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  • Evil Mage Solitary, Magical, Intelligent, Hoarder
    Magic missles (d8 damage) 12 HP 0
    Close, Ignores Armor, Near, Far

    The evil mage invokes their magic as fireballs, teleportation, and magical holds. Instinct: To exploit arcane power

    • Unleash arcane enchantments
    • Experiment beyond magic's limits
    • Invoke magical artifacts
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Doppleganger Solitary
    Dagger (d6 damage) 12 HP 0 armor
    Close

    Instinct: To infiltrate

    • Assume the shape of a person whose flesh it's tasted
    • Use another's identity to advantage
    • Leave someone's reputation shattered
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Corrupted Swamp Guardian Solitary, Huge, Organized, Amorphous
    Razor Clad Bite (b[2d12+7] damage 3 piercing) 27 HP 3 armor
    Reach, Forceful
    Special Qualities: Wicked Poison

    The hair of the great bog guardian medusa. Each strand larger than an elephant and far more deadly. The serpents used to defend the bog but in recent days they only destroy. Nobody is sure why. Instinct: To Rampage

    • Devour Whole
    • Signal Siblings
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  • Gnoll Claw Fighter Group, Organized, Intelligent
    Claws (d8+2 damage 1 piercing) 6 HP 1 armor
    Hand
    Special Qualities: Scent

    Gnolls are known for many things. Savagery and violence are both very well known. Many gnolls take up arms in various capacities to further their dark agenda. Some care not for spears and swords, and wish to lick their prey's blood off of their terrible claws, sharpened through dark arts and foul desires and malignant will. The hunt is even sweeter when it is so... intimate. Instinct: To feed

    • Causing profusely bleeding wounds
    • Bring forth the host through hideous laughter
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • World Eater Solitary, Huge, Planar, Terrifying
    Bites with his earth-eating jaw (b[2d12+5] damage) 24 HP 1 armor
    Reach, Forceful, Ignores Armor, Near, Far
    Special Qualities: It's a giant worm made of rotten flesh

    It's a giant worm made of rotten flesh, with a jaw that can even eat rocks. He can dig underground tunnels and attack from below. Wherever he goes, he leaves only destruction and corruption. It has only one eye on the front and he is made of distinct sections Instinct: Corrupt the world

    • Burrows itself underground and then come out under the attackers
    • He comes from the corruption left by the ancient gods
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  • Owlephasp Group, Huge, Organized
    Talons and beak (d8+7 damage) 14 HP 1 armor
    Reach, Forceful
    Special Qualities: Insectoid Flight, Venomous Stinger, Powerful senses

    The terrifying rebuttal to a rival Wizard's Owlbear, this chimera has the body of an elephant, but its front legs end in enormous flashing talons. Under it's trunk is a powerful beak. It's eyes are wide, and it's head moves with unnerving precision. The beast's senses are unparalleled. It flies by the incredibly rapid beating of its delicate wings. The stinger that protrudes from the Owlephasp's hindquarters drips with venom when the Flying Parade is provoked. Don't ask what happened to their creator... or how they reproduce. You'd rather not know. Instinct: To defend the parade

    • Inject painful venom
    • Trumpet for the Parade
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Crocostrat Solitary, Large
    Scream in mad hunger (d10+2 damage 1 piercing) 20 HP 2 armor
    Special Qualities: an entangling tail

    A chimera of crocodile, ostrich, and we'rerat. The creature run's fast on its ostrich legs, the jaws of a crocodile jut out from its chest ready to bite and swallow it's small prey whole. But perhaps most worrisome is the all to human face that sits atop this creature giving it a cunning not found in other chimeras. It van shift to a rat like visage adding more teeth and an extremely dexterous tail to the beast. It's mad wail can pulverize stone around it. Instinct: Devour fresh meat

    • Croc bite and hold on tight
    • Entangle with a dexterous tail
    • Lure prey to it with calls for help
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Red Dwarf Group, Small, Magical, Intelligent, Cautious, Hoarder
    Obsidian Axe (d8 damage) 6 HP 5 armor
    Close
    Special Qualities: fire and heat resistant

    The people of the eastern volcanoes are harsh and hardy with dark, heat and fire-resistant beards that cover most of their bodies. Unlike people of cold, dead stone, the earth of the fire folk lives, breathes, and changes as fast as mortal things. It powers their forges and great machines; they shape it into homes and incredible works, their padded feet all but immune to the molten temperatures. Like lava, they are methodical and unstoppable when they set their minds to a task, come hell or high water. Instinct: to do what must be done

    • melee with bravado
    • walk through fire
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Jedi Knights Group, Magical, Organized, Intelligent, Cautious
    Lightsaber (b[2d8+4] damage 3 piercing) 10 HP 7 armor
    Close, Forceful, Reach, Near

    Instinct: Follow orders

    • Engage in lightsaber duels
    • Force Push
    • Call for aid
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  • Jedi Shadows Group, Magical, Stealthy, Devious, Intelligent
    Poison-Tipped Blades (b[2d6] damage 2 piercing) 10 HP 4 armor
    Close

    Instinct: Follow orders

    • Appear from the shadows, strike with fury
    • Slip from enemies minds
    • Force Invisibility
    • Poison
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