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  • Muck Drudge Horde, Stealthy, Devious, Construct
    Dirty Punch (d4 damage) 7 HP 0 armor
    Close
    Special Qualities: Weak to Anti-magic, Can sense movement through mud, Construct

    Muck Drudges are simplistic constructs created through a mixture of water, earth and magic. They obey their orders to their fullest capability. While cheap, they are unpopular in more refined societies due to their habit of dirtying everything they get close to. Instinct: To obey their creator

    • Engulf opponents in mud
    • Hurls sticky mud balls
    • Sticky mud causes the Shaky debility
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  • Hapless Minion Horde, Tiny, Organized
    Sharp Teeth (d4-2 damage) 3 HP 0 armor
    Hand

    Minions are a staple of every would be evil sorceror, a simple spell summons them to your side. However, they never leave. A ball of fluff and teeth with no ability to do anything but eat. Dangerous in large numbers but alone nearly harmless. Instinct: Follow Orders Blindly

    • Attack En Mass
    • Spawn Minions
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mad God of Barbarism Solitary, Large, Divine, Bestial, Terrifying
    Savage blows from mighty axes. (b[2d6+6] damage 2 piercing) 20 HP 2 armor
    Forceful, Near
    Special Qualities: An entire ships crew of Bardic boons fortifies him

    An old god from ages past. He is the violence of war manifest. He was not always a mad god of violence however, for he was once a ship's captain who led a loyal crew of men into battle. That was until he noticed how the drum and the horn emboldened his men in combat. After this realization it was not long until he had enslaved his former crew, whose eternal duty it is to row his ship and and beat their drums and toot their horns tunelessly and ceaselessly. A great din that deafens the god's enemies and invigorates him until he is nigh unstoppable. Any sanity that survived the power he wields was lost among the din of the cacophonous, arrhythmic song. His boat is called 'The Fucker'. Instinct: to wreak havoc, and to revel in it.

    • Savage Blows
    • Deafening Accompaniment (there may be no verbal communication during combat with him)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Leopard Solitary, Small, Stealthy
    Teeth and Claws (b[2d10] damage) 12 HP 1 armor
    Close, Hand (+2 damage)
    Special Qualities: Tree climbing

    The common leopard, either spotted or black depending on it's environs, has an uncanny ability to hide in natural cover, climb trees, and lurk unseen on branches and behind natural camouflage. When it attacks, it prefers to clamp it's jaws on the back of its prey's neck, or to pull the prey in to rake their soft underbelly with its back claws. Give it +2 damage when it pulls you into hand range. Instinct: To hunt by stealth

    • Ambush isolated prey
    • Lurk unseen
    • Disappear into the jungle
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Naiad Solitary, Amorphous, Stealthy, Magical, Devious, Intelligent
    Drowning (d8 damage) 19 HP 5 armor
    Close, Ignores Armor

    A Naiad is a nature spirit that animates a body of water. As a spirit, it has no body of its own, so is normally indistinguishable from water. It can cause water to move in unnatural ways, manifesting waves, undertows, and water fists. It can also cause a human-sized portion of water to walk on dry land, though evaporation and damage can force the body to dissipate. It dislikes spending time away from water. The Naiad has a magical chameleon ability to appear as someone one who is loved by someone present. This is an instinctive ability that doesn't give the Naiad any knowledge of the person it appears to be. It also has the magical power to show others visions of things they desire or to twist those visions to mislead. Instinct: To protect it's stream

    • Appear as ordinary body of water
    • Appear as a loved one
    • Show visions that guide or mislead
    • Collapse and drain away
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Susperior Solitary, Intelligent, Construct, Organized, Hoarder
    Bite (b[2d10+2] damage) 12 HP 1 armor
    Close, Forceful
    Special Qualities: immune to poison

    An unholy mix of pig and woman. Can disguise self as a human. Dominant female in groups of Sus-pects. 310 degrees of panoramic vision, but nearsighted. Difficult to sneak up on from close quarters. Can smell out edible things in the earth and collects them. Continuously eats. Instinct: To lead

    • Sniff out
    • Body slam
    • Sounder the alarm
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Usual Sus-pect Horde, Organized, Intelligent, Hoarder, Construct
    Bite (b[2d6+2] damage) 3 HP 1 armor
    Close, Forceful
    Special Qualities: Immune to poison

    An unholy mix of pig and woman. Can disguise self as a human. Obeys instructions of creator, but follows lead of Susperior. 310 degrees of panoramic vision, but nearsighted. Difficult to sneak up on from close quarters. Can smell out edible things in the earth and collects them. Continuously eats. Instinct: To obey

    • Sniff out
    • Body slam (does stun damage)
    • Sounder the alarm
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Stormwind Group, Small, Magical
    razor claws (d8+2 damage 1 piercing) 6 HP 4 armor
    Close, Ignores Armor
    Special Qualities: immune to magic, flight

    Strange birds with gleaming metal feathers and claws. As scavengers, they are often seen picking over the dead after battles. Some whisper their very presence foretells a coming conflict, and whatever the truth of that they are often seen circling the sky in places where violence is likely to break out. It is said that an arrow fletched with stormwing feathers will pierce any magical defenses, but working with these razor sharp feathers (let along obtaining some in the first place) is fraught with peril. Instinct: portend conflict

    • Eat those that fall in battle
    • Slash with dangerous wings
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Will of the wisp Group, Tiny, Magical, Curious, Amorphous
    (d10 damage) 9 HP 0 armor
    Hand, Ignores Armor

    A floating ball of silver flames about the size of a persons head. They do not talk through words but rather through feelings and impressions. Will of the wisps are the guides that bring the soul across the rivers of time to their next life or to the river-mans boat. To them their purpose in life is to bring the lost spirits hom Instinct: To bring them home

    • Aura of lost spirits: once per minute everyone roll+ wis. on a 7-9 they are charmed by its beauty. on a miss they fall unconscious.
    • If fallen unconscious to its aura take d10 damage ignoring armor. Roll+ Con. on a 7-9 take half damage. 10+ take no damage and wake up.
    • Empathic burst: half damage dealt to it is dealt to all near it.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Drow House Veteran Group, Devious, Intelligent, Cautious
    Crossbow (b[2d6] damage 1 piercing) 10 HP 2 armor
    Close, Near

    Drow house veterans have served their house for a considerable amount of time and are therefore trusted by their superiors with more sensitive tasks. Instinct: T0 secure revenge for the drow empire

    • Create clouds of darkness
    • Venom causes target to fall asleep
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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