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Krablathin soldiers Group, Tiny, Devious, Organized, Hoarder, Adorable Biting and pinching (d4 damage) 3 HP 2 armor Touch Special Qualities: Can change the colour and texture of it's skin, It's eyes are as black as eyes can be It is a crab mixed with an octopus. It has 8 tentacles, but two of them are thick and strong so they can hold large pincers upright. Instinct: To eat as much as possible
- Turn themselves inside out and when creatures step on Them they eat the creatures
- It can call the Krablathin Chief
- Stomping on the ground
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The Krablathin chief Solitary, Divine Grabbing with its pincers, and eating creatures. (b[2d8+6] damage 3 piercing) 18 HP 3 armor Close, Forceful, Near Special Qualities: Can change the colour and texture of it's skin., It's eyes are as white as eyes can be, Demonic, Terrifying It is an octopus mixed with a crab, except it is giant. It is an amphibian, and it has eight tentacles, but two of them are thick and strong,so it can hold the large pincers upright.And it has many rows of teeth like a shark. Instinct: To eat as much as possible
- Turn itself inside out and when creatures step on it,it eats them
- Stomping on the ground
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Leprous Dweller Below Solitary, Huge, Magical, Divine, Devious, Intelligent, Planar, Terrifying Leprous Touch (d8+7 damage) 26 HP 4 armor Reach, Forceful, Ignores Armor, Far Special Qualities: Leprous Skin Instinct: Infect with Pestilence
- Cause Disease
- Bestow Disease
- Infect the Living
- Knowledge of the Below
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Arcane Ooze Solitary, Large, Amorphous Acid Grab (d10 damage) 16 HP 0 Armor Special Qualities: Arcane spells heal Arcane Oozes resemble giant pale purple amoebas.Any arcane spell cast that causes damage is automatically absorbed to heal 1 point for every point of damage otherwise done. Cleric, bard and other"non arcane" spells affect the ooze normally. Arcane oozes are immune to poison, sleep effects and paralysis. Instinct: Consume the arcane
- Pursue
- Devour
- Consume
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Keeper of Silence Group, Stealthy, Magical, Organized, Intelligent, Cautious Longsword and Shield (b[2d8+2] damage) 10 HP 3 armor Close The Keepers of Silence are mail-clad warrior monks of the Order of Silence, interred in the Monastery of Silence to protect the Bell of Awakening. Their dedication has enveloped them in a field of silence: any movement they make is utterly silent, as are any tools or weapons they use. They must communicate with signs. Four Keepers maintain an eternal vigil within the sealed monastery, preserved in stasis by magic until intruders arrive. Twenty other keepers are dead in their crypts, but armed and ready to awake from death should the Bell of Awakening be rung twice. Instinct: To drive off invaders
- Defend the Bell of Awakening
- Arrive silent and unnoticed
- Curse with silence at a touch
- Surround and flank
- Move always in silence
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Black Elf Warlock Horde, Tiny (d6-2 damage) 3 HP 0 armor Hand Instinct: To gain more power, to do
- Study arcane magic, create weapons for Svartalfar, enslave weak minded
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Black Elf Warlock Horde, Tiny (d6-2 damage) 3 HP 0 armor Hand Instinct: To gain more power, to do
- Study arcane magic, create weapons for Svartalfar, enslave weak minded
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Black Elf Warlock Horde, Tiny (d6-2 damage) 3 HP 0 armor Hand Instinct: To gain more power, to do
- Study arcane magic, create weapons for Svartalfar, enslave weak minded
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Black Elf Warrior Group, Organized, Intelligent Dark Spear (b[2d8] damage 2 piercing) 6 HP 2 armor Close, Near A core troop of the Svaltalfar, a skilled black elf warrior. Unrelenting and vicious in their attacks. Instinct: To bring glory to Svaltalfar
- Protect, attack, call for reinforcements
- Alert horn