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  • Skeleton Horde
    Slam (d6 damage) 7 HP 1 armor
    Close

    Instinct: To take the semblance of life

    • Act out what it did in life
    • Sniff out the warmth of life
    • Reconstruct from miscellaneous bones
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Owlbear Solitary
    Claws (d10 damage) 12 HP 2 armor
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    Instinct: To hunt

    • Strike from darkness
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ogre Group, Large, Intelligent
    Club (d8+5 damage) 10 HP 1 armor
    Forceful, Reach

    Instinct: To return the world to darker days

    • Destroy something
    • Fly into a rage
    • Take something by force
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Nothic Solitary, Intelligent
    Claws (d6 damage) 13 HP 1 armor
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    Instinct: To survive, on flesh

    • Steal secrets from other creature's minds
    • Rot others with it's gaze
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Goblin Orkcaster Solitary, Small, Magical, Intelligent
    Acid orb (d10+1 damage ignores armor) 12 HP 0 armor

    Instinct: To tap power beyond their stature

    • Unleash a poorly understood spell
    • Pour forth magical chaos
    • Use other goblins for shields
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Grick Solitary
    Beak ([b2d6] damage) 12 HP 1 armor
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    Special Qualities: Tentacles

    Instinct: To capture prey

    • Hide in the stone
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Goblin Horde, Small, Intelligent, Organized
    Spear (d6 damage) 3 HP 1 armor
    Close

    Instinct: To multiple

    • Charge!
    • Call more goblins
    • Retreat and return with (many) more
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Giant Spider Solitary, Large, Devious
    Mandibles (d8 damage) 13 HP 1 armor
    Special Qualities: Shoots web

    Instinct: To create webs

    • Collect victims
    • Inject venom
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ghoul Group
    Talons (d8 damage 1 piercing) 10 HP 1 armor
    Close

    Instinct: To eat

    • Gnaw off a body part
    • Gain the memories of their meal
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Flameskull
    Fire ray (b[2d8-2] damage) 13 HP 2 armor
    Special Qualities: Rejuvenation, Flight

    Instinct: To follow the wizard's orders

    • Invokes flames
    • Conjure defenses
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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