realm Beyond Realms or created by twisting the biology of a living creature into a mockery of what it once was. They exist simply to consume and destroy. Instinct: to consume
- Tear and Rend
- Warp reality
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H.P. Cromwell Solitary, Divine, Magical, Intelligent, Cautious, Hoarder chaos bolt (d10+2 damage) 18 HP 1 armor Close, Ignores Armor, Near, Far The patriarch of the Cromwell family, H.P. seeks to gain power by making deals with powers beyond the known realms. He's currently using the Tome of Unspeakable Things to try and summon forth Fahtagan the Gibbering Maw. As a side effect, the townsfolk are experiencing the warping effects of its alien energies as it attempts to cross over. Instinct: gain power
- seek poweer through dark dealings
- summon mawlings
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Rat Swarm Horde, Tiny Bite (d4 damage) 3 HP 0 armor Hand Rats can be found in nearly every part of the world, civilized and otherwise. When their populations are not kept in check, they form together into swarms. Many an adventurer has fallen to the overwhelming numbers a rat swarm can bring to bear. Instinct: to multiply
- Gnaw
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Eloi Horde, Small None 3 HP 0 armor Close Special Qualities: Pacifist, Low intelligence, Lack empathy The Eloi are a happy people, who speak a simple language and are mainly interested in playfulness. They often play with flowers and other amusing items. Physically, they are shorter than humans, have blond hair, smooth skin, and are weaker than modern humans. They only eat fruit which they are frugiverous. Additionally, they seem to have some form of low grade telepathy.The Eloi live a banal life of ease on the surface of the earth, while the Morlocks live underground, tending machinery and providing food, clothing, and inventory for the Eloi. The narration suggests that the separation of species may have been the result of a widening split between different social classes. Having solved all problems that required strength, intelligence, or virtue, the Eloi have slowly become dissolute and naive: they are described as smaller than modern humans (halflings), with shoulder-length curly hair, pointed chins, large eyes, small ears, small mouths with bright red thin lips, and sub-human intelligence. They do not perform much work, except to feed, play, and mate; and when Eloi girl Weena falls into a river, none of the other Eloi helps her (she is rescued instead by the Time Traveler). Periodically, the Morlocks capture individual Eloi for food; and because this typically happens on moonless nights, the Eloi are terrified of darkness. Instinct: Ignores trouble
- Plays, eats, mates
- Afraid of the Dark
- Low grade telepathy
- Morlock cattle
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Hired Security Group, Intelligent, Cautious Sword (1d8+2 damage) 6 HP 3 armor Close An average guard, hired by someone who wants something protected. Usually wearing mail armour and carrying a sword. For the most part they are loyal, but when given a much better offer they usually take it. Instinct: To Guard
- Attack
- Detain