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  • The Plantomancer Solitary, Magical, Devious, Intelligent, Amorphous
    Vines (d8 damage) 15 HP 2 armor
    Close, Near
    Special Qualities: Blindsense, Empathy

    Instinct: Overrun the world in green

    • Grow Vegetation
    • Attack with Plant Minions
    • Entangle a foe
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  • Moonblind Gardener Solitary, Stealthy, Magical, Intelligent
    Silvery Arm-scythes (d10+2 damage 1 piercing) 12 HP 1 armor
    Close
    Special Qualities: Unearthly grace

    With unity of spirit comes a society of sorts. Some of those who become enraptured by such things are assigned roles. The gardens of the silvery moonblossoms need tending, lest they become unruly and prone to disorder. Not to mention the flowers can be used for some peculiar purposes if appropriately prepared. Defending the gardens also falls within their remit, after all with such peculiar uses many covet them, and may lose something for this desire... Instinct: To tend to the gardens

    • Manipulate plant-life
    • Reveal an illusory deception
    • Wield lunar magic
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  • Langdedrosa Cyanwrath Solitary, Intelligent
    Greatsword (b[2d10] damage) 12 HP 2 armor
    Close, Reach
    Special Qualities: Scales coursing with lightning

    A half-blue dragon who serves the Cult of the Dragon. Langdedrossa Cyanwrath is human in shape but seven-feet tall with blue scales, claws and a dragon-like head. Though he serves the cult faithfully, Cyanwrath's primary motivation is to prove his own strength through combat. He will push to take on whoever he perceives as the strongest warrior in single combat - offering bargains or other terms to prevent interference or trickery. He is an honourable creature, and if his conditions are agreed to, he will uphold his side of the bargain Instinct: To prove his strength

    • Challenge the most powerful enemy
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  • The Butcher Solitary, Large, Intelligent, Terrifying
    Great weapon (b[2d10+4] damage) 20 HP 1 armor
    Forceful, Near
    Special Qualities: Monstrous form

    The Butcher is Leo's prize fighter who has never been defeated in the arena. He is huge, and most say he has some giant in his blood. He loves violence and defeating who ever ends up in front of him to fight. Not very smart and a bit slow witted. Follows Leo's orders to the best of his ability. He carries a great wooden mallet in one hand, and a large sword attached to a chain in the other. His favorite move is throwing his chained sword at his opponent and then yanking them closer to smash them with his mallet. Instinct: To claim victory

    • Over power
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  • Frost Solitary, Magical, Devious, Intelligent, Cautious
    Ice shard throw (d8 damage) 12 HP 7 armor
    Close, Near
    Special Qualities: Manipulate ice

    Frost is an elf and one of the element sisters. She can control and create ice objects and creatures. She has a very cold attitude and seems to be above everything, like she can't be bothered by what she considers mundane. She is much more charismatic than her sister and usually thinks through her actions before acting upon them. Instinct: Cool off

    • Freeze enemy
    • Create ice object/creature
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Scorch Solitary, Magical, Devious, Intelligent
    Flame spell (d8 damage) 12 HP 4 armor
    Close, Near
    Special Qualities: Create and manipulate flame

    Scorch is an elf, and one of the element sisters, is beautiful and deadly. She is trained in fire magic and can attack with simple flame spells, or can create objects and creatures of fire. She is quick to react without thinking things through which can cause people to believe her temper is hotter than her magic. Instinct: To burn

    • Set ablaze
    • Cast fire spells
    • Melt flesh
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  • Boom Shaka Laka Solitary, Large, Divine, Intelligent, Terrifying
    Exploding Fists (w[2d10+2] damage) 24 HP 0 armor
    Special Qualities: Acting Abilities, Fat

    Paul Blart Mall Kop Instinct: to get force people to deal with kevin james

    • Blow up things with his fists
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  • Dragonclaw Group, Organized, Intelligent
    Scimitar (d8 damage) 6 HP 1 armor
    Close
    Special Qualities: Fanatically loyal

    After passing a series of tests, an initiate begins to rise in the ranks of the cult of the dragon - first as a Dragonclaw. Dragonclaws try to overwhelm their enemies as a group and are fanatically devoted to the cult making them difficult to scare into fleeing or convince to betray their brethren Instinct: Serve The Cult of the Dragon

    • slay enemies of The Cult of The Dragon
    • Isolate and corner an enemy
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  • Winged Kobold Horde, Small, Stealthy, Organized, Intelligent
    Drop a Rock (d6 damage) 3 HP 1 armor
    Close, Near
    Special Qualities: Wings, Dragon Connection

    These are a special form of kobold that have functional wings. They prefer to fly above their enemies, dropping rock or other items or swooping down to steal whatever they can grab. Instinct: To serve dragons

    • Fly over them
    • Call on dragons or draconic allies
    • Retreat and Regroup
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Giant Lizard Group, Large
    Bite (d8 damage) 14 HP 1 armor

    Giant lizards are oversized lizards bred to serve as mounts or draft animals. While they will defend themselves if attacked, they tend to be pretty docile and content as long as they are fed Instinct: To eat and be content

    • Carry a load
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