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Abrasax Solitary, Stealthy, Magical, Devious, Intelligent Goat Horns (w[2d8] damage) 12 HP 1 armor Close Special Qualities: Intelligence Supressing Aura Abrasax, also known as the Black Goat, is a bizare fae. She has a goats lower body and head, connected by a beautiful woman's topless torso. By all means she should be considered disgusting to look at, but mortals are irresistibly drawn to her, their minds become foggy and thinking difficult. She's known to draw entire cities with her into the wilds, never to be seen again. Instinct: To Herd Mortals like cattle
- Draw a Crowd
- Enthrall an individual
- Open a portal to the world of Fae
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Muck Tornjaw, Blacksong Muscle Solitary, Intelligent Brass Nuckles or Butcher's Cleaver (b[2d10+4] damage 1 piercing) 16 HP 1 armor Close, Forceful Instinct: To break bones for coin.
- Intimidate enemies with displays of brutality.
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Tanya Sickler, Slavemaster's Hand Solitary, Stealthy, Magical, Intelligent Dual-wielding Blades (1d10+2 damage 2 piercing) 12 HP 1 armor Close Special Qualities: Invisibility Ring Instinct: To ghost a job.
- Infiltrate high-security locations in search of a target.
- Cast a tracking enchantment on a target's pillow.
- Deftly employ scrying magic.
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Asher Blacksong, Slavemaster Solitary, Stealthy, Magical, Devious, Intelligent, Hoarder Scimitar (b [2d8] damage, 2 piercing) 12 HP 1 armor Close Instinct: To make dirty profit.
- Use influence to manipulate those in power.
- Stage a distraction to cover for nefarious deeds.
- Wield the magic of locks and chains.
- Strike a devil's bargain.
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Horned Wolf Group, Small, Organized Bite (d8 damage) 6 HP 1 armor Close Special Qualities: Bone Spikes Along Hide The Horned Wolves of Fervent wood are known for their bizarre corruption in the form of bones protruding from their bodies. Other than this dangerous feature, and it's feral attitude, there are few differences between them and a normal wolf Instinct: To Hunt
- Stalk Prey
- Pack Tactics
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Red Rider Solitary, Large, Divine, Magical, Devious, Intelligent, Cautious, Planar, Terrifying Inhumanly long arms (d10+6 damage 1 piercing) 26 HP 1 armor Forceful, Near Special Qualities: Two Heads, Skinless Body The Red Rider is a fairy from the ocean. It is hatred incarnate, and each year it takes physical form in order to walk on land. It takes the shape of a flayed horse and rider sewn together. It seeks to eradicate life on the surface with disease, drought and curses. Instinct: Spread Contagion
- Corrupt Soil
- Wilt Plants
- Mortasheen Poison
- Curse of Drought
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the thing that lives in the basement Solitary, Large, Cautious, Terrifying, Amorphous grab and choke (b[2d12+4] damage) 23 HP 3 armor Forceful, Near Special Qualities: squeeze into small spaces, slippery Instinct: take people to eat them later
- grab and choke
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The Cat of the Droskarsfjell Solitary, Huge, Intelligent, Hoarder mighty paws (d10+3 damage 1 piercing) 20 HP 1 armor Reach Special Qualities: always hungry, silent as the night Feared by man and troll alike, the Cat on the Droskarsfjell is as large as the wooly mammoths of the Golden Steppes, and as wild as the roaming lynx of Slitimark. It’s origin is unknown, but the tale of the greedy cat that ate the goodman and the goody, and Lady Moon in the sky, and Lord Sun in heaven and all inbetween is surely inspired by this horrid feline. Instinct: to consume
- gobble them up
- Consume something ephemeral, like warmth or light
- Appear silently, suddenly
- Toy with its prey
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The Shitty Wizard Group, Magical, Intelligent, Hoarder Magic "Misses" (w[2d6] damage) 6 HP 2 armor Close, Far He had it all: rich friends, fancy tutors, the best wizard school his daddy's money could buy. How did it come to this? They were supposed to be adventurers. This was supposed to be fun. He dropped his purse running. Now they're all dead and he can't afford the travel home. Instinct: to panic.
- Act in desperation.
- Fumble through a spellbook and spout gibberish.
- Cast a random spell poorly
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Living fog Solitary, Huge, Stealthy, Devious, Intelligent, Planar, Amorphous Disintegrate (d10+3 damage) 24 HP Reach, Ignores Armor, Far Special Qualities: Can split up to three times(damage and health reduces equivalently) Fog, it has been around longer than any creature. Something from ages long forgotten has made it sentient. Those that enter it's domain, those that harm nature, will feel it's wrath. Instinct: To engulf living tissue
- Slow encroaching spread
- Odorless and colorless till it attacks
- It's fog, it can get into and destroy internal organs
- Physical attacks have no effect
- Armor and weapons can be destroyed