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The Plantomancer Solitary, Magical, Devious, Intelligent, Amorphous Vines (d8 damage) 15 HP 2 armor Close, Near Special Qualities: Blindsense, Empathy Instinct: Overrun the world in green
- Grow Vegetation
- Attack with Plant Minions
- Entangle a foe
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Moonblind Gardener Solitary, Stealthy, Magical, Intelligent Silvery Arm-scythes (d10+2 damage 1 piercing) 12 HP 1 armor Close Special Qualities: Unearthly grace With unity of spirit comes a society of sorts. Some of those who become enraptured by such things are assigned roles. The gardens of the silvery moonblossoms need tending, lest they become unruly and prone to disorder. Not to mention the flowers can be used for some peculiar purposes if appropriately prepared. Defending the gardens also falls within their remit, after all with such peculiar uses many covet them, and may lose something for this desire... Instinct: To tend to the gardens
- Manipulate plant-life
- Reveal an illusory deception
- Wield lunar magic
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Langdedrosa Cyanwrath Solitary, Intelligent Greatsword (b[2d10] damage) 12 HP 2 armor Close, Reach Special Qualities: Scales coursing with lightning A half-blue dragon who serves the Cult of the Dragon. Langdedrossa Cyanwrath is human in shape but seven-feet tall with blue scales, claws and a dragon-like head. Though he serves the cult faithfully, Cyanwrath's primary motivation is to prove his own strength through combat. He will push to take on whoever he perceives as the strongest warrior in single combat - offering bargains or other terms to prevent interference or trickery. He is an honourable creature, and if his conditions are agreed to, he will uphold his side of the bargain Instinct: To prove his strength
- Challenge the most powerful enemy
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The Butcher Solitary, Large, Intelligent, Terrifying Great weapon (b[2d10+4] damage) 20 HP 1 armor Forceful, Near Special Qualities: Monstrous form The Butcher is Leo's prize fighter who has never been defeated in the arena. He is huge, and most say he has some giant in his blood. He loves violence and defeating who ever ends up in front of him to fight. Not very smart and a bit slow witted. Follows Leo's orders to the best of his ability. He carries a great wooden mallet in one hand, and a large sword attached to a chain in the other. His favorite move is throwing his chained sword at his opponent and then yanking them closer to smash them with his mallet. Instinct: To claim victory
- Over power
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Frost Solitary, Magical, Devious, Intelligent, Cautious Ice shard throw (d8 damage) 12 HP 7 armor Close, Near Special Qualities: Manipulate ice Frost is an elf and one of the element sisters. She can control and create ice objects and creatures. She has a very cold attitude and seems to be above everything, like she can't be bothered by what she considers mundane. She is much more charismatic than her sister and usually thinks through her actions before acting upon them. Instinct: Cool off
- Freeze enemy
- Create ice object/creature
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Scorch Solitary, Magical, Devious, Intelligent Flame spell (d8 damage) 12 HP 4 armor Close, Near Special Qualities: Create and manipulate flame Scorch is an elf, and one of the element sisters, is beautiful and deadly. She is trained in fire magic and can attack with simple flame spells, or can create objects and creatures of fire. She is quick to react without thinking things through which can cause people to believe her temper is hotter than her magic. Instinct: To burn
- Set ablaze
- Cast fire spells
- Melt flesh
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Boom Shaka Laka Solitary, Large, Divine, Intelligent, Terrifying Exploding Fists (w[2d10+2] damage) 24 HP 0 armor Special Qualities: Acting Abilities, Fat Paul Blart Mall Kop Instinct: to get force people to deal with kevin james
- Blow up things with his fists
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Dragonclaw Group, Organized, Intelligent Scimitar (d8 damage) 6 HP 1 armor Close Special Qualities: Fanatically loyal After passing a series of tests, an initiate begins to rise in the ranks of the cult of the dragon - first as a Dragonclaw. Dragonclaws try to overwhelm their enemies as a group and are fanatically devoted to the cult making them difficult to scare into fleeing or convince to betray their brethren Instinct: Serve The Cult of the Dragon
- slay enemies of The Cult of The Dragon
- Isolate and corner an enemy
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Winged Kobold Horde, Small, Stealthy, Organized, Intelligent Drop a Rock (d6 damage) 3 HP 1 armor Close, Near Special Qualities: Wings, Dragon Connection These are a special form of kobold that have functional wings. They prefer to fly above their enemies, dropping rock or other items or swooping down to steal whatever they can grab. Instinct: To serve dragons
- Fly over them
- Call on dragons or draconic allies
- Retreat and Regroup
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Giant Lizard Group, Large Bite (d8 damage) 14 HP 1 armor Giant lizards are oversized lizards bred to serve as mounts or draft animals. While they will defend themselves if attacked, they tend to be pretty docile and content as long as they are fed Instinct: To eat and be content
- Carry a load