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Ursagator Solitary, Large, Cautious, Construct, Amorphous Large claws, razor sharp fangs(b[2d10+4] damage 2 piercing) 30 HP 6 armor Forceful, Near Special Qualities: Can stay submerged for a prolonged time , Unwaivering determination, Metal like scales and hide They were created as protectors, but they only protect themselves. The only time you will see two together is, mating season. Do not fight it in water. Instinct: Defend it's territory
- Claw and bite
- Death roll(while in water)
- Stiff rigid tail
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Goblin Shaman Solitary, Magical, Stealthy, Devious, Organized, Intelligent, Hoarder Poisonous fireballs/quaterstaff (d8 damage) 16 HP 4 armor Close, Ignores Armor, Far Special Qualities: Can teleport medium distances The Shaman is one of the strongest goblin types. They can hide by changing it's appearance(changeling/skin walker). No armor can protect you from it's spells, and flesh will burn and wither. It commands all lower goblin types even if they don't want to obey. Instinct: To destroy all life
- Casting poisonous or necrotic spells
- It can mimic those that it has touched
- It's spells cause disease and sickness
- Melts metal, rots leather and flesh, cause poison
- All goblins will follow him, either by choice or not
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Goblin warrior Group, Organized, Intelligent A serrated sword (b[2d8+2] damage 1 piercing) 12 HP 3 armor Close, Forceful This goblin has been around for awhile. It has cobbled together a full suit of armor for itself. The smaller goblins will follow it without question, at least while it can fight. Instinct: To kill any it is ordered to
- Fierce, all out attacks
- small band of goblins it can give orders to
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Ripper Horde, Tiny Sharp bones protruding from legs (d6 damage 1 piercing) 7 HP 0 armor Hand It has 4 legs each with a razor sharp protrusion, and a maw filled with thousands of teeth. They will swarm their prey so that it has no chance of survival. Instinct: To kill and eat
- Rip and tear flesh from bone
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Lunar Warden Group, Magical, Organized, Intelligent, Planar, Construct Quarterstaff (d8 damage) 10 HP 1 armor Close, Reach, Near Special Qualities: Hard Light Construct The Lunar University may be fractured and warring, but its guardians will remain, as long as its stones stand (wherever it might be) they exist, forged of moonlight and granted the depiction of tall, cloaked figures. Instinct: To protect the University
- Pursue intruders unerringly
- Bind and repel interlopers
- Ring bells to summon more wardens
- Dramatically manipulate the substance of the University
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Mind Snake Solitary, Tiny, Stealthy Mental Attack (d12-2 damage) 12 HP 0 armor Hand, Far The mind snake is possibly the most terrifying (if rare) denizen of the deep dark places of the world. Appearing to be a harmless, small, garden snake, it exhibits a psychic attack causing its prey to attack itself (can be resisted by a roll+WIS defy danger). It abhors thought and thus is hell-bent on killing all those who consciously think. Instinct: Kill all sentient life beings.
- Mind control. Causes it's prey to harm themselves.
- Blend End. Resembles a normal garden snake.
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Neck Beard Group, Tiny, Magical, Stealthy, Terrifying, Amorphous Leaches life from it's prey. (d6-2 damage) 13 HP 5 armor Hand Special Qualities: A collection of small, coarse hair. The dreaded neck beard can be found anywhere where obsessive pursuits are practiced, or near those who are disconnected from reality (also, it's strangely found near fedoras). It appears to be an innocuous pile of hair until it strikes and forces it's prey to attack it's allies (use a defy danger + WIS to resist). If resisted, the neck beard leeches the life-force from it's unwilling host. Instinct: To control the weak-minded.
- Mind Control. It attaches itself to the target then controls the target for a brief amount of time.
- It generally appears as a strange pile of hair. Until the target gets too close, then it strikes!
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Sentient Pickle Barrel Solitary, Small, Intelligent, Amorphous Wooden slap (d8 damage) 23 HP 2 armor Close The sentient pickle barrel seeks to pickle all there is! It's urge is unquenchable. With it's magically created spindly arms and legs, it rends the dead flesh of those it has slapped to death and put them inside itself where they are pickled. Instinct: To pickle others
- Absorb. It rends apart the dead and pickles the parts.
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The Dark Elf Queen Solitary, Divine, Magical Deadly spell (b[2d12+2] damage 1 piercing) 16 HP 4 armor Close, Ignores Armor, Far The dark elf Queen wants power at any cost. She uses her legions to dominate any creature she comes across. Even when her guards have been taken out, she poses a severe threat as she is a dark magician. Instinct: To Dominate
- Dark Magic
- A blast of dark energy