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Skeletal Samurai Horde, Organized, Hoarder, Construct, Amorphous (d6+2 damage 1 piercing) 10 HP 1 armor Close, Near Special Qualities: Infused with the spirits of Jade and Dragon The skeletal armies surrounding the corpse of the World Eater Dragon were cursed to die a horrible death in servitude to the ideals of carrying out its goals. Instinct: To feed its greed and hunger
- Shamble aimlessly
- Battle Horn
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Headless Worm Group, Terrifying Bite (b[2d6+2] damage) 10 HP 2 armor Close Beheaded bodies of a Larva Mage’s worm-implanted host become large snake-like, thick-skinned creatures whose extremity ends with tentacles formed out of the victim's intestines assembled around a large mouth full of sharp teeth. Instinct: Eat its victim’s head
- Eat the head of their grabbed victim
- Grab with its tentacles
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Brain Horror Group, Stealthy, Terrifying Brain feed/Shocking tentacles (d6 damage) 6 HP 0 armor Close, Ignores Armor Special Qualities: Transfer pain to its attached victim A victim of a Larva Mage’s worms will decay until its head detaches from its body. This is when a Brain Horror is born. The skin and bones wither away, leaving only a bulbous floating brain as the spinal nerves clump together to form dozens of rubbery tentacles that sends a paralysing electrical shock on touch. They usually try to paralyse their victim to then attach to their head and feed on their mind, stealing its thoughts and knowledge in the process, leaving behind a drooling husk of a body. While attached, any pain they endure is also felt by the victim. Since they don’t make any sounds and hover above the ground, they often take their victim by surprise. Instinct: Feeds on thoughts and memories
- Attach to its victim’s head and feed on its mind
- Paralyse with a touch of its tentacles
- Transfer pain to its attached victim
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Rex Solitary, Huge Crushing jaws (d10+7 damage) 20 HP 1 armor Reach, Forceful The T.Rex can be up to 40ft long and weight close to 10 tons. It stands about 20 feet tall. It has short front arms. Its head and jaw is huge. It normally hunt by itself, but has been know to work with its mate to care and feed its young. Instinct: Eat
- Charge
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Raptor Group, Small, Organized Toe Claw (d8 damage 1 piercing) 6 HP 1 armor Close, Near The "Bird of Prey" dinosaur. It is roughly the size of a turkey and is feather. It walks on two legs and has a long sharp retractable claw on each foot. They attack in packs and are very adept in camouflage. Instinct: Eat
- Hidden attack
- Pack attack
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Lady Scylla Solitary, Huge, Divine, Magical, Devious, Organized, Intelligent, Hoarder, Terrifying Vicious Bite (b[2d10+9] damage 2 piercing) 30 HP 2 armor Reach, Forceful, Near, Far Special Qualities: Gnashing Waist, Many Heads, Maddening Eyes The ancient swamp guardian poisoned and driven mad. Instinct: To Rampage
- Rend Limb From Limb
- Exert Dominance over Reality
- Blighting Venom
- Call Serpentine Servant
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Lady Scylla Solitary, Huge, Divine, Magical (b[2d10+7] damage) 26 HP 4 armor Reach, Forceful Special Qualities: Blighting Venom Instinct: To Rampage
- Rend Limb from Limb
- Exert Dominance Over Reality
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Larva Mage Solitary, Magical, Planar, Amorphous Induce visions of things that should not be (damage = PC's damage dice) 12 HP 1 armor Close, Ignores Armor Larva Mages are spawns and servitors of Elder Gods. They are formed of thousands of small purple worm-like creatures that share a common mind. Most weapons and spells can't harm them unless they affect all of them at once. The worms that get separated from their collective conscious body usually burrow into the skin of their victim and slowly eat it from the inside. After some time, the head detaches from the body to become a Brain Horror while the rest of the body transforms into a giant Borrow Worm. Larva Mage manifest realities that are outside of mortals’ comprehension, which mortals name “Star Magic” for lack of better term. They can open tiny momentary black holes, change gravity, alter space-time, and other such weird effects. Instinct: To summon forth an Elder God.
- Made of thousands of worms
- Invoke incomprehensible “Star Magic”
- Implant worms into the skin
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Tomb Spider Group, Small, Devious Fangs (d8 damage 2 piercing) 6 HP 1 armor Close, Near Sharp, armored chitin covers the majority of its body, leaving only the back half open flesh. They almost always attack first when their nest is disturbed and it is impossible to see them coming in their maze of webs. Their venom causes Shaky and Sick until it is cured. Instinct: To feed.
- Ambush
- Envenom.
- Leap
- Bite
- Sting