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Fallen Master Hanso Lo Solitary, Magical, Stealthy, Intelligent, Cautious Lightsbaer (d10+4 damage 3 piercing) 16 HP 7 armor Close, Forceful, Reach, Ignores Armor Instinct: To perform the sacrifice
- Deflect all attacks
- Turn attacks onto allies
- Force Enhance
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Fallen Master Raino Solitary, Magical, Stealthy, Organized, Intelligent Sneak Attack with Lightsaber (b[2d10+2] damage 4 piercing) 16 HP 6 armor Close, Ignores Armor Instinct: To perform the sacrifice
- Phase Through Objects
- Disappear and attack from shadows
- Force Blind
- Coordinated Sneak Attack
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Fallen Master Yathana Bane Solitary, Magical, Organized, Intelligent Lightsaber (b[2d10+2] damage 4 piercing) 16 HP 4 armor Close, Near Instinct: To perform the sacrifice
- Flip over opponents and attack from behind
- Manipulate the terrain
- Call reinforcements
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Undine Group, Intelligent Trident (d8 damage 1 piercing) 10 HP 0 armor Close Special Qualities: breathe water Undines are the lesser spirits of the water. They look like watery blue serpents with human forearms and head. They normally appear female. They live in small groups in the water or in fountains. They mostly live underwater and can breathe water. If they or other spirits of the waters are threatened or if the water or lake itself is in danger, they also rise and live on the land to defend it and fight against its enemies. They cannot be away from the water for long. They also dislike dishonesty and long for the souls of dihonest men. Instinct: Protect the wpirits of the water
- Drown an enemy
- Punish the dishonest
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Dire Pelican Group, Large Bite (d8+2 damage) 10 HP 1 armor Forceful Special Qualities: flying The dire pelican is the larger brother of the fishing bird, but more the really nasty big brother. It is as large as a horse and has a thick layer of feathers. It swallows large fish and men alike in one piece. One might wander what can be found inside its large beak or stomach. The dire pelican is not aggressive, but will defend its nest from any threat. The nest is usually loacated in old, abandoned ruines, preferably those with the roof gone to provide easy entrance for the large creature. Instinct: Defend its nest
- Bite and swallow whole
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Mortuary Tree Solitary, Huge, Stealthy, Hoarder, Terrifying Lash with Branches (d10+3 damage) 20 HP 1 armor Reach, Near Special Qualities: Dangling corpse appendages Instinct: To devour
- Stuff you into its maw
- Appear spooky, but mundane
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Blackfire Druid Group, Magical, Intelligent Acid bolts (d8 damage) 10 HP 0 armor Close, Ignores Armor, Far The Blackfire Druid, perverted, ichor-coated shells of the Elves they were, have returned to world, seeking the three keys to open the gates of their phase-shifted Fortess Unluune. Instinct: To defile the wood
- Turn the forest into black ichor
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Blackfire Druid Group, Magical (d8 damage) 6 HP 0 armor Close Special Qualities: Travels through the black ichor it creates Instinct: To open the gates of Unluune
- Pervert the wood
- Reversed Druidic magic
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Gor the Defended Solitary, Large, Intelligent, Cautious Shield Bash (d10 damage) 16 HP 5 armor Reach, Ignores Armor Instinct: To Act without thinking
- Block an attack