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  • Cairn Regular Horde, Organized, Cautious
    axes and shields (d6 damage 1 piercing) 3 HP 4 armor
    Close

    Instinct: to create unrest where the patriarch says to

    • The woodsman and ruffians of Cairn.
    • send a runner: there are expats all through the city. If the regulars start to see that things are going poorly one might leave to get help
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  • Fushi no Bikuni Solitary, Magical, Stealthy, Divine, Devious, Organized, Intelligent, Hoarder, Terrifying
    Peerless Evocation (b[2d8+4] damage) 22 HP 4 armor
    Close, Ignores Armor, Near, Far
    Special Qualities: Unnervingly Flawless Pale Skin

    The name literally means Immortality Possessing Buddhist Priestess, this creature is kept alive by the sheer power of their emotional stake in... something. It's different for each Bikuni. They're not automatically hostile, and if you can get them to gloat, they may tell you what. Instinct: To gain power.

    • Gloat about its Superiority
    • Call a completed plan into action
    • Cast a Master Illusion
    • A Hidden Talisman
    • Summon Death Minion
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  • Rock Troll Solitary, Large, Intelligent
    Crystalline Claws (d10+3 damage 2 piercing) 16 HP 2 armor
    Forceful
    Special Qualities: Regenerates 1 unless exposed to acid or sound

    Rock trolls are a subspecies of trolls adapted to life underground. They supplement their diet with rock and stone, which fuses into their hide and claws, making them even tougher. They have an extreme distaste for sunlight, even though they don't suffer from it as much as other underground dwellers. Instinct: Attack fearlessly

    • Fight fearlessly
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ettroll Solitary, Large, Intelligent
    Crushing Strikes (d10+2 damage) 16 HP 1 armor
    Forceful
    Special Qualities: Regenerates 1 unless exposed to acid or fire

    It is not uncommon for one fetus to absorb another in the womb. But trolls, with their persistant regeneration, occasionally develop in a bizarre way as a result, with the fetuses fusing instead of one devouring the other. The result is an ettroll, a two-head troll with a denser and stronger body structure. Instinct: To indulge itself

    • Attack fearlessly
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  • Trollhound Group, Devious
    Slavering bite (d6 damage) 6 HP 1 armor
    Close
    Special Qualities: Regenrates 1 unless exposed to fire or acid

    Trollhounds as a species split off from trolls long ago. They became bestial animals, but retain many troll traits, such as regeneration and thick, leathery skin. Trolls often train and tame these vicious predators. Instinct: To eat

    • Track food
    • Inflicts a disease the causes weakness, shakyness and -1 ongoing
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  • Monitor Lizard Group, Devious
    Bite (d6 damage) 10 HP 2 armor
    Close

    While these large lizard do not hunt humanoids, neither do they refrain from lashing out with their venomous bite if they feel threatened. Instinct: To eat

    • Move stealthily through the undergrowth
    • Injects shaky venom
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  • Lizardfolk Warlord Solitary, Large, Intelligent
    Royal Trident (b[3d10+3] damage 2 piercing) 20 HP 3 armor
    Close, Reach

    Rarely, some lizardfolk are born with exceptional powers. They live twice as long as their fellows, usually grows to a hulking size and are considered blessed by their fellows. For this reason, they often up as warlords, bravely leading others of their kind into combat. Instinct: To lead its tribe in war

    • Hold its breath for a long time
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Baobhan Sith Solitary, Magical, Devious, Intelligent, Planar, Evasive
    Draining Fangs (d8 damage) 16 HP 0 armor
    Close

    Baobhan sith are the fey incarnation of exploitative behavior, especially exploitative rulership. Many takes on guises of nobility, but their goal is to drain their targets dry, both figuratively and literally. Instinct: To explot others

    • Enthrall people into dancing with them
    • Can read thoughts
    • Drains blood, causing the Weakened and Sickened debility
    • With their dying words, curses their killers with -3/-1 to their highest stat
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Wight Ravager Solitary, Intelligent, Cautious
    Broken Blade (b[2d8] damage 3 piercing) 20 HP 3 armor
    Close

    Though their minds are broken, wights do retain some of their skills. Even as they and their equipment falls apart, veterans turned to wights still fight with half-remembered skills augmented by undead might. Instinct: To get rid of the pain

    • Go berserk
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  • Arachne Solitary, Large, Stealthy, Divine, Intelligent, Hoarder, Terrifying
    Poison Bite (d10+4 damage 3 piercing) 18 HP 3 armor
    Reach, Near
    Special Qualities: Web spinners, Immune to webs and rope snares, Many creepy legs protruding from a great thorax

    Arachne was a shepherd's daughter who began weaving at an early age. She became a great weaver, boasted that her skill was greater than that of a goddess, and refused to acknowledge that her skill came from them. She was bested in a contest of weaving and her and her entire lineage cursed to be half woman, half spider. Instinct: Serve the spider queen as atonement

    • Tell a tale, woven by the gods
    • Seductive voice
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